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Monk

Author: 
CDmir
Saturday, October 17, 2015 - 01:14
Collaborators: 
TinyWorlds
Art Type: 
3D Art
Tags: 
animated
rigged
monk
human
man
medieval
blend
License(s): 
CC0
Collections: 
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Favorites: 
36
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Preview: 
Preview

This model was created for the wonderful world of Kelgar.

-difuse_texture

-AO texture

-Specular map

-normalmap

-rigged

-only idle animation

All textures are packed in blend file.

 

Full animated version is on http://opengameart.org/content/monk-animated by hwoarangmy

File(s): 
MONK.blend MONK.blend 5.6 Mb [1581 download(s)]
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Comments

Snabisch
joined 10 years 8 months ago
10/23/2015 - 13:00
Snabisch's picture

Excelente!

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CDmir
joined 9 years 11 months ago
10/31/2015 - 02:49
CDmir's picture

Gracias.

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terrymorgan
joined 12 years 7 months ago
01/25/2016 - 07:44

I can't get his texture uvs into Unity

https://dl.dropboxusercontent.com/u/102638093/monk_kelgar.jpg

Attachments: 
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CDmir
joined 9 years 11 months ago
01/25/2016 - 10:38
CDmir's picture

Thank you for your feedback.

I have fixed it. I can not try model in Unity. Please let me know if you still have problem with this model.

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terrymorgan
joined 12 years 7 months ago
01/25/2016 - 16:28

Thank you, it's good. I had to select the armature, then I joined the
hair, head, body with Ctrl-j join, exported selected objects, mesh, armature
'experimental-use transform'
all animations,
no keyframe for every bone though.

How did you fix it?

Why can't you try it in Unity?

https://sites.google.com/site/terrymorgan1213

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CDmir
joined 9 years 11 months ago
01/26/2016 - 02:08
CDmir's picture

Ok. I am happy that UV working correct in Unity. I can't use Unity because Unity's Editor not working on Linux.
I only deleted unused UVs. On your screenshot you use wrong UV so now is in blend file only one UVmap.

I don't know more about Unity. I use Inverse kinematics for animations. If you want keyframe for every bone then you can use 'bake action' in Blender or you can try export to FBX.
We had no problem with it in project Kelgar.

I wish you much success with your project.

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terrymorgan
joined 12 years 7 months ago
01/26/2016 - 04:58

Hi Cdmir,

quote
If you want keyframe for every bone
unquote
no, I don't, I'm just letting the Unity users know my settings, keyframe
for every bone is not needed.

I only deleted unused UVs
Where are these UV's located in blender? I'm going to use your chickens and
deer also, do they have wrong uv's also?

I couldn't get Kelgar demo to run on Windows, it locked up my machine, any
ideas?
Also, I'm thinking of installing Linux on another computer, I have Xubuntu, is
that a good version?

Thanks again for your models, they're nice.

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terrymorgan
joined 12 years 7 months ago
01/26/2016 - 05:13

Here's a snapshot of my game (windows only)

https://dl.dropboxusercontent.com/u/102638093/bogwood_2016.zip
70mb

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CDmir
joined 9 years 11 months ago
01/26/2016 - 07:14
CDmir's picture

"Where are these UV's located in blender? I'm going to use your chickens and
deer also, do they have wrong uv's also?"

it is possible that I forgot to clean up even in my other models but it is not big problem.

UV's List in Blender is here:

uvs-list

"I couldn't get Kelgar demo to run on Windows, it locked up my machine, any ideas?"

Sorry, I have not idea.  :(

try https://bitbucket.org/kelgar/kelgar/overview

"Also, I'm thinking of installing Linux on another computer, I have Xubuntu, is that a good version?"

Yes, Xubuntu is ok. I use Ubuntu MATE.

"Here's a snapshot of my game (windows only)

https://dl.dropboxusercontent.com/u/102638093/bogwood_2016.zip
70mb"

Wow. I run it on WINE. User interface has not text but it is look very cool.

Attachments: 
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terrymorgan
joined 12 years 7 months ago
01/26/2016 - 10:38

Yes, I found those other UV mappings later, another thing to check I guess. Your rooster

and deer imported without problems, no idea how to get them running around yet in RPG kit.

Bogwood controls are WASD, several keys- TKEY, PKEY, Alt-F4 quits, good luck!

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hwoarangmy
joined 9 years 1 month ago
05/08/2016 - 14:25

Hello CDmir,

 

Thanks for your model, it is really nice. For your information, I've added some animations for the Open Dungeons project:

http://opendungeons.github.io/

 

I've uploaded the animated model:

http://opengameart.org/content/monk-animated

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terrymorgan
joined 12 years 7 months ago
05/09/2016 - 15:37

Cdmir, I have a new snapshot of my game, your rooster is in it, moving around, also your

monk, not moving. Thanks!

https://sites.google.com/site/terrymorgan1213/tutorials/bogwood_may_2016

 

direct link

https://dl.dropboxusercontent.com/u/102638093/rpg_kit_may_1_2016.zip

209MB

 

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BlueMonkMN
joined 9 years 10 months ago
06/17/2017 - 09:17
BlueMonkMN's picture

It took me a couple days to figure out why the textures were not importing into Unity (I'm relatively new to Unity and Blender -- or rather I have forgotten 90% of what I knew about Unity and Blender since I last used them), and I'm still a bit puzzled about why Blender has so many means of associating texures with a mesh. But the problem appeared to be that the UV Map for the mesh was not linked to the images. So to get the textures to import into Unity, I had to open the UV Editor and re-associate the proper texture image with the UV Map for each part of the model. I'm using Unity 5.6.1f and Blender 2.78c.

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GiggaWatt
joined 7 years 3 weeks ago
05/28/2018 - 20:23

This gut will make a great grave keeper. Thx

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AnyRPG
joined 4 years 11 months ago
10/12/2020 - 09:15
AnyRPG's picture

I needed some robed characters for a library and alchemy guild. He is really amazing and exactly what I had been searching for. It's actually really hard to find a good rigged monk that doesn't cost money.

I've included this asset in the AnyRPG Engine. Its been featured in a YouTube livestream at https://youtu.be/t4xqkYE9YrU and you've been added to both the in-engine credits, and the credits at anyrpg.org.

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