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Darn, I feared it was due to
Wednesday, August 15, 2012 - 07:48

Darn, I feared it was due to c++11. Is there a way to get it to use the old compiler? Maybe setting a flag before running it or something like that?

Sure, I'll try it tonight and
Wednesday, August 15, 2012 - 07:45

Sure, I'll try it tonight and will report back. Thanks!

I'm glad you like it! I think
Wednesday, August 15, 2012 - 07:36

I'm glad you like it! I think this is one of the few games I'll revisit later, but with a friend or three and play a bit. Does it feature PvP?

Hey there. I'm trying to run
Tuesday, August 14, 2012 - 20:32

Hey there. I'm trying to run this game on Fedora 17.

I managed to compile it using Fedora's built-in Haskell, but whenever I run it, it returns an error:

[Nushio@Serenity bitbrawl]$ ./bitbrawl
bitbrawl: Prelude.head: empty list

I have no idea what's wrong or missing! :(

Hey there. I tried building
Tuesday, August 14, 2012 - 18:38

Hey there. I tried building the game for Fedora 17. I downloaded the Enigma Engine, but when I tried to import your project, a bunch of things showed up.

It might be related to the version of gcc I'm using, or not.

Initializing global scope.Undefining _GLIBCXX_EXPORT_TEMPLATE
Dumping whiteSpace definitions...Opening ENIGMA for parse...
ERROR in parsing engine file: this is the worst thing that could have happened within the first few seconds of compile.
             /
            |    |
             \    \
      |       |    |
       \     /    /     \
    \   |   |    |      |
     | /     /\   \    /
    / |     /# \   |  |
   |   \   *    `      \
    \    /   =  # `     |
     |  | #     ___/   /
    /   _`---^^^   `. |
   |  .*     #  =    | \
     |  =   #      __/
    .\____-------^^  `.
   /      #         #  \
  |   =          =     |
  \___    #     #___--^
      ^^^^^^^^^^^

In file included from /usr/lib/gcc/i686-redhat-linux/4.7.0/../../../../include/c++/4.7.0/bits/stringfwd.h: Line 45, position 1: Expected type name or keyword before identifier
code snippet: .h>

namespace std _GLIBCXX_VISIBILITY(default)
{
<<>>_GLIBCXX_BEGIN_NAMESPACE_VERSION

  template<typen
Code snippet unavailable; possibly heavily buried in untraceable macros or instantiations.

 

 

 

After that, I tried to run the game, but got this error:

Syntax error in script `scr_initialize_character_sprites'
Unknown function or script `ds_map_exists'

 

The terminal output says:

SYNTAX CHECKING AND PRIMARY PARSING:
28 Scripts:
for ( a = 0 ; a < global . ; aniLength ; a += 1 ) { for ( i = 0 ; i < global . ; dirLength ; i += 1 ) { var ; last_part = "_" + global . ; ani [ a ] + "_" + global . ; dir [ i ] ; var ; a0 = "spr_" + argument0 + last_part ; var ; a1 = "spr_" + argument1 + last_part ; var ; a2 = "spr_" + argument2 + last_part ; var ; a3 = "spr_" + argument3 + last_part ; var ; a4 = "spr_" + argument4 + last_part ; var ; a5 = "spr_" + argument5 + last_part ; var ; a6 = "spr_" + argument6 + last_part ; var ; a7 = "spr_" + argument7 + last_part ; if ( ds_map_exists Syntax error in script `scr_initialize_character_sprites'
Unknown function or script `ds_map_exists'

Hey, I wrote a review for
Tuesday, August 14, 2012 - 12:05

Hey, I wrote a review for your game. http://k3rnel.net/2012/08/14/lpc-game-review-alchemist/

I liked it a lot, despite it being super cruel towards the player :P

Hey Seve, I wrote about your
Tuesday, August 14, 2012 - 09:39

Hey Seve, I wrote about your game in my blog http://k3rnel.net/2012/08/11/lpc-game-review-big-island/

I had a lot of fun playing it, though I admit I didn't fully explore everything until after a friend pointed out that there are several villages to the right of where you start.

Combat could've been a bit more intuitive than "hold the mouse button to shoot", I think if it was just a click, it would've been easier. Other than that... great job!

FYI, I wrote a small review
Tuesday, August 14, 2012 - 09:35

FYI, I wrote a small review of your game in my blog. http://k3rnel.net/2012/08/08/lpc-game-review-castle-defense/

It's one of the best games I've played so far from the LPC. Congrats! I really liked the concept and the execution was perfect! :-)

@surt: Those tiles are
Tuesday, August 14, 2012 - 07:19

@surt: Those tiles are licensed CC-By-SA3, GPLv3 and GPLv2. The author wishes to keep the code to himself, and cannot use those tilesets for that reason.

It worked! I managed to play
Tuesday, August 14, 2012 - 07:17

It worked! I managed to play the game for a while. A review is coming up shortly :-)

Update: It's up! http://k3rnel.net/2012/08/14/lpc-game-review-song-of-blood/

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