Once again, i am looking for some Sprite help, i want to create a new UFO set for the Snakeman race and was after a Organic style UFO sprites that i could use.
I tried using some other sprites i found on the OXC forums but they dont look very correct ( see photo below).
If anyone is willing to give me a hand and create a few Exterior hull sprites please let me know and i will upload a sprite sheet for you to drawover.
WOW thats really nice work, thankyou. Since you have changed the inside i may need to cut and paste these to get an entire set working ( as there are some other internal wall segments used in the mapblock that was not on that one tile sheet but i should be able to edit from this , you have done the hardest bit, gettingthe outside to look cool.
I will let you know when i get these brought into game :)
Hey so the Bad news is i dont really know what Indexed means :) I have done some minor Mods in the past and i just copied and colours of thecolour pallet by usings Gmips eye dropper thing and they imported into the game correctly but that most likely doesnt help you.....Wish i knew how to do what you asking...
When i exported the sprite sheet out of the game file using PCKVIEW you need to select the correct colour pallet to have them export correctly, maybe this program has your answers??? http://www.strategycore.co.uk/files/pckview/
incase someone is willing to help,hopefully someone has a spare hour or two and can come up with a new exteriour wall colour that does not have a large gradiant in the colour.
I have created a little website to make downloading my mods for xcom alittle easier , not sure if anyone here is interested but here it is http://openxcommods.weebly.com/
Sorry if this is considered SPAM all my "ART" will end up there.
Once again, i am looking for some Sprite help, i want to create a new UFO set for the Snakeman race and was after a Organic style UFO sprites that i could use.
I tried using some other sprites i found on the OXC forums but they dont look very correct ( see photo below).
If anyone is willing to give me a hand and create a few Exterior hull sprites please let me know and i will upload a sprite sheet for you to drawover.
Thanks again
Luke83
FYI: SURT, your wonderful sprites are now in use in our Openxcom mOd, thankyou for your wonderful work. This is used in both my mod i am working on :
https://openxcom.org/forum/index.php/topic,6784.0.html
And another mod i have been usign my map bilding expiernce to help with:
https://openxcom.org/forum/index.php/topic,6630.0.html
WOW thats really nice work, thankyou. Since you have changed the inside i may need to cut and paste these to get an entire set working ( as there are some other internal wall segments used in the mapblock that was not on that one tile sheet but i should be able to edit from this , you have done the hardest bit, gettingthe outside to look cool.
I will let you know when i get these brought into game :)
i believe i exported it corretly, the colours are the same in game.
Just found this post about colout pallets, there is some colour pallet info in this link, hopefully it wil help :
https://openxcom.org/forum/index.php/topic,6116.msg93666.html#msg93666
Hey so the Bad news is i dont really know what Indexed means :) I have done some minor Mods in the past and i just copied and colours of thecolour pallet by usings Gmips eye dropper thing and they imported into the game correctly but that most likely doesnt help you.....Wish i knew how to do what you asking...
When i exported the sprite sheet out of the game file using PCKVIEW you need to select the correct colour pallet to have them export correctly, maybe this program has your answers??? http://www.strategycore.co.uk/files/pckview/
what could you do for the exterior of these pyramid ufo, need to get rid of the ugly gradiant so colour flows accross entire pyramid side....
https://opengameart.org/forumtopic/openxcom-mod-arthelp-needed
https://openxcom.org/forum/index.php/topic,2576.30.html
incase someone is willing to help,hopefully someone has a spare hour or two and can come up with a new exteriour wall colour that does not have a large gradiant in the colour.
I have also added the colour pallet used in game.
First art comission has been filled, thankyou to everyone who emailed me. More jobs may occur in the future.
Now she has a head
I have created a little website to make downloading my mods for xcom alittle easier , not sure if anyone here is interested but here it is http://openxcommods.weebly.com/
Sorry if this is considered SPAM all my "ART" will end up there.
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