This may explain the problem, there have been some last minute fixes to the minicore mod that day.
Usually the minicore is neglected during development and fixed and synced just shortly before the actual release, so maybe you're missing some commits. The latest commit changing data of the minicore mod was 20086c6b9230acb36e3e038df152aef7e085375d which was 2013-03-31 16:15:04
Using git there is the tagged v0.18 version, which should have repaired the head issue, or the branch 'branch0.18' which also includes the fixes to the npcs.
Could you compile again with the "-g" switch? This will enable debugging symbols in the binary. Then you could start it with a debugger "gdb -ex r ./flare". That will run flare in the debugger and once flare crashes the internal state is preserved. Could you then type "backtrace full" ? This would reveal the whole internal state of flare and would be a great help.
There are a few people who would actually see a multiplayer version of flare. However the engine is not (yet?) in the shape to provide a multiplayer game, as whe whole networking is missing. flare was initially not designed with networking in mind, so it might be quite hard to add the networking to flare.
The problem at the login screen occurs, when there are some graphics missing in the minicore, but are part of the fantasycore mod. However here are the exact same files in both the fantasycore and the minicore mod, so it works when checking out the version from the git repository.
Which hat/head are you using? Would you mind posting your save file? Which version of flare are you using? (i.e. cloned from git, or downloaded at http://www.flarerpg.org/)
I can confirm the problem with the npcs, I'll look into it.
aliarch: As we're currently still in alpha mode, the game is subject to change. The save games are not garantued to work properly on different versions. (Be warned ;)
The saves are found in ~/.local/share/flare/ Either navigate there via terminal, or if you're using nautilus the graphical file manager, press CTRL+H to show hidden directories (.local is hidden)
For a long time the files were just named save1.txt save2.txt save3.txt. This has recently changed to have a games prefix, so in the latest version the game is looking for files called flare0.18_save1.txt flare0.18_save2.txt etc. So you probably need to check which version of the game you're running and name the files accordingly. (or try out both ways)
If you're interested in the bleeding edge development version, you can find it here
hc: Yes we are working on getting flare into the repositories of the distributions as that way is the preferred way of installation by most people. However there are a lot of distributions and we're in contact with some packagers, so hopefully the distributions pick up the new versions quickly. (That highly depends on the distributions philosophy)
Flare is currently using sdl 1.2, but igorko ported it over to 2.0 and there is discussion whether to switch over.
https://github.com/clintbellanger/flare-engine/issues/456
> Files from git on 2013-03-31.
This may explain the problem, there have been some last minute fixes to the minicore mod that day.
Usually the minicore is neglected during development and fixed and synced just shortly before the actual release, so maybe you're missing some commits. The latest commit changing data of the minicore mod was 20086c6b9230acb36e3e038df152aef7e085375d which was 2013-03-31 16:15:04
Using git there is the tagged v0.18 version, which should have repaired the head issue, or the branch 'branch0.18' which also includes the fixes to the npcs.
Bugfix pending to 0.18 branch at https://github.com/clintbellanger/flare-engine/pull/560
The bugfix for the npcs is pending at https://github.com/clintbellanger/flare-game/pull/293
Could you compile again with the "-g" switch? This will enable debugging symbols in the binary. Then you could start it with a debugger "gdb -ex r ./flare". That will run flare in the debugger and once flare crashes the internal state is preserved. Could you then type "backtrace full" ? This would reveal the whole internal state of flare and would be a great help.
There are a few people who would actually see a multiplayer version of flare. However the engine is not (yet?) in the shape to provide a multiplayer game, as whe whole networking is missing. flare was initially not designed with networking in mind, so it might be quite hard to add the networking to flare.
However there is a start at https://github.com/clintbellanger/flare-engine/issues/431
The problem at the login screen occurs, when there are some graphics missing in the minicore, but are part of the fantasycore mod. However here are the exact same files in both the fantasycore and the minicore mod, so it works when checking out the version from the git repository.
Which hat/head are you using? Would you mind posting your save file?
Which version of flare are you using? (i.e. cloned from git, or downloaded at http://www.flarerpg.org/)
I can confirm the problem with the npcs, I'll look into it.
I did not properly test the stuff on the first run, the standard library was missing.
EDIT: Yes I tested the binaries now on an independent windows machine and flare works fine.
rentt:
If you're still experiencing issues, please consider filing a bugreport at https://github.com/clintbellanger/flare-engine/issues?state=open
That's a place where it is not overlooked and forgotten as easily as here in the forums
aliarch:
As we're currently still in alpha mode, the game is subject to change. The save games are not garantued to work properly on different versions. (Be warned ;)
The saves are found in ~/.local/share/flare/
Either navigate there via terminal, or if you're using nautilus the graphical file manager, press CTRL+H to show hidden directories (.local is hidden)
For a long time the files were just named save1.txt save2.txt save3.txt. This has recently changed to have a games prefix, so in the latest version the game is looking for files called flare0.18_save1.txt flare0.18_save2.txt etc.
So you probably need to check which version of the game you're running and name the files accordingly. (or try out both ways)
If you're interested in the bleeding edge development version, you can find it here
https://github.com/clintbellanger/flare-game
hc:
Yes we are working on getting flare into the repositories of the distributions as that way is the preferred way of installation by most people. However there are a lot of distributions and we're in contact with some packagers, so hopefully the distributions pick up the new versions quickly. (That highly depends on the distributions philosophy)
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