Well, my reason behind not using CC-By-SA art is not about DRM. In fact I hate DRM and all the fuss it brings, not just freedom related but technical problems caused by it. Also, I never owned a console or developed for console. My problem with CC-By-SA is that alot of people are having difficulty whether we could mix CC-By-SA art with other art having other licenses. You may search forums to confuse yourself over the subject.
Finally, even though consoles are clearly evil (they make money out of developers, not by selling devices), Steam is not, yet the method it uses to authenticate users is considered DRM.
If you wish to stop DRM, yet allow other community members to use your art, use CC-By, it also restricts the art not to be used in DRM context, without having completely muddy SA requirement.
I have another remark. You wished for a free remake of RPG maker, thank you for that, however, CC-By-SA is riddled with so many problems, no one will freely be able to use your assets. I would urge you to either use OGA-By or give additional permissions that will alliviate the problems of CC-By-SA. As of now, nobody is 100% sure if it can be used in closed source projects or if it can be mixed with other licenses, making most of the nicer "players" out there to ignore CC-By-SA licensed art.
I just saw this today, we have a competition that ends at 16th, so I might need to limit the time even more. Maybe 10 days? I am glad to see some programming activity on the site again..
I think they may need a bit of foreground/background separation. You will not need to change the assests tough, it can be done in game, but such an update on the preview would make it look more platformy.
As awesome as it looks, your gate has a strategic weakness. Whole point of having a moat is to separate gate from the ground. Having a bridge over the moat defeats that purpose. Not that it matters, as it is a placement issue for the preview. Joking aside, good job.
Well, my reason behind not using CC-By-SA art is not about DRM. In fact I hate DRM and all the fuss it brings, not just freedom related but technical problems caused by it. Also, I never owned a console or developed for console. My problem with CC-By-SA is that alot of people are having difficulty whether we could mix CC-By-SA art with other art having other licenses. You may search forums to confuse yourself over the subject.
Finally, even though consoles are clearly evil (they make money out of developers, not by selling devices), Steam is not, yet the method it uses to authenticate users is considered DRM.
If you wish to stop DRM, yet allow other community members to use your art, use CC-By, it also restricts the art not to be used in DRM context, without having completely muddy SA requirement.
I have another remark. You wished for a free remake of RPG maker, thank you for that, however, CC-By-SA is riddled with so many problems, no one will freely be able to use your assets. I would urge you to either use OGA-By or give additional permissions that will alliviate the problems of CC-By-SA. As of now, nobody is 100% sure if it can be used in closed source projects or if it can be mixed with other licenses, making most of the nicer "players" out there to ignore CC-By-SA licensed art.
It has quite a bit of insaniquarium vibe, loved that game...
Now we need to make where you could switch perspective as a part of the game mechanics. Kind of extended Fez.
I just saw this today, we have a competition that ends at 16th, so I might need to limit the time even more. Maybe 10 days? I am glad to see some programming activity on the site again..
I don't think you can distribute these as CC-BY as Scorpio allowed CC-BY-SA and GPL, both does not allow relicensing. CC-BY-SA is fine though.
It looks quite good but there is an issue here, it doesn't have a keystone.
I think they may need a bit of foreground/background separation. You will not need to change the assests tough, it can be done in game, but such an update on the preview would make it look more platformy.
As awesome as it looks, your gate has a strategic weakness. Whole point of having a moat is to separate gate from the ground. Having a bridge over the moat defeats that purpose. Not that it matters, as it is a placement issue for the preview. Joking aside, good job.
Bah, you are living in yester year, you need one more image in the pack. Joking aside, good job.
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