Oh That's easy because my game has got over 100 systems and different worlds in it, I can't cover all the game assets for a game of that size. That's why my game is non commercial.
The reason why I made my game non-commercial is because its too big for it to go commercial, if it was a small project then it would be fine but its not a small project.
I know only a little bit about the Unreal Engine, but I know nothing about Unity 3d.... I don't know where to get the software for Unreal to do facial anims besides the one that I know of, Faceshift, i think it was called but I don't think you can use your webcam but need to buy a special camera for using that software. Yeah that's true, with Unreal you get only the bare basics as well, so its the same with unity you have to buy the plugins at the marketplace.
Yes I do have 3d models. But I also need to find the 3d props. Like some market tent stalls for one. for the markets area on Telos.
Yes, I noticed this in the Unreal Engine, the shortcomings of the AI system.... Which makes it look like a pretty shell when the AI fails at times to register properly, for even in Mass effect I noticed a few issues with the AI behavior of the pawns. Yes I have got 3d models for the game. That's how I was able to do this site to put my game storyline scripts all online..
If doing it in a 3d engine environment, You also need special facial animation software for the pawns to do the talking with the audio dialog, I don't have that yet....
this could be useful in my project for desert scene.
I actually like this and will put it in my game project.
This is quite nice, I think it would suit a farming level loot type rpg
hahah cool, maybe put this to the Music box instrument so we get that tinkling feeling coming into it, do you have a midi version of this?
It's a Very nice pice Emma Thank you for realising your work into the public domain. I will put this in my game project
Mine is a non profit project. I think This is an extremely good piece for an Rpg preparing for Battle war scene. Love to use this tune in my game.
Game project: http://www.tozan35.weebly.com
Oh That's easy because my game has got over 100 systems and different worlds in it, I can't cover all the game assets for a game of that size. That's why my game is non commercial.
The reason why I made my game non-commercial is because its too big for it to go commercial, if it was a small project then it would be fine but its not a small project.
I know only a little bit about the Unreal Engine, but I know nothing about Unity 3d.... I don't know where to get the software for Unreal to do facial anims besides the one that I know of, Faceshift, i think it was called but I don't think you can use your webcam but need to buy a special camera for using that software. Yeah that's true, with Unreal you get only the bare basics as well, so its the same with unity you have to buy the plugins at the marketplace.
Yes I do have 3d models. But I also need to find the 3d props. Like some market tent stalls for one. for the markets area on Telos.
Yes, I noticed this in the Unreal Engine, the shortcomings of the AI system.... Which makes it look like a pretty shell when the AI fails at times to register properly, for even in Mass effect I noticed a few issues with the AI behavior of the pawns. Yes I have got 3d models for the game. That's how I was able to do this site to put my game storyline scripts all online..
If doing it in a 3d engine environment, You also need special facial animation software for the pawns to do the talking with the audio dialog, I don't have that yet....
http://www.tozan35.weebly.com
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