Here it says the fish model is published under the CC0 license... So I downloaded it thinking it was under CC0 and read the licensing.txt that came with the model and find its put under a different license than CCO, its under CC-BY. It needs to be fixed.
I didn't get this tune from out of Megaman because I didn't even know Megaman had that style of music having never played the game before. But I make up my own tunes.
This was a fun little piece I made. It should suit a RPG type game for background music. The slightly out of phase timing makes the tune sound interesting. You can always edit it, as I uploaded the midi version it was originally made in.
I made each track up on the spot. That's more harder to time than just sitting down in a notation music program and manually timing out the notes. Slow up and down tempo, The computer keyboard has a tendency to rush the notes sometimes when trying to play them. its hard to time it perfectly because of this, got a springy keyboard..
The Problem I found with OOPS programs (OOPS IS RIGHT) like Blueprints in Unreal Engine when messing with arrays and structs is that they tend to corrupt and break easily, whereas programming things in just simple text form like with simple batch script like I did with Tesseract Prime Offworlds there's less chance of data corruption and the errors are easily picked up and fixed and things do break in batch scripts as well but is quick to fix it.
Much more easier to debug something in text because if an error pops up you know exactly where in the script the error is coming from and I was able to spend alot more time on developing the game ideas and concepts than on spending all the time on mastering a programming language before I can even do anything. But in Unreal Engine, its a different story, you have to spend ages learning the language of the engine and it gets complicated when bugs in the engine can also cause issues....
Ok, I've adjusted things now, its been removed.
He published it under the wrong license. Saying its CC0 when its not CC0, is not good. It needs to be fixed.
Here it says the fish model is published under the CC0 license... So I downloaded it thinking it was under CC0 and read the licensing.txt that came with the model and find its put under a different license than CCO, its under CC-BY. It needs to be fixed.
I didn't get this tune from out of Megaman because I didn't even know Megaman had that style of music having never played the game before. But I make up my own tunes.
This was a fun little piece I made. It should suit a RPG type game for background music. The slightly out of phase timing makes the tune sound interesting. You can always edit it, as I uploaded the midi version it was originally made in.
I made each track up on the spot. That's more harder to time than just sitting down in a notation music program and manually timing out the notes. Slow up and down tempo, The computer keyboard has a tendency to rush the notes sometimes when trying to play them. its hard to time it perfectly because of this, got a springy keyboard..
Goto Google and type in the search box: Tesseract Prime Offworlds
and you will see the game project that I'm working on....
This can be used in my Hey You Droid Droid Factory in my game.
The Problem I found with OOPS programs (OOPS IS RIGHT) like Blueprints in Unreal Engine when messing with arrays and structs is that they tend to corrupt and break easily, whereas programming things in just simple text form like with simple batch script like I did with Tesseract Prime Offworlds there's less chance of data corruption and the errors are easily picked up and fixed and things do break in batch scripts as well but is quick to fix it.
Much more easier to debug something in text because if an error pops up you know exactly where in the script the error is coming from and I was able to spend alot more time on developing the game ideas and concepts than on spending all the time on mastering a programming language before I can even do anything. But in Unreal Engine, its a different story, you have to spend ages learning the language of the engine and it gets complicated when bugs in the engine can also cause issues....
Sounds like it would fit Kothari Village theme in my game, this is really good.
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