I clicked on those links you gave us and The Game known as Erebus which is a RPG MMORG free to play online game is still under copyright of the company and also has additional patents protections on top of its protection and strict polcies in its rights of use so they went to a lot of big trouble to try protect this game, so I doubt they would just give up all their rights on the game just like that to let people just do what they the hell want with it, now I don't know about Megalomania's status, but it was an old commercial game on amiga I remember many many years ago. You need to get copyright clearance on these games first before you do anything.
Voialoid, I see, looking at this now, well if they can do that with Japanese singing in a recorded song, surely they can do the same with emotional states in our dialog text..
That's true voice actor hiring is expensive......A fiver for a line so says one website for voice acting.. So if you have thousands of lines to act its gonna add all up..... . Its a pity the technology is not to the standard where the computer can do realistic voice synthesis because the voice synthesis at the moment is pretty dam flat, dosen't slide all up and down like our natural voice speaking does. They could've recorded the expressions but nope, they didn't. They must've hired someone to just read the english dictionary out instead in one long motonomous voice and then call that syntheis.
What they need to do is record all the emotions and expressions as well so when you type your text out in capitals, they raise their voice and get louder. Or you can enter a special /tag Symbol along with your text to indicate what Mood you want the synthesis to change over to when speaking out your text, so if you want the voice to sound angry, or happy, or excited ect. or sad, or to speak softly, ect, you type in the symbol along with your text to tell the synthesis program to switch its voice mood state, the computer can't predict emotion by just plain text, but it can record emotion files and only we know where want the emotion to to put in our text... Maybe one day they will make a program that allows us to enter those tags so the voice program can beable to put in expression as well as mood changes in the text we give it.
To try to get them to speak their words properly in synthesis, you have to often misspell your own words ! Becaue they do stumble on saying certain words..
No I wouldn't record 100 random voice clips just for a single dialgog scene for every game pawn to choose from. that's way over the top and not even for a major storyline character would I do that many. You only need about 10 files or less than that maybe 5 if the pawn is not a main storyline character that dosen't talk much to you in the game. I would only give a greater number than 10 for a scene if the pawn is a major character. And if its just the kid down the road of the market place running aawy, who only interacts wth you briefly once in the game, maybe just give him 2 or maybe none and just have him running away without saying anything..
No, the game has not been published, Its in script only form at the moment. But some audio files have already been done and these were done after I decided that the storyline was ok. So before I even consider getting other people to voice act my characters, The storyline has to be ok first, so I use the computer voice to test the storyline out for me..
Comander Axel Main game character: 205 files, Dr. Thompson 12 files, Loana Shields, (Biotic Genetic Research Scientist) 59 files), Superior Officer Skar of Central (12 files), Skinar Ship Pilot (162 files), Storm Main Sidekick (207 files). Some games only assign only 1-2 speechs file for an pawn to speak with. so they go off into a broken endless record, whether its a main character in the game or not, they shouldn't be stuck in broken records. I'm only focusing on getting the main game character voice files done before I consier the lesser characters of the game, because I'm only concerned with the main storyline characters at the moment.
But my question is WHY are these actor pawns in these big title games of today still getting stuck in these endless loops? What' going on with their A.I routines? , is it because their A.I routines has been coded that way so that when they run out of words to speak in their dialog script they just go off into an endless loop saying the same thing in their script line over and over?
Well I don't want any of my game pawns to be doing that.
I got hold of the type of cat I needed, but when I load it up in Blender, find only the head and neck have been modeled, not the body. So Guys, do you know where I can find a suitable body mesh now to put on this cat?
The internet is not reliable then if sites keep on going down and credit links keep on getting broken....
With Creative Commons, you can't blame your tools. Its not the tools that are the problem, its how the tools are being used. So if people use Creative Commons licenses to upload stuff for the right purpose (that its their own work or they have permission from others to release it under creative commons license) then it serves its purpose but just like with any tool, it can be misused for the wrong reasons.... (people stealing commercial stuff they are not entitled to and uploading it under the license). So Creative Commons is not bad, when its used for the right reasons then it is good. I think the issue here is how people use these licenses.
This is actually pretty nice work, i been trying to get a pilot spaceship chair done for my sci-fi story-line driven combat rpg game, but nobody has uploaded one yet. although I had requested it. Also now requesting the leonix (alien cat) for Telos, So since nobody did anything to upload one, I had a look around myself, found a nice free 3d model car seat and it might pass off for a pilot chair of my spaceship. For it needs am arm piece with a keypad pad for controls and also a base for it to sit on. But The problem is I've run into is that the file is in the wrong format. Instead of being in Fbx format , the file is in MAX format (not 3ds). I don't think Blender has a max converter yet.
Do if Microsoft holds the right to make games with trophiy achivements for kills, is that what you are saying?,. If true then I can't put trophy kill achievements in my game unless I pay for a license fee ?I thought the whole patent thing is stupid, that system works only if there are few patents but when there are THOUSANDS to try to dodge or have to pay a licensing fees for, it just makes game development more difficult and much more expensive, myabe that's why game developers work in studios and groups to try to cover all these many licensing costs, production costs, trademark costs to use their label, marketing and advertising costs, media costs,, distribution costs, and so on.
So that's probably how the small game developers are getting slammed to the wall by these big game publishing companies slapping with all these costs if you want to publish the game through their label. Maybe this is why some developers publish their game instead on Steam, maybe Steam is a cheaper alternative than publishing it thorugh a major game publishing ;company. if we use unreal to develop our game with, then we have to publish it through Epic because of the patents of Electronic arts forces people to have to send their unreal games into Epic for the publishing and distribution rights so if you use their patent technology which is the Unreal Engine. These companies sound more like the Ferengi !!
I clicked on those links you gave us and The Game known as Erebus which is a RPG MMORG free to play online game is still under copyright of the company and also has additional patents protections on top of its protection and strict polcies in its rights of use so they went to a lot of big trouble to try protect this game, so I doubt they would just give up all their rights on the game just like that to let people just do what they the hell want with it, now I don't know about Megalomania's status, but it was an old commercial game on amiga I remember many many years ago. You need to get copyright clearance on these games first before you do anything.
Voialoid, I see, looking at this now, well if they can do that with Japanese singing in a recorded song, surely they can do the same with emotional states in our dialog text..
That's true voice actor hiring is expensive......A fiver for a line so says one website for voice acting.. So if you have thousands of lines to act its gonna add all up..... . Its a pity the technology is not to the standard where the computer can do realistic voice synthesis because the voice synthesis at the moment is pretty dam flat, dosen't slide all up and down like our natural voice speaking does. They could've recorded the expressions but nope, they didn't. They must've hired someone to just read the english dictionary out instead in one long motonomous voice and then call that syntheis.
What they need to do is record all the emotions and expressions as well so when you type your text out in capitals, they raise their voice and get louder. Or you can enter a special /tag Symbol along with your text to indicate what Mood you want the synthesis to change over to when speaking out your text, so if you want the voice to sound angry, or happy, or excited ect. or sad, or to speak softly, ect, you type in the symbol along with your text to tell the synthesis program to switch its voice mood state, the computer can't predict emotion by just plain text, but it can record emotion files and only we know where want the emotion to to put in our text... Maybe one day they will make a program that allows us to enter those tags so the voice program can beable to put in expression as well as mood changes in the text we give it.
To try to get them to speak their words properly in synthesis, you have to often misspell your own words ! Becaue they do stumble on saying certain words..
No I wouldn't record 100 random voice clips just for a single dialgog scene for every game pawn to choose from. that's way over the top and not even for a major storyline character would I do that many. You only need about 10 files or less than that maybe 5 if the pawn is not a main storyline character that dosen't talk much to you in the game. I would only give a greater number than 10 for a scene if the pawn is a major character. And if its just the kid down the road of the market place running aawy, who only interacts wth you briefly once in the game, maybe just give him 2 or maybe none and just have him running away without saying anything..
No, the game has not been published, Its in script only form at the moment. But some audio files have already been done and these were done after I decided that the storyline was ok. So before I even consider getting other people to voice act my characters, The storyline has to be ok first, so I use the computer voice to test the storyline out for me..
Comander Axel Main game character: 205 files, Dr. Thompson 12 files, Loana Shields, (Biotic Genetic Research Scientist) 59 files), Superior Officer Skar of Central (12 files), Skinar Ship Pilot (162 files), Storm Main Sidekick (207 files). Some games only assign only 1-2 speechs file for an pawn to speak with. so they go off into a broken endless record, whether its a main character in the game or not, they shouldn't be stuck in broken records. I'm only focusing on getting the main game character voice files done before I consier the lesser characters of the game, because I'm only concerned with the main storyline characters at the moment.
But my question is WHY are these actor pawns in these big title games of today still getting stuck in these endless loops? What' going on with their A.I routines? , is it because their A.I routines has been coded that way so that when they run out of words to speak in their dialog script they just go off into an endless loop saying the same thing in their script line over and over?
Well I don't want any of my game pawns to be doing that.
I got hold of the type of cat I needed, but when I load it up in Blender, find only the head and neck have been modeled, not the body. So Guys, do you know where I can find a suitable body mesh now to put on this cat?
I'm doing a game with a giant lab facility. that ambient gives a creepy atmosphere
The internet is not reliable then if sites keep on going down and credit links keep on getting broken....
With Creative Commons, you can't blame your tools. Its not the tools that are the problem, its how the tools are being used. So if people use Creative Commons licenses to upload stuff for the right purpose (that its their own work or they have permission from others to release it under creative commons license) then it serves its purpose but just like with any tool, it can be misused for the wrong reasons.... (people stealing commercial stuff they are not entitled to and uploading it under the license). So Creative Commons is not bad, when its used for the right reasons then it is good. I think the issue here is how people use these licenses.
This is actually pretty nice work, i been trying to get a pilot spaceship chair done for my sci-fi story-line driven combat rpg game, but nobody has uploaded one yet. although I had requested it. Also now requesting the leonix (alien cat) for Telos, So since nobody did anything to upload one, I had a look around myself, found a nice free 3d model car seat and it might pass off for a pilot chair of my spaceship. For it needs am arm piece with a keypad pad for controls and also a base for it to sit on. But The problem is I've run into is that the file is in the wrong format. Instead of being in Fbx format , the file is in MAX format (not 3ds). I don't think Blender has a max converter yet.
Ok i'll add that to my credits under graphic artists. Be good to put those in my cargo room.
Do if Microsoft holds the right to make games with trophiy achivements for kills, is that what you are saying?,. If true then I can't put trophy kill achievements in my game unless I pay for a license fee ?I thought the whole patent thing is stupid, that system works only if there are few patents but when there are THOUSANDS to try to dodge or have to pay a licensing fees for, it just makes game development more difficult and much more expensive, myabe that's why game developers work in studios and groups to try to cover all these many licensing costs, production costs, trademark costs to use their label, marketing and advertising costs, media costs,, distribution costs, and so on.
So that's probably how the small game developers are getting slammed to the wall by these big game publishing companies slapping with all these costs if you want to publish the game through their label. Maybe this is why some developers publish their game instead on Steam, maybe Steam is a cheaper alternative than publishing it thorugh a major game publishing ;company. if we use unreal to develop our game with, then we have to publish it through Epic because of the patents of Electronic arts forces people to have to send their unreal games into Epic for the publishing and distribution rights so if you use their patent technology which is the Unreal Engine. These companies sound more like the Ferengi !!
So is steam a better alternative?
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