This game will have many systems and not just one system and it will be done in modules in a 3d engine.. And each system will have their own mini economy where you can buy assets or stocks or things from stors to put in your spaceship if you wish to waste credits on junk, but if you buy stocks then you take a risk as bad things sometimes happen in the markets like a stock crashing because of warring factions disrupting trade, So you might want to stay steer clear of doing money deals with shady aliens trying to sell you you stock with Vinus because Vinus is an unstable world, its trading one minute, and ceasing trading the next.
If you buy an asset and forget to arm it with defences you can lose it and lose a source of generating credits. The systems will also contain hidden jumpgates to other unknown systems so if the system is unknown, your can scan the system to create a star map then it will be added to your map. Some factions are local, and some factions will be spread out over several systems like Titan Silver Suns, Core, and Domination which currently occupy Okion, Hyoshi and Ntis. and not all factions will be friendly. Not all aliens will be understandable if you don't buy a translator but the translators themselves wil be limited in the number of languages they can translate. Each system will also have its local news bulletin Holo screen system and also along with the local crime reports of the day, and cheesy commercial prommos comes interstellar news from other systems. along with that the factions that don't like you or you upset will often send out ships after you as you jump from system to system. There will also be bounty hunter rewards put up to catch certain criminals hanging around certain systems..
The Game can now be saved by zooming out to the full view of the Andromeda Galaxy the save option will then be showing. Because this game has got so many variables 240+, its likely to be 100k or more for the save file when I add in all the values for all of the many systems. You can also upgrade your ship's scanner if it can't scan everything inside the nebula. If you buy the scanner upgrade from a certain trader then more items will show up on the galaxy map when you buy the upgrade. The upgrade for the scanner won't be cheap. also debris fields, abandoned stations, and going inside gas nebulas as some of these places will have random ambushes of enemy ships.
New Ship Functions being added:
Now your ship scanner can scan up to 3 Levels deep. But you have to upgrade your ship scanners if you want a better deeper scan of the area. The more powerful scanner you upgrade to, the more Computer Memory cores you need to buy otherwise if you upgrade the scanner and don't get the extra memory cores when you buy the scanner upgrade, then the new scanner will just give you back nothing but screwed-up rubbish on the screen instead of listing whats in the system and give also back all kinds of false readings.
Upgrading the computer ship's memory cores will stop the bogus garbage problem. so you could end up with a corrupt star chart all full of half english and half junk. Of course if you get the memory you need, it will fix the problem then your star chart will be readable.
The Gas Nebulas now have these strange energy radiation barriers deep inside them that can only be scanned with a level III ship scanner to find out what is behind generating the barrier of radiation and you need to have level a SIX shielding on your ship to get through the energy radiation barrier or your shields will all start draining like your lilo bed.
Prices: Level II scanner 160000 credits, Level III Max (60000 credits.)
The special Phasic Corona Heat shielding (needed to penetrate radioactive energy barriers.) (is a milion 1000000 credits to install on your ship. You have to do some jobs for some factions or security forces to build up your credits to a million if you want to find out what these mysterious anomalies are or look around hunting for credits scattered in areas on the planets, or mining with your ship by either destroying enemy raiders or collecting scrap metal from systems to turn them into credits with a metals trader....
Do you think my prices are too high?
New Stuff been Added.
If you help deliver the sniff shipment for the Alien Whites on Telos, Sniff is a medicine agent that helps their bodies to deal with the colder climates of the other worlds. If you help thee aliens, out then you get some credits as well as a couple of free star charts from them to an unknown system. You also need cooling suits to visit their homeworld as their world has a really hot climate which is intolerable for humans so you need the ice suits.. Each world also has its own set of laws...
But Storm has been banned from using his gun in the Belgarus System, courtesy of Bad Sector, (Anti-Violence Initative for All Robots. They run AVIFAR Corporation. Bad Sector is the Intergalatic Anti Violence Faction for Robots.
So you got a loose cannon called Storm in the game with an ego to boot and if he makes the stupid decision to try to use his gun against the Great Shield Barrier at the labs on Tesseract Prime, ends up not only destroying the lab complex but ends up triggering an event which ends up destroying the whole entire planet but he escapes from the disaster, just barely, after that, the whole entire galaxy blame him for destroying Tesseract Prime. And then after that you get a bad reputation in the galaxy as the Planet Destroyer, bounty hunters from the systems will also be looking for Storm because most of the systems will start to turn hostile they see him as a menace, they won't want him on their world.. So if you want worlds to be friendly, don't destroy the planet.
So this is bascially a futuristic sci fi rpg game with an intricate detailed storyline woven throughout all the gameplay.
The UNreal Engine or other game engine is needed to build the 3d version of the game, This is just the code for the 2d version of the game
This 2D text game that I've built (it does have some bitmap graphics to it) as well as speech files for the text dialog. so its a little more than just a silent text adventure turn based space trading game. there are sound effects, there's also ambushes enermy factions, illegal tradings, there's also ambient sound as well as dialog text which will be put at both the top and also the bottom of the screen. I ony have put a few graphics in the 2d version of the game.
You can't fly around in real 3d space in a batch file. batch dosen't have a 3d space engine to allow me to fly around except if I do it screen for screen turn based and using mini games like this for random ambushes or encounter when I enter into a certain area. So I can fly around so to speak but not in real time. So I will show two snippers of my code to show how I tried to do this old school style.
Have a look at the code I used for the Metroa System for the Gas Barrier.....................
:metrostart sound play spaceambient.wav sound play spacestation.wav set shiphealth=30000 set shipshields=7000 set gaspocket=0 goto metrosys
:metrosys echo. echo. (A) Bank Ship Right of Gas Pocket echo. (B) Bank Ship Left of Gas Pocket echo. (V) Reverse back the way you came echo. set /p x1= if %x1%==a goto explosion1 if %x1%==b goto thru1 if %x1%==v goto zoomtprime goto metrosys
:explosion1 cls echo. ------------------------------------------------------------------- sound play explosion01.wav echo. Gas Pockets Left: %gaspocket% of 20 Health: %shiphealth% Shields: %sh set /a spin=%random% %%1700+100 echo. echo. The Ship receives %spin% damage as it runs into a gas pocket. set /a spin=%random% %%1300+690 set /a shipshields=%shipshields%-%spin% if %shipshields% LEQ 0 set /a shiphealth=%shiphealth%-%spin% if %shipshields% LEQ 0 set /a shipshields=0 if %shipshields% LEQ 0 echo. && echo. Ship's Computer: Warning, SHIELDS COLLAP sound play alarm2.wav echo. set /a spin=%random% %%4+1 if %spin% EQU 1 if %shipshields% LEQ 3000 echo. Commander: Did we upgrade the if %spin% EQU 2 if %shipshields% LEQ 3000 echo. Commander: We better get outta if %spin% EQU 3 if %shipshields% LEQ 3000 echo. Commander: Get us out of here,
if %spin% EQU 4 if %shipshields% LEQ 3000 echo. Commander: We need stronger sh
set /a spin=%random% %%3+1 if %spin% EQU 1 if %shipshields% LEQ 1000 echo. Storm: Apparently it seens not if %spin% EQU 2 if %shipshields% LEQ 1000 echo. Storm: We won't last much long if %spin% EQU 3 if %shipshields% LEQ 1000 echo. Storm: We got to leave, we can
if %shipshields% LEQ 1000 echo. if %shipshields% LEQ 1000 echo. Commander: Then we better get the shields upgr
echo. rem -- Here comes all of Skinar's 101 excuses
set /a spin=%random% %%9+1 if %spin% EQU 1 echo. Skinar: Oops, I might be a little bit rusty, if %spin% EQU 2 echo. Skinar: I haven't actually done this kind of thing before if %spin% EQU 3 echo. Skinar: Oh . if %spin% EQU 4 echo. Skinar: Crap, not that way if %spin% EQU 5 echo. Skinar: Wrong way if %spin% EQU 6 echo. Skinar: Right into trouble if %spin% EQU 7 echo. Skinar: Damm if %spin% EQU 8 echo. Skinar: I will get it eventually Commander, it was easy in the simulations. if %spin% EQU 9 echo. Skinar: It will take a little time. echo. set /a spin=%random% %%9+1 if %spin% EQU 1 set spin=Idiot if %spin% EQU 2 set spin=Moron if %spin% EQU 3 set spin=Dweeb if %spin% EQU 4 sst spin=Nutter if %spin% EQU 5 set spin=Dodo if %spin% EQU 6 set spin=Dimwit if %spin% EQU 7 set spin=thick if %spin% EQU 8 set spin=slow if %spin% EQU 9 set spin=stupid
if %loana% EQU 1 echo. Loana: I thought this guy was the best pilot echo. around. He is a %spin% . My droids could do a better job. echo. echo. Storm: So you think machines are better than humans do you. Well your echo. Machines don't have any personality, and that's the one thing you are echo. missing. You have been coddled by machines all your life.
Are you talking about First Personal Shooter Combat?,what type of gameplay you talking about? If you mean those games that reward you with little wee trophies for achevements well they already got a patent against that I think. I would like to write good gameplay, but the problem is the gameplay is protected by alot of these patent limitations like they done to Final Fantasy and other games. So what is good gameplay to you, what is the x-factor that maes a game stand out in its gameplay. If I use that x-factor it might
be protected by a a damm patent so I got to be careful what I put into my game
Here's a snippert of my code: to show the different flags I'm talking about:
:tsewr cls echo. -----------------ENTRANCE INTO RIGHT TUNNEL SEWER ------------------ echo. echo. Commander: It looks like another old sewer system. echo. set /a spin=%random% %%3+1 if %spin% EQU 1 if %sewer% EQU 1 if %loana% EQU 1 echo. Loana: Oh no, not this again if %spin% EQU 2 if %sewer% EQU 1 if %loana% EQU 1 echo. Loana: The last time we if %spin% EQU 3 if %sewer% EQU 1 if %loana% EQU 1 echo. Loana: We were attacke echo. echo. if %sewer% EQU 1 echo. Storm: Yeah, there were too many rats down in that last sewer if %sewer% EQU 0 echo. Storm: Looks like a dark and spooky place to me. if %sewer% EQU 1 echo. Storm: I'm game to give it another go as long as Skinar rescues us echo. if %sewer% EQU 1 echo. Commander: Yeah I do remember and that was an awful exp if %sewer% EQU 1 echo. maybe we should turn back in case we are outnumbered again echo. echo. echo. Commander: Well let's go in and explore these tunnels then. echo.
echo. Storm: Let's investigate then. set /a spin=%random% %%5+1 if %spin% EQU 1 if %loana% EQU 1 echo. Loana: Try not to get yourselves all dirty if %spin% EQU 2 if %loana% EQU 1 echo. I don't really want to go back down there if %spin% EQU 3 if %loana% EQU 1 echo. It took ages to get the stench out of our clothes if %spin% EQU 4 if %loana% EQU 1 echo. I don't want my hair to get all messed up again if %spin% EQU 5 if %loana% EQU 1 echo. I don't want to meet anymore of those hideous rats
if %t6unit% EQU 1 echo. t6unit: I have been in here before. echo. if %t6unit% EQU 1 if %loana% EQU 1 echo. I'm sure you have T6. But I don't plan on staying. echo. echo. Storm: Bla bla bla, Excuses, Excuses, you are just full of excuses Loana, where's your sense echo. of adventure. echo.
set /a spin=%random% %%3+1 If %loana% EQU 1 echo. Loana: You mean where' your sense of intelligence. if %loana% EQU 1 echo. Loana: Are you sure your brain is not on overfreeze Storm. if %loana% EQU 1 echo. Loana: Let me help you thaw out few of your broken frozen clusters.
echo. Commander: Now stop it you two, no more arguing.
echo. echo. Skinar (breaking over Communications), Commander. I ran scans echo. Deeper in the sewer exists some volatile pockets of gas. Be careful echo. not to trigger them off. Try not to shoot any weapons down here. echo. echo. Storm: Oh great, then what if we come across more rats. echo. echo. Commander: Use the other end of your gun. echo. echo. Storm: Play Whack a rat, ok then. Let's just hope there's not a million of them in this sewer. echo. echo. if %sewer% EQU 1 echo. A) Turn back the way you came. if %sewer% EQU 1 echo. B) Man up and take a risk
Well in this game you have to find a cure to a plague. but as the game unravels you find you also have to clean up the galaxy of rogue factions and a few out of control droids. to get into all the system areas, your ship needs to have strong enough shielding and your guns need to be powerful because some areas will have stronger enemy fire and you build all this up through trading and mining. So you collect credits to build up your shielding and your guns.
All the rooms in the game have spin counters. so many rooms have them, I use them for replacing characters so each time you reenter the room, the scene changes, you get people at the bar appearing at different times to give you a mini quest or task and some rooms don't have them, so over 600 spin counters have been already been wired up into the game. I use them mostly for changing dialog lines to allow the characters to speak their own minds. but I also use them for changing things around in the rooms or choosing different rooms to branch the game out so instead of being linear, its more multi level, because spin counters allows me to HIDE and UNHIDE rooms or trigger certain events...
So some rooms in the game do switch places using a spin counters and this gives the game alot more depth.
So If the flags switches exist, then you get the different spoken dialogs depending on your progress in the story line in the game.
Well, if my game is all clear of any patents and copyright issues then the game is likely to be put under Creative Commons. If the game is made only 2d then the game will be huge in terms of area. BUt it will be all turn-based graphics, but if I make the game in a 3d game engine with the 3d models for the cutscene and dialog, which is alot more work, the game will be large, but limited in size.. but as I've said, I dont have the necessary knowledge to know how to set it all up in Unreal to create those dialog cutscenes plus I don't have a 3d space engine either for flying about in the universe.... So I would need several 3d engines. 1. A 3d engine For flying about in the universe to visit systems using the gate jump nodes which would have to be all wired up to it. Or use a 2d planet picture system to change to different systems and show the interior of the spaceship to walk around in instead which is another way of doing it instead of flying the ship through 3d space to get to the gates.
2 another 3d engine for when down also on the planets surface for exploration or doing any first person combat.
And I don't know how to get the models out of their t-poses either so I can't do dialog cutscenes until those problems are resolved and facefx in Unreal which is the Face animation program for synching audio to facial expressions is complicated to use..and you may need Maya plugins it might work with Blender Plugin, I don't know.
That is correct, its not worth the bother to have a team of grumpy lawyers shutting you all down after doing all of that work. That's why I didn't use the mass effect dialog wheel idea in my space trading game. because of the Patent they put against it and I didn't use any mass effect universe characters or their storylines or their art concepts even though some of their art ideas for structure of buildings were great... Because Electronic Arts had filed patents against the Unreal engine graphics and the shader
That is why I didn't copy any of their graphic art designs but I made my own game characters and concepts up instead. And if my game gets finished I won't release it under the commercial market but under freeware or Creative Commons because of all the legal trouble that these big companies are causing to independent game developers who try to release their games in the commercial market. It seems to me that these big publishing companies don't like independent developers.
Copyright lasts 70+ years, while I think the patents have a shorter life of about 15 years. ( I think).
The only problem I may have is that one of my homeworlds happens to be called Telos, but its got nothing to do with the Star Wars Universe. and that you travel around in a spaceship from system to system, I do have a space gate travel system in my game, so I can beable to travel through my worls but its got nothing to do with Freelancer.
So like I said before, game ideas do overlap each other even when you are creating something completely new from scratch....
This game will have many systems and not just one system and it will be done in modules in a 3d engine.. And each system will have their own mini economy where you can buy assets or stocks or things from stors to put in your spaceship if you wish to waste credits on junk, but if you buy stocks then you take a risk as bad things sometimes happen in the markets like a stock crashing because of warring factions disrupting trade, So you might want to stay steer clear of doing money deals with shady aliens trying to sell you you stock with Vinus because Vinus is an unstable world, its trading one minute, and ceasing trading the next.
If you buy an asset and forget to arm it with defences you can lose it and lose a source of generating credits. The systems will also contain hidden jumpgates to other unknown systems so if the system is unknown, your can scan the system to create a star map then it will be added to your map. Some factions are local, and some factions will be spread out over several systems like Titan Silver Suns, Core, and Domination which currently occupy Okion, Hyoshi and Ntis. and not all factions will be friendly. Not all aliens will be understandable if you don't buy a translator but the translators themselves wil be limited in the number of languages they can translate. Each system will also have its local news bulletin Holo screen system and also along with the local crime reports of the day, and cheesy commercial prommos comes interstellar news from other systems. along with that the factions that don't like you or you upset will often send out ships after you as you jump from system to system. There will also be bounty hunter rewards put up to catch certain criminals hanging around certain systems..
The Game can now be saved by zooming out to the full view of the Andromeda Galaxy the save option will then be showing. Because this game has got so many variables 240+, its likely to be 100k or more for the save file when I add in all the values for all of the many systems. You can also upgrade your ship's scanner if it can't scan everything inside the nebula. If you buy the scanner upgrade from a certain trader then more items will show up on the galaxy map when you buy the upgrade. The upgrade for the scanner won't be cheap. also debris fields, abandoned stations, and going inside gas nebulas as some of these places will have random ambushes of enemy ships.
New Ship Functions being added:
Now your ship scanner can scan up to 3 Levels deep. But you have to upgrade your ship scanners if you want a better deeper scan of the area. The more powerful scanner you upgrade to, the more Computer Memory cores you need to buy otherwise if you upgrade the scanner and don't get the extra memory cores when you buy the scanner upgrade, then the new scanner will just give you back nothing but screwed-up rubbish on the screen instead of listing whats in the system and give also back all kinds of false readings.
Upgrading the computer ship's memory cores will stop the bogus garbage problem. so you could end up with a corrupt star chart all full of half english and half junk. Of course if you get the memory you need, it will fix the problem then your star chart will be readable.
The Gas Nebulas now have these strange energy radiation barriers deep inside them that can only be scanned with a level III ship scanner to find out what is behind generating the barrier of radiation and you need to have level a SIX shielding on your ship to get through the energy radiation barrier or your shields will all start draining like your lilo bed.
Prices: Level II scanner 160000 credits, Level III Max (60000 credits.)
The special Phasic Corona Heat shielding (needed to penetrate radioactive energy barriers.) (is a milion 1000000 credits to install on your ship. You have to do some jobs for some factions or security forces to build up your credits to a million if you want to find out what these mysterious anomalies are or look around hunting for credits scattered in areas on the planets, or mining with your ship by either destroying enemy raiders or collecting scrap metal from systems to turn them into credits with a metals trader....
Do you think my prices are too high?
New Stuff been Added.
If you help deliver the sniff shipment for the Alien Whites on Telos, Sniff is a medicine agent that helps their bodies to deal with the colder climates of the other worlds. If you help thee aliens, out then you get some credits as well as a couple of free star charts from them to an unknown system. You also need cooling suits to visit their homeworld as their world has a really hot climate which is intolerable for humans so you need the ice suits.. Each world also has its own set of laws...
But Storm has been banned from using his gun in the Belgarus System, courtesy of Bad Sector, (Anti-Violence Initative for All Robots. They run AVIFAR Corporation. Bad Sector is the Intergalatic Anti Violence Faction for Robots.
So you got a loose cannon called Storm in the game with an ego to boot and if he makes the stupid decision to try to use his gun against the Great Shield Barrier at the labs on Tesseract Prime, ends up not only destroying the lab complex but ends up triggering an event which ends up destroying the whole entire planet but he escapes from the disaster, just barely, after that, the whole entire galaxy blame him for destroying Tesseract Prime. And then after that you get a bad reputation in the galaxy as the Planet Destroyer, bounty hunters from the systems will also be looking for Storm because most of the systems will start to turn hostile they see him as a menace, they won't want him on their world.. So if you want worlds to be friendly, don't destroy the planet.
So this is bascially a futuristic sci fi rpg game with an intricate detailed storyline woven throughout all the gameplay.
The UNreal Engine or other game engine is needed to build the 3d version of the game, This is just the code for the 2d version of the game
This 2D text game that I've built (it does have some bitmap graphics to it) as well as speech files for the text dialog. so its a little more than just a silent text adventure turn based space trading game. there are sound effects, there's also ambushes enermy factions, illegal tradings, there's also ambient sound as well as dialog text which will be put at both the top and also the bottom of the screen. I ony have put a few graphics in the 2d version of the game.
You can't fly around in real 3d space in a batch file. batch dosen't have a 3d space engine to allow me to fly around except if I do it screen for screen turn based and using mini games like this for random ambushes or encounter when I enter into a certain area. So I can fly around so to speak but not in real time. So I will show two snippers of my code to show how I tried to do this old school style.
Have a look at the code I used for the Metroa System for the Gas Barrier.....................
:metrostart
sound play spaceambient.wav
sound play spacestation.wav
set shiphealth=30000
set shipshields=7000
set gaspocket=0
goto metrosys
:metrosys
echo.
echo. (A) Bank Ship Right of Gas Pocket
echo. (B) Bank Ship Left of Gas Pocket
echo. (V) Reverse back the way you came
echo.
set /p x1=
if %x1%==a goto explosion1
if %x1%==b goto thru1
if %x1%==v goto zoomtprime
goto metrosys
:explosion1
cls
echo. -------------------------------------------------------------------
sound play explosion01.wav
echo. Gas Pockets Left: %gaspocket% of 20 Health: %shiphealth% Shields: %sh
set /a spin=%random% %%1700+100
echo.
echo. The Ship receives %spin% damage as it runs into a gas pocket.
set /a spin=%random% %%1300+690
set /a shipshields=%shipshields%-%spin%
if %shipshields% LEQ 0 set /a shiphealth=%shiphealth%-%spin%
if %shipshields% LEQ 0 set /a shipshields=0
if %shipshields% LEQ 0 echo. && echo. Ship's Computer: Warning, SHIELDS COLLAP
sound play alarm2.wav
echo.
set /a spin=%random% %%4+1
if %spin% EQU 1 if %shipshields% LEQ 3000 echo. Commander: Did we upgrade the
if %spin% EQU 2 if %shipshields% LEQ 3000 echo. Commander: We better get outta
if %spin% EQU 3 if %shipshields% LEQ 3000 echo. Commander: Get us out of here,
if %spin% EQU 4 if %shipshields% LEQ 3000 echo. Commander: We need stronger sh
set /a spin=%random% %%3+1
if %spin% EQU 1 if %shipshields% LEQ 1000 echo. Storm: Apparently it seens not
if %spin% EQU 2 if %shipshields% LEQ 1000 echo. Storm: We won't last much long
if %spin% EQU 3 if %shipshields% LEQ 1000 echo. Storm: We got to leave, we can
if %shipshields% LEQ 1000 echo.
if %shipshields% LEQ 1000 echo. Commander: Then we better get the shields upgr
echo.
rem -- Here comes all of Skinar's 101 excuses
set /a spin=%random% %%9+1
if %spin% EQU 1 echo. Skinar: Oops, I might be a little bit rusty,
if %spin% EQU 2 echo. Skinar: I haven't actually done this kind of thing before
if %spin% EQU 3 echo. Skinar: Oh .
if %spin% EQU 4 echo. Skinar: Crap, not that way
if %spin% EQU 5 echo. Skinar: Wrong way
if %spin% EQU 6 echo. Skinar: Right into trouble
if %spin% EQU 7 echo. Skinar: Damm
if %spin% EQU 8 echo. Skinar: I will get it eventually Commander, it was easy in the simulations.
if %spin% EQU 9 echo. Skinar: It will take a little time.
echo.
set /a spin=%random% %%9+1
if %spin% EQU 1 set spin=Idiot
if %spin% EQU 2 set spin=Moron
if %spin% EQU 3 set spin=Dweeb
if %spin% EQU 4 sst spin=Nutter
if %spin% EQU 5 set spin=Dodo
if %spin% EQU 6 set spin=Dimwit
if %spin% EQU 7 set spin=thick
if %spin% EQU 8 set spin=slow
if %spin% EQU 9 set spin=stupid
if %loana% EQU 1 echo. Loana: I thought this guy was the best pilot
echo. around. He is a %spin% . My droids could do a better job.
echo.
echo. Storm: So you think machines are better than humans do you. Well your
echo. Machines don't have any personality, and that's the one thing you are
echo. missing. You have been coddled by machines all your life.
Are you talking about First Personal Shooter Combat?,what type of gameplay you talking about? If you mean those games that reward you with little wee trophies for achevements well they already got a patent against that I think. I would like to write good gameplay, but the problem is the gameplay is protected by alot of these patent limitations like they done to Final Fantasy and other games. So what is good gameplay to you, what is the x-factor that maes a game stand out in its gameplay. If I use that x-factor it might
be protected by a a damm patent so I got to be careful what I put into my game
Here's a snippert of my code: to show the different flags I'm talking about:
:tsewr
cls
echo. -----------------ENTRANCE INTO RIGHT TUNNEL SEWER ------------------
echo.
echo. Commander: It looks like another old sewer system.
echo.
set /a spin=%random% %%3+1
if %spin% EQU 1 if %sewer% EQU 1 if %loana% EQU 1 echo. Loana: Oh no, not this again
if %spin% EQU 2 if %sewer% EQU 1 if %loana% EQU 1 echo. Loana: The last time we
if %spin% EQU 3 if %sewer% EQU 1 if %loana% EQU 1 echo. Loana: We were attacke
echo.
echo.
if %sewer% EQU 1 echo. Storm: Yeah, there were too many rats down in that last sewer
if %sewer% EQU 0 echo. Storm: Looks like a dark and spooky place to me.
if %sewer% EQU 1 echo. Storm: I'm game to give it another go as long as Skinar rescues us
echo.
if %sewer% EQU 1 echo. Commander: Yeah I do remember and that was an awful exp
if %sewer% EQU 1 echo. maybe we should turn back in case we are outnumbered again
echo.
echo.
echo. Commander: Well let's go in and explore these tunnels then.
echo.
echo. Storm: Let's investigate then.
set /a spin=%random% %%5+1
if %spin% EQU 1 if %loana% EQU 1 echo. Loana: Try not to get yourselves all dirty
if %spin% EQU 2 if %loana% EQU 1 echo. I don't really want to go back down there
if %spin% EQU 3 if %loana% EQU 1 echo. It took ages to get the stench out of our clothes
if %spin% EQU 4 if %loana% EQU 1 echo. I don't want my hair to get all messed up again
if %spin% EQU 5 if %loana% EQU 1 echo. I don't want to meet anymore of those hideous rats
if %t6unit% EQU 1 echo. t6unit: I have been in here before.
echo.
if %t6unit% EQU 1 if %loana% EQU 1 echo. I'm sure you have T6. But I don't plan on staying.
echo.
echo. Storm: Bla bla bla, Excuses, Excuses, you are just full of excuses Loana, where's your sense
echo. of adventure.
echo.
set /a spin=%random% %%3+1
If %loana% EQU 1 echo. Loana: You mean where' your sense of intelligence.
if %loana% EQU 1 echo. Loana: Are you sure your brain is not on overfreeze Storm.
if %loana% EQU 1 echo. Loana: Let me help you thaw out few of your broken frozen clusters.
echo. Commander: Now stop it you two, no more arguing.
echo.
echo. Skinar (breaking over Communications), Commander. I ran scans
echo. Deeper in the sewer exists some volatile pockets of gas. Be careful
echo. not to trigger them off. Try not to shoot any weapons down here.
echo.
echo. Storm: Oh great, then what if we come across more rats.
echo.
echo. Commander: Use the other end of your gun.
echo.
echo. Storm: Play Whack a rat, ok then. Let's just hope there's not a million of them in this sewer.
echo.
echo.
if %sewer% EQU 1 echo. A) Turn back the way you came.
if %sewer% EQU 1 echo. B) Man up and take a risk
Well in this game you have to find a cure to a plague. but as the game unravels you find you also have to clean up the galaxy of rogue factions and a few out of control droids. to get into all the system areas, your ship needs to have strong enough shielding and your guns need to be powerful because some areas will have stronger enemy fire and you build all this up through trading and mining. So you collect credits to build up your shielding and your guns.
All the rooms in the game have spin counters. so many rooms have them, I use them for replacing characters so each time you reenter the room, the scene changes, you get people at the bar appearing at different times to give you a mini quest or task and some rooms don't have them, so over 600 spin counters have been already been wired up into the game. I use them mostly for changing dialog lines to allow the characters to speak their own minds. but I also use them for changing things around in the rooms or choosing different rooms to branch the game out so instead of being linear, its more multi level, because spin counters allows me to HIDE and UNHIDE rooms or trigger certain events...
So some rooms in the game do switch places using a spin counters and this gives the game alot more depth.
So If the flags switches exist, then you get the different spoken dialogs depending on your progress in the story line in the game.
Well, if my game is all clear of any patents and copyright issues then the game is likely to be put under Creative Commons. If the game is made only 2d then the game will be huge in terms of area. BUt it will be all turn-based graphics, but if I make the game in a 3d game engine with the 3d models for the cutscene and dialog, which is alot more work, the game will be large, but limited in size.. but as I've said, I dont have the necessary knowledge to know how to set it all up in Unreal to create those dialog cutscenes plus I don't have a 3d space engine either for flying about in the universe.... So I would need several 3d engines. 1. A 3d engine For flying about in the universe to visit systems using the gate jump nodes which would have to be all wired up to it. Or use a 2d planet picture system to change to different systems and show the interior of the spaceship to walk around in instead which is another way of doing it instead of flying the ship through 3d space to get to the gates.
2 another 3d engine for when down also on the planets surface for exploration or doing any first person combat.
And I don't know how to get the models out of their t-poses either so I can't do dialog cutscenes until those problems are resolved and facefx in Unreal which is the Face animation program for synching audio to facial expressions is complicated to use..and you may need Maya plugins it might work with Blender Plugin, I don't know.
That is correct, its not worth the bother to have a team of grumpy lawyers shutting you all down after doing all of that work. That's why I didn't use the mass effect dialog wheel idea in my space trading game. because of the Patent they put against it and I didn't use any mass effect universe characters or their storylines or their art concepts even though some of their art ideas for structure of buildings were great... Because Electronic Arts had filed patents against the Unreal engine graphics and the shader
That is why I didn't copy any of their graphic art designs but I made my own game characters and concepts up instead. And if my game gets finished I won't release it under the commercial market but under freeware or Creative Commons because of all the legal trouble that these big companies are causing to independent game developers who try to release their games in the commercial market. It seems to me that these big publishing companies don't like independent developers.
Copyright lasts 70+ years, while I think the patents have a shorter life of about 15 years. ( I think).
The only problem I may have is that one of my homeworlds happens to be called Telos, but its got nothing to do with the Star Wars Universe. and that you travel around in a spaceship from system to system, I do have a space gate travel system in my game, so I can beable to travel through my worls but its got nothing to do with Freelancer.
So like I said before, game ideas do overlap each other even when you are creating something completely new from scratch....
Miaxmo could animate it.
I could use this guy in my project, he looks menacing. does he use just a basic rig?
good work. I wish I could model, I have a big game sci fi project I need models for.to do with exploriing different worlds.
There was another guy who uploaded a PEpsi can on here as wel and yeah I think there could be trademark issue with him as well
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