Skip to main content

User login

What is OpenID?
  • Log in using OpenID
  • Cancel OpenID login
  • Create new account
  • Request new password
Register
  • Home
  • Browse
    • 2D Art
    • 3D Art
    • Concept Art
    • Textures
    • Music
    • Sound Effects
    • Documents
    • Featured Tutorials
  • Submit Art
  • Collect
    • My Collections
    • Art Collections
  • Forums
  • FAQ
  • Leaderboards
    • All Time
      • Total Points
      • Comments
      • Favorites (All)
      • Favorites (2D)
      • Favorites (3D)
      • Favorites (Concept Art)
      • Favorites (Music)
      • Favorites (Sound)
      • Favorites (Textures)
    • Weekly
      • Total Points
      • Comments
      • Favorites (All)
      • Favorites (2D)
      • Favorites (3D)
      • Favorites (Concept Art)
      • Favorites (Music)
      • Favorites (Sound)
      • Favorites (Textures)
  • ❤ Donate

Primary tabs

  • View
  • Collections
  • Comments(active tab)
  • Followers
  • Friends
  • Favorites
I'm really excited to see
Saturday, May 13, 2017 - 11:00

I'm really excited to see this! Please release it for us to play around with :) 

Does your tool have the ability to automatically re-color hair like the tools in the Universal LPC Spritesheet: https://github.com/jrconway3/Universal-LPC-spritesheet/tree/master/_build . If so, have you thought of adding similar tooks for re-coloring other clothing? 

Finally, not sure from your post if you're aware, but someone has already made a run cycle (at least for adult male and female bases). I don't think there are any clothes for it yet... https://opengameart.org/content/lpc-runcycle-and-diagonal-walkcycle 

Not sure if this is related,
Tuesday, February 14, 2017 - 05:44

Not sure if this is related, but posting comments is incredibly spotty for me; I've tried like 5 times to comment on this thread http://opengameart.org/forumtopic/is-there-any-desire-for-a-new-lpc-terr... and I keep getting a blank white screen (an no comment) each time I press "Save." Same problem in Chrome and Safari. 

I'd be interested in seeing
Tuesday, February 14, 2017 - 05:35

I'd be interested in seeing it! 

Hey, I really love your
Friday, January 13, 2017 - 15:37

Hey, I really love your castle! I wanted to let you know about a derivative of it that I made: http://opengameart.org/content/lpc-castle-mega-pack 

Also, would you be willing to license your submission as CC-BY and/or GPL v2+ as well? I'm trying to license my work as permissively as possible.

Hey, would you mind licensing
Friday, January 13, 2017 - 15:34

Hey, would you mind licensing this as GPL v2+ or v3 as well? I'm trying to get a derivative of a derivative of a derivative of this licensed as such. 

Hey, very cool to see the
Tuesday, January 10, 2017 - 17:02

Hey, very cool to see the game coming along! I've been following along on your blog for a few weeks.

I know you said you plan to commission art in the future, but if you're interested in anything in particular being created in the LPC style, I'm happy to take a crack at it for free as long as the results can be licensed liberally. 

Thanks Zabin! 
Tuesday, January 10, 2017 - 16:30

Thanks Zabin! 

MedicineStorm, can you do the same for me? I'm unable to comment on theidiotmachine's submission http://opengameart.org/content/another-lpc-style-castle , keep getting hit by the spam filter :( 

Great stuff! I wanted to let
Tuesday, January 10, 2017 - 15:02

Great stuff! I wanted to let you know I remixed your awesome castle tiles to fit with other 32x32 castle sets; I also added some gothic architectural features. Check it out here: http://opengameart.org/content/lpc-castle-mega-pack 

Would you also be willing to license your contribution as GPL v2+ or v3? I'm trying to license my contribution as permissively as possible... 

Hey! I tweaked your awesome
Sunday, January 8, 2017 - 06:16

Hey! I tweaked your awesome castle a bit to fit more with the Liberated Pixel Cup style and the various other 32x32 castles on OpenGameArt: http://opengameart.org/content/lpc-castle-mega-pack .

Thanks, glad to see the art
Wednesday, December 28, 2016 - 09:36

Thanks, glad to see the art being used! 

The faster walking speed is way better! Though occasionally it seems to revert from the fast boots/running back to walking... 

I also can't quite figure out how to make stuff; is that implemented yet? Whenever I try to smelt or smith it just tells me I don't have the required materials. 

Pages

  • « first
  • ‹ previous
  • …
  • 39
  • 40
  • 41
  • 42
  • 43
  • 44
  • 45
  • 46
  • 47
  • next ›
  • last »