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@withthelove
Saturday, June 30, 2018 - 08:23

@withthelove

i absolutely get what your saying about pre written code,finished or unfinished. Like all jams really, say that all code must be made from scratch, blank canvas, and this is in keeping with the spirit of what a game jam is about. However, I have seen enough game jams, ludam dare,gm48, global, etc, that suggests to me that there is no way those games have been coded from scratch. And your right about wrighting a code and having to rewright  them again for let's say a platformer that would pretty much be the same engine, just with a few changes in mechanics would seem like a total waste of time. But the time is the point really. I personally wouldn't know or how to manage/judge someone's abilities to start a project from scratch or whether they have just copied and pasted a code from their trusted ol 'notepad' software, so in general I would not know, and neither would anyone, we could only make an assumption really based on our own experiences and knowledge about game development and this I would suspect would reflect in someone's ratings/voting without actually making an actual accusation and starting a row with no actual prove of such things occurring in a jam. Think this is why most Devs video/live stream there development to prove its from the start date.

bottom line for me is this, make it from scratch and keep within the spirit of the jam ideally but I'm well aware that precoded lines are copied and pasted or reused, so I'm not going to jump up and down on people for doing so. For me your only cheating yourself if you do and not challenging yourself of your abilities of a jam. Secondly there are game assets that are code, would it be the same if someone was to use that code in a jam? It's a really tough one, and really needs to be up to the developer to consciously make that call. Ultimately, it's about the OGA assets being used, any game that uses them is a great thing. 4 weeks should be long enough for code to be written from scratch for a game, there's no time pressure to warrant any precoded copy and paste methods in my opinion, but it is up to you as developers. Will it be an advantage?, of coarse it will, but who's to say everyone will or won't do it? This will probably be a reason why some don't participate in some jams because it's known that some may use this method, but just have some fun guys! Do it for yourself, enjoy making your game, bring it to life! Gain some experiance, test yourself, whatever. :)

i personally will vote occordingly, so if I think something has not been coded within reason my votes will probably reflect that based from my own experiences. :)

This is excellent, thank you
Saturday, June 30, 2018 - 07:17

This is excellent, thank you so much for sharing public domain, I would really like to create a pixel 2D version, like megadrive style for this.:) great stuff.

The jam is here:
Friday, June 29, 2018 - 23:40

The jam is here:

https://itch.io/jam/opengameart-game-jam-2 :)

Congrats @withthelove,
Friday, June 29, 2018 - 11:31

Congrats @withthelove, smashed it matey! :)

well done everyone else! Oooh, a participation trophy! Thank you kindly, didn't know we would get one of those.nice! :)

I know, no one wants a game
Thursday, June 28, 2018 - 10:35

I know, no one wants a game with swimming in it. hahaha. :)

welcome, and good luck in the
Thursday, June 28, 2018 - 10:34

welcome, and good luck in the jam ! ive heard of godot, and am considering to have a look at it. maybe one day i will. :)

'Post check', sorry, i was
Thursday, June 28, 2018 - 10:25

'Post check', sorry, i was using my ipad and sometimes it lets me post and sometimes it doesnt, so i did that to see if it worked,which it did, but then when i edited the post it wouldn't work. go figure.

Ok

@medicinestorm, thanks for responding to the questions, been a bit tied up with some of my projects, i appreciate your help. :)

@VinnNo.0, looks good to me, its comming on nicely! :)

@Saliv, thanks for joining the jam. I wouldn't worry to much about the itch stuff, im not saying ignore it, im just saying that i don't beleive it is monitored in such a way that it flags things to harshley. besides it will be down to the players whether they think something is apropriate or not and act occordingly. The same goes for your games you create as well. There are many genres that will suit some and not others, and one would assume that they will choose the game they want to play due to some preference maybe. same goes for the games you create, either for your own preferences or to a particular audience as you say. survice to say they will play it or they wont for whatever reasons. However i do share some of your concerns for violence in games, but it is a feature in games that is very popular these days and is enjoyed by many which is why we see it more and more. I like gory, violent games, but i also like many others, point n click adventures are my favourite, i beleive everything is good in moderation.:) However i am mindful and feel it would be good to have the notion of if we are going to have a violent bloody game or a game that would be considered a more adult theme,then we should do a reasponsable thing and let our users know about it, especially if a younger audience is passing by, or even participating because at the end of the day this jam is for everyone! which is why i suggested it. but it is in no means there to deter or stop the making of such games or kerb creativity for a feature. You can make what you want to, for you or your audience, and people will play it or wont for whatever reasons, and again its up to you(developer) to decide if something is appropriate or not. wanna make a violent game, do it, dont want to make a violent game, then dont. whatever you decide, im sure it will have had a lot of love put into it and i will play it whatever it is. good luck!

Post check
Thursday, June 28, 2018 - 08:23

Post check

Like the symbols in these,
Saturday, June 23, 2018 - 12:33

Like the symbols in these, cash, energy, health etc. Good idea.:)

These are awesome, great job!
Saturday, June 23, 2018 - 12:30

These are awesome, great job! :)

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