@spring, don't worry, it's all good, got a know this stuff haven't we, I'm learning to. Like I say to my kids, if I don't know what's wrong, then how can I fix it? If you've got a question or your unsure about something, then ask, it's not a problem at all and there is no ruckus, all good here! :)
@medicinestrom @vinnNo.0 yes I have asked for public domain assets to be credited, even though the license doesn't require it, but as the jam is essentially about using the assets from OGA I think we should credit every contributer to OGA and its community. I have edited my post above so hopefully it's OK and not to much trouble for you guys.?
I think the word 'LINK' I used could be misrepresented as a clickable feature, which is not what I meant really, just as you say "just give the player some way to see where the asset came from." So they can indeed use it. It's not for me personally although, yes it does make my life a little easier, but in no way do I want participants to actively create a clickable link, especially if it means for them not to participate. It's not a big deal to me.
il reword it on the jam page when I get a minute.
edit: I have removed the 'appropriate link' wording to stop some confusion for the credits page, I/or the jam only require a list of assets used from OGA.
So it should look something like this on your credits page.
music: "chasers suffering" by OGA community. ;) hahahahahahahaha
music: "violins" by everyone
sound effects: "head hitting" by brutal
tile set: "brickwork" by builder.
this is fine for the jam, but obviously any other requirement for the ASSET will be determined by its license, which you will need to check. Is that OK? :)
@spring, I hope you don't give up in the jam, but that's up to yourself to decide what's best. If the license stipulates something then you have to abide by those terms I'm afraid, so maybe choose something else that's better for you if it's better. If your using gamemaker then it's only one line of code to link to a web browser page which il be more than happy to give you should you want it. Otherwise just put the web address of the asset in the credits, that's will be fine.:)
@Salif I don't think Spring was having problems with credits, they were just asking how best to link them, which is now sorted I think and your example above is perfect way to do I think, but I can't be to specific on how to wright the credits because that is determined by the license. :) I don't think the rules were that hard, thought everyone was cool with them? This jam has no official affiliation with OGA itself and this is a little different then the LPC challenge.:)
"Feels like an attempt an an rpg" that's a good thing Spring, if it's not something your use to doing then you are gaining some experiance for another genre which can only help you as a game developer. Sometimes when we step out of our comfort zone it can feel it bit murky and you can doubt your own abilities because it can make you unsure. Everybody will have some sense of reasoning for what they do and why, game jams are no exceptions I don't think. game jams are a good way to experiment, practice, try, a gain experiance for yourself. I used to hate the idea of a game jam. I pulled out of so many because I doubted myself and my abilities, or fear I would get a name for producing shit games that no one wants to play but I come to realise that for me, it's about ME and my approach to games, and channel my ideas, and grow confident. So yes, believe in yourself like you believe in your characters, ultimately it's what YOU achieve for yourself regardless of what others may think, because you can't please everyone, it's impossible, and if your happy that's all that matters mate. :)
Il be reworking them later this year in me NES style. I did a tram, I did those so long a go, when I first started doing pixel art,hahahaha, the memories.:)
@spring, don't worry, it's all good, got a know this stuff haven't we, I'm learning to. Like I say to my kids, if I don't know what's wrong, then how can I fix it? If you've got a question or your unsure about something, then ask, it's not a problem at all and there is no ruckus, all good here! :)
@spring yes.
@medicinestrom @vinnNo.0 yes I have asked for public domain assets to be credited, even though the license doesn't require it, but as the jam is essentially about using the assets from OGA I think we should credit every contributer to OGA and its community. I have edited my post above so hopefully it's OK and not to much trouble for you guys.?
I think the word 'LINK' I used could be misrepresented as a clickable feature, which is not what I meant really, just as you say "just give the player some way to see where the asset came from." So they can indeed use it. It's not for me personally although, yes it does make my life a little easier, but in no way do I want participants to actively create a clickable link, especially if it means for them not to participate. It's not a big deal to me.
il reword it on the jam page when I get a minute.
edit: I have removed the 'appropriate link' wording to stop some confusion for the credits page, I/or the jam only require a list of assets used from OGA.
So it should look something like this on your credits page.
music: "chasers suffering" by OGA community. ;) hahahahahahahaha
music: "violins" by everyone
sound effects: "head hitting" by brutal
tile set: "brickwork" by builder.
this is fine for the jam, but obviously any other requirement for the ASSET will be determined by its license, which you will need to check. Is that OK? :)
Nothing about execute shell function. Ok, well, good luck what ever you decide.
@spring, I hope you don't give up in the jam, but that's up to yourself to decide what's best. If the license stipulates something then you have to abide by those terms I'm afraid, so maybe choose something else that's better for you if it's better. If your using gamemaker then it's only one line of code to link to a web browser page which il be more than happy to give you should you want it. Otherwise just put the web address of the asset in the credits, that's will be fine.:)
@Salif I don't think Spring was having problems with credits, they were just asking how best to link them, which is now sorted I think and your example above is perfect way to do I think, but I can't be to specific on how to wright the credits because that is determined by the license. :) I don't think the rules were that hard, thought everyone was cool with them? This jam has no official affiliation with OGA itself and this is a little different then the LPC challenge.:)
Oh no, pants on fire!
"Feels like an attempt an an rpg" that's a good thing Spring, if it's not something your use to doing then you are gaining some experiance for another genre which can only help you as a game developer. Sometimes when we step out of our comfort zone it can feel it bit murky and you can doubt your own abilities because it can make you unsure. Everybody will have some sense of reasoning for what they do and why, game jams are no exceptions I don't think. game jams are a good way to experiment, practice, try, a gain experiance for yourself. I used to hate the idea of a game jam. I pulled out of so many because I doubted myself and my abilities, or fear I would get a name for producing shit games that no one wants to play but I come to realise that for me, it's about ME and my approach to games, and channel my ideas, and grow confident. So yes, believe in yourself like you believe in your characters, ultimately it's what YOU achieve for yourself regardless of what others may think, because you can't please everyone, it's impossible, and if your happy that's all that matters mate. :)
Il be reworking them later this year in me NES style. I did a tram, I did those so long a go, when I first started doing pixel art,hahahaha, the memories.:)
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