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Look like tanks to me, give
Monday, August 20, 2018 - 08:04

Look like tanks to me, give em wings and then they could be starships.

Oh yes! Where's my whistle, I
Monday, August 20, 2018 - 07:20

Oh yes! Where's my whistle, I'm so there with this, more please! I love my Oldskool. Oi! Oi!

I am toying with an idea, I
Monday, August 20, 2018 - 07:10

I am toying with an idea, I think what may be an idea is remove the art challenge and theme rating categories from next years jam, and tweak the categories. If I remove those and replace them with a catergory 'OGA Assets' then we can rate on ALL assets used from OGA, not just those ones, this may encourage more assets from OGA in game, but still a optional choice to have more than the mandatory 6.(6 obviously still mandatory) but use more and you can boost your ratings like art challenge and theme previously. Theme is a little more complicated to think about, I'm thinking not have all previous years just have the ones from the present year only, again still optional, but as a rating catagory? Or just there to help inspire? And whether there should be a vote to have a shortlist. Im tinkering to see what may play out.

@withthelove just see your
Saturday, August 18, 2018 - 10:26

@withthelove just see your post after I posted mine, sorry, my heads all over the place right now and I can't think straight, I keep losing my train of thought when typing it's so annoying that I can't put into words what I'm trying to type.:) I appreciate your feedback.

OK, I've been thinking(again)
Saturday, August 18, 2018 - 10:13

OK, I've been thinking(again) going back on some things and I think the jam could definatly do with some word retweaking. Generally I don't think it's that bad and I feel that the jam as it is is fairly open minded. I want there to be the freedom to create without many restrictions, other than the restriction or limitation being the use of OGA assets, which are only 6 which I think is a very small limitation. There is still a massive scale to create great games with them, and this is an OGA game jam so it makes sense to have the assets a focus, but how that focus is presented is really down to the developers themselves and I don't think the jam should dictate to the developers how they should use the assets or on what assets they should use. Although the incentive for encouragement to use art challenge assets and a theme is rewarded, and the more OgA assets that are used should be better rewarded because of what the jam is but the inconsistancys make it difficult to do that or make it an OGA asset only game jam,it can become a restriction in itself. 

The jam runs every year, so there is plenty of time to get assets created and shared here to be used for a jam if need be, the themes are optional to help ideas, there's 4 weeks to create a game, only 6 assets to be used from here, I think the jam is pretty open. just need to sort these art challenges and theme rating issue I think. It's only a bit of fun, thanks for the feedback.

 

@withthelove I see what your
Saturday, August 18, 2018 - 03:37

@withthelove I see what your saying about demanding assets from users,but I would say that's more of an etiquette thing, And depends on the author maybe, for me, if I made an asset I would want the feedback should someone use it, because I want people to use it, and if it was suggested that adding something would make it better, then I'm more than likely to do it, but that's just me. Others may not want to add anything else, in which case the author could just say that they have no intentions of adding to the asset, at least they then know and can go on to create it themselves or not use the asset at all and choose something else entirely.  You mentioned about not fully knowing what assets are needed when creating assets, so this sort of feedback is essential isn't it? This feedback can be taking wrongly if worded wrongly, and it shouldn't be seen as a demand for something, that would be rude if it's been thought of like that and would drive down the willingness to create more, but the inconsistancy of assets here pose a big problem for whole game creation and sometimes that feedback should be more in the way to help those inconsistancys and there use. I would love to say use only OGA assets, but these inconsistancys make it impossible for that to be right now.

what is needed is a way to help in some way to minimise the inconsistancys, the jam goes in someway to do that, at least to highlight, and to encourage games,asset creation and usage, so I was thinking, if we look at the LPC artwork for a moment, there's loads of it, and it is still worked on today, and I think not only has there been a lot additions and reworks from new and old users, I think this is helped by the LPC assets having a 'criteria' to keep it consistent. So maybe it is an idea to have a baseline of criteria for a certain style of assets and a suggestion of a Minuim requirements to aid that asset, such as if you making a character animations, than its a good idea to have a walk cycle,death cycle so it can be used, it's great having a character, but if it only has a idle cycle then we have to ask ourselves is it usable? Is a to much to ask for a walk cycle? This would obviously need help from the authors here to help that happen, and it's only an idea of a a suggestion and not to be a rule, it may help with reducing those inconsistancys, and I would love to go into it a bit more but I've got to go out now, so ibis is a bit rushed :)

@spring how does it alienate
Friday, August 17, 2018 - 15:41

@spring how does it alienate you? Explain, you don't want to participate in this jam because it may help OGA and its community of users?

@kuranyem 
Friday, August 17, 2018 - 15:37

@kuranyem 

2) I get what your saying, but I don't think the jam should be the thing that controls your ambitions or kerb creativity because of limitations, the idea is so you have the freedom to work within your own limitations.

1) this is answered by your own 3) : there are inconsistencies, but authors will never know to recreate/rework/add assets unless they get any feedback, they could get that feedback from the persons using those assets, getting that feedback could encourage more assets of the same nature, or be provided by someone else creating assets who makes those extensions to an already available asset.

The point of this jam is to
Friday, August 17, 2018 - 15:22

The point of this jam is to create games using assets from OGA, raise awareness for OGA and a bit of fun for the community, this is not ludam dare, it's not going to propel you to stardom, but it's a great way to showcase the assets here on OGA, authors actually get to see their work and efforts being used that we may not ever see. A chance for developers to experiment with ideas, concepts, or just gain some programming experiance in a more relaxed way then other game jams with a litle more freedom. Only 6 assets from OGA are needed to create the games, it's not that much of an ask. A promotional vehicle? Not really, raising awareness more like.

there has been a lot of themes, maybe it would be a good idea to shortlist them some how. But I do think it may be an idea to run a theme just to try it next year and see how that goes.

I was thinking that aswell, 6
Friday, August 17, 2018 - 06:42

I was thinking that aswell, 6 assets, 2 (mandatory)being from the art challenges from previous years and having a theme, voted for by the community, themes from the art challenges from previous years. Be interesting how assets created for one theme could be implemented using another theme. Not sure how the voting would work as yet, but it would at least give the rating some clarity on these challenge and theme criteria.

awards could be catigorised by the ratings of criteria,

'best use of theme'

'best story'

best use of artwork'

'best use of music'

it could be done this way with how it is now, and I'm sure I can add the favourite to come up on results, il check it and see if it works. Can we have too many awards? Someone could win something if not highly placed.

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