@withthelove the jam you ran I would say was a great success, and it didn't put anybody off, I'm glad you run it and I believe the feedback has been positive. I always kinda sat on the fence with holding an ALL OGA assets, the consensus I believed was that some wanted it,some didn't,and I think,for me anyway, that those that would want to participate may not want to release certain assets openenly, so the ALL aspect would rule themselves out, bit like what I've mentioned with Monstroplis above, but for other personal reasons. So I went with the 6 asset rule, to try and cover both bases, To at least favor OGA in some way. However, here for this jam it opens up a different set of questions. It would make sense that if this will be an OGA jam then the assets should be inclusive in some way, but like you mentioned above, what if the project doesn't contain any OGA assets? , does that rule that particular game out?, it would prett much have to,one way around that would be to not be OGA associated, but then that's what's driving the jam, so maybe another way for the 'finish it' jam could be the incentive to not only finish it, but to add,include some assets(but not all) from OGA, if assets have been added to the project then you could require them to share it if you wish, or not. It's a tough one this, if the focus is on the games, then it really shouldn't matter about the assets used, although to incorporate OGA in some way would be good, if the focus is on the assets then it could make certain projects difficult to finish if OGA assets is a requirement for some projects. What do you want to see from this jam?
Oh yes, a finished Monstropolis would be awesome, however i couldn't include that particular game for such a jam as although i havent been posting about the game i have been working on it on and off for a very long time. atually last week i was doing some stuff on it. Im very much still an amatuer at programming and Monstropolis is kind of a big task coding wise for me, so what i like about taking part in the gamejams is the experiance i gain from practicing coding, over coming the hurdles i face, and take that into the next project to make those improvements. Monstroplis is and will be a result of all the efforts made over the last few years of learning. :) Also, im not sure of @Withtheloves intentions about whether this jam will be part of OGA or not and if it is, then would the assets need to be released as before. if so i wouldn't submit Monstropolis as I would want to keep the 'Monty' character to myself, as part of Chasersgaming.
However i have other unfinished games, Never a Doll day was a bit of a disaster, i would love to go back to that and see that through, even 'Lone the elemental stones' didn't get the attention it needed, or deserved from myself i feel, so again i would love to go back to that, but ultimately, if i would do any game at all, it would be the very FIRST game I ever coded, 'Corrado Sprint'. Re-doing that game from what i know now to what i knew then would mark some sort of milestone in my life, and really show the progression from where i was to where i am now. More of a personal thing for me, but im sure we all have different reasons for participating in game jams. What was the first game you made? or just a game idea you had? Maybe you could make those for the jam. :)
@botanic, yes I get that buddy, but I didn't want to take anything away from the mock up, but your quite right, more art. So how about having the comments,forum comments,leaderboards favourite submitters etc 'tabbed' in a side bar?, a sidebar that is closable or appears on rollover.art images could be expanded on rollover to 'full size' and play animation if it has one, now 'full size' would ultimately be whatever size the upload was/is? If image sizes are problematic then it may be a suggestion that OGA has a restriction in place for preview images, now I don't actually like that idea, I hate having to resize images to fit a restriction, but if it can be automated like it is now then it shouldn't be to much of a problem, everywhere else has a recommendation, maybe that would be better to best showcase the art and keep OGA consistently looking. Rollover seems to be my favourite word,Hahaha, why I like about rollover experiances is it keeps thing simple and tidy without losing the information, it's there you just have to move the mouse, or in terms of mobile friendly, a finger touch away and is totally a user optional feature whether they want to see the information,or just look at the art.
i like the banner scrolling and I would maybe prefer the catagorys separated like @Dezradragons suggests.
I personally dont see that much wrong with the current layout, maybe a bit of moving around maybe. scrolling banners i think would work well, i had a mess about with paint. :)
the bugs are the most problems i think, and some newer features.
you could have the animated gifs work on rollover
you could have the banners all the way down with seperated categories, 2d,3d,fonts and music, music could have a Play all from the latest section that plays constanly whilst browsing the site, optional of coarse. im just throwing things out there now, hahaha
Firstly, A big thank you for those that take the time to spend on OGA and do all that they can to keep OGA going.
What is so special about 'Druple'? Maybe it is worth considering a different code altogether, one that more people are aware of using or more familular with. you could have more people able to assist with the sites code, fixing bugs or adding features and admins.
Secondly.
Although i dont mirror Duions comments, I can see why some may find it frustrating. Asking for funding to keep things running is expected as we all know these sort of things have a cost, but having an active funding account from someone who appears to be inactive is going to raise some eyebrows. Im sure Bart is in and out, and just because he doesn't make any comments doesn't mean he is not around. But if we look closer (espeicially new users), the Patreon page has been stagnent for many years, the twitter is none existant, and there hasn't been a post here on the site from Bart for a long time either. The community doesn't know what gos on behind the closed doors of OGA, we can only assume, but the community is key here at OGA so i think it's important that we are kept in the loop with whats going on, even if nothings going on, it really wouldn't hurt to have an update post/blog more often from whoever is able to do it, or even Bart himself, it will go a long way i reckon, and i say this with the greatest respect and mean to be constructive.
@Botanic your comment above was enough, it highlighted some things i never knew and helped me understand things here a little better. thanks :)
I know OGA is not a place for uploading games, but i would like to see a section, like the latest assets that showcase games that have been created that uses assets from OGA. Maybe link to a game page or a forum post for that game(show of your project). Seeing the assets being used is not something we see very often. Doing something like this may encourage more asset creation and indeed lead to additional assets for that particular game adding a benefit to the original asset set and just generally more engagment within the community. It may help bridge the gap between artists and developers expectations in some way.
a 'Like' or simular button, this could have the benefit of community curation, and help towards policing potential copyright infringements, offensive and spam material uploads. i.e, before an assets reaches the latest asset page on the front page, it has to have a number of 'Likes' to get there. All latest uploads would still show as normal but only show in a 'Dashboard' page where all users will still see them when they sign in.
@withthelove the jam you ran I would say was a great success, and it didn't put anybody off, I'm glad you run it and I believe the feedback has been positive. I always kinda sat on the fence with holding an ALL OGA assets, the consensus I believed was that some wanted it,some didn't,and I think,for me anyway, that those that would want to participate may not want to release certain assets openenly, so the ALL aspect would rule themselves out, bit like what I've mentioned with Monstroplis above, but for other personal reasons. So I went with the 6 asset rule, to try and cover both bases, To at least favor OGA in some way. However, here for this jam it opens up a different set of questions. It would make sense that if this will be an OGA jam then the assets should be inclusive in some way, but like you mentioned above, what if the project doesn't contain any OGA assets? , does that rule that particular game out?, it would prett much have to,one way around that would be to not be OGA associated, but then that's what's driving the jam, so maybe another way for the 'finish it' jam could be the incentive to not only finish it, but to add,include some assets(but not all) from OGA, if assets have been added to the project then you could require them to share it if you wish, or not. It's a tough one this, if the focus is on the games, then it really shouldn't matter about the assets used, although to incorporate OGA in some way would be good, if the focus is on the assets then it could make certain projects difficult to finish if OGA assets is a requirement for some projects. What do you want to see from this jam?
Oh yes, a finished Monstropolis would be awesome, however i couldn't include that particular game for such a jam as although i havent been posting about the game i have been working on it on and off for a very long time. atually last week i was doing some stuff on it. Im very much still an amatuer at programming and Monstropolis is kind of a big task coding wise for me, so what i like about taking part in the gamejams is the experiance i gain from practicing coding, over coming the hurdles i face, and take that into the next project to make those improvements. Monstroplis is and will be a result of all the efforts made over the last few years of learning. :) Also, im not sure of @Withtheloves intentions about whether this jam will be part of OGA or not and if it is, then would the assets need to be released as before. if so i wouldn't submit Monstropolis as I would want to keep the 'Monty' character to myself, as part of Chasersgaming.
However i have other unfinished games, Never a Doll day was a bit of a disaster, i would love to go back to that and see that through, even 'Lone the elemental stones' didn't get the attention it needed, or deserved from myself i feel, so again i would love to go back to that, but ultimately, if i would do any game at all, it would be the very FIRST game I ever coded, 'Corrado Sprint'. Re-doing that game from what i know now to what i knew then would mark some sort of milestone in my life, and really show the progression from where i was to where i am now. More of a personal thing for me, but im sure we all have different reasons for participating in game jams. What was the first game you made? or just a game idea you had? Maybe you could make those for the jam. :)
Thank you @snabisch! Keep them NES tunes rolling in sir.:)
@botanic, yes I get that buddy, but I didn't want to take anything away from the mock up, but your quite right, more art. So how about having the comments,forum comments,leaderboards favourite submitters etc 'tabbed' in a side bar?, a sidebar that is closable or appears on rollover.art images could be expanded on rollover to 'full size' and play animation if it has one, now 'full size' would ultimately be whatever size the upload was/is? If image sizes are problematic then it may be a suggestion that OGA has a restriction in place for preview images, now I don't actually like that idea, I hate having to resize images to fit a restriction, but if it can be automated like it is now then it shouldn't be to much of a problem, everywhere else has a recommendation, maybe that would be better to best showcase the art and keep OGA consistently looking. Rollover seems to be my favourite word,Hahaha, why I like about rollover experiances is it keeps thing simple and tidy without losing the information, it's there you just have to move the mouse, or in terms of mobile friendly, a finger touch away and is totally a user optional feature whether they want to see the information,or just look at the art.
i like the banner scrolling and I would maybe prefer the catagorys separated like @Dezradragons suggests.
sorry, I do waffle on sometimes, :)
the bugs are the most problems i think, and some newer features.
you could have the animated gifs work on rollover
you could have the banners all the way down with seperated categories, 2d,3d,fonts and music, music could have a Play all from the latest section that plays constanly whilst browsing the site, optional of coarse. im just throwing things out there now, hahaha
i Got the same fright from the iPad.:) like the scrolling text though.
That Twitter isn't yourself?
What you looking for, ig I can do it, il have a go over the weekend.
This is so good. Thanks fir sharing.:)
"OGA is run by a team of volunteers........."
Firstly, A big thank you for those that take the time to spend on OGA and do all that they can to keep OGA going.
What is so special about 'Druple'? Maybe it is worth considering a different code altogether, one that more people are aware of using or more familular with. you could have more people able to assist with the sites code, fixing bugs or adding features and admins.
Secondly.
Although i dont mirror Duions comments, I can see why some may find it frustrating. Asking for funding to keep things running is expected as we all know these sort of things have a cost, but having an active funding account from someone who appears to be inactive is going to raise some eyebrows. Im sure Bart is in and out, and just because he doesn't make any comments doesn't mean he is not around. But if we look closer (espeicially new users), the Patreon page has been stagnent for many years, the twitter is none existant, and there hasn't been a post here on the site from Bart for a long time either. The community doesn't know what gos on behind the closed doors of OGA, we can only assume, but the community is key here at OGA so i think it's important that we are kept in the loop with whats going on, even if nothings going on, it really wouldn't hurt to have an update post/blog more often from whoever is able to do it, or even Bart himself, it will go a long way i reckon, and i say this with the greatest respect and mean to be constructive.
@Botanic your comment above was enough, it highlighted some things i never knew and helped me understand things here a little better. thanks :)
I know OGA is not a place for uploading games, but i would like to see a section, like the latest assets that showcase games that have been created that uses assets from OGA. Maybe link to a game page or a forum post for that game(show of your project). Seeing the assets being used is not something we see very often. Doing something like this may encourage more asset creation and indeed lead to additional assets for that particular game adding a benefit to the original asset set and just generally more engagment within the community. It may help bridge the gap between artists and developers expectations in some way.
a 'Like' or simular button, this could have the benefit of community curation, and help towards policing potential copyright infringements, offensive and spam material uploads. i.e, before an assets reaches the latest asset page on the front page, it has to have a number of 'Likes' to get there. All latest uploads would still show as normal but only show in a 'Dashboard' page where all users will still see them when they sign in.
just my thoughts.:)
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