It is annoying when bigger/pack assets have been submitted get pushed off the 'Latest art' front page because of lots of '8x8' have been individually uploaded.
i do think some game jams have a default requirement, i would make the assumption that a windows target would be an accepted target, and im not saying you should only have the windows target, I welcome html, unity players, andriod etc but yes i dont have a Mac linux etc and i would like to play and rate every game as im sure others would that may be in the same boat. the roblox was an example which was a unexpected entry, and although nothing wrong with it as such, but it was an ask for people to sign up to something, which some may do but not an expectation for a game jam, so with that thought it may help towards that. but that participant still took the time to create with OGA assets it must be said.
I dont think it was nesscary to rip the piss out of me.
@withthelove looking forward to this, i hope i can take part, the rules can get quite tricky and long cant they :), one of the things i was thinking about for the jam was actually opening up a community forum page, like F.A.Q or frequently asked questions which would lessen the summary jam page and be a bit more helpful, i didnt do this before coz i didnt want to have to many pages to answer questions and such, try to keep it in one place but could be more helpful maybe to participants. not saying you should, i just putting that idea out here as think i will do this next year. Im happy to help where i can, so give me a shout if you need. :)
OK, i have revised a few things for next years 'Summer Jam', so this is what I propose.
The 6 asset rule will be mandatory as a minuim requirement as normal, and will still run for 4 weeks.
The rating catergories will be:
Story/narrative (no change)
Artwork(no change)
Sound (this will replace music & sound in one catergory instead of having two)
Gameplay (NEW category)
Challenge (NEW catergory)
OGA Presentation (NEW catergory, this will replace the 'art challenges' and 'theme' categorys)
On itch.io game jams they automatically give you an 'overall' rating which determines the winner, so i feel its a good idea to remove our own 'overal' catergory for rating, giving these catergorys more emphasis, espiecially for OGA Presentation.
Also, because itch.io also 'ranks' each catergory it allows me to set up some more awards, giving a lot more to play for, So games can now win:
Best Story
Best Artwork
Best Sound
Best Gameplay
Best Challenge
aswel as comming 1st,2nd,3rd and of coarse the OGA favourite which I will run again. :)
No prizes, but i will consider things in the future.
I will reword some of the rules such as the engine rules, that is that still any engine can be used, but must have a windows executable as a default. I will make it more clear that participants that use their own assets and not ones from OGA will be required to share at least 6 to OGA. deriatives will be determined by the license.
Lastly, i'm really pleased that @withthelove has set up another jam that must include only assets from OGA and as @saliv says it will meet a lot of requests from users here. We should all get behind that aswell, and i will happily move this jam to the start of June, instead of July to give more time between both, and hopefully Me and withthelove can share our findings/expriances and come up with something that everyone will enjoy! :)
@Kuranyem not the original work no, that will already be available, but anywork that is a deriative or addition to an already existing asset being used in the jam.
lets say i used an 'idle' animation of a monster uploaded here from an author, and used it in my game for the jam, but i then created the 'walk' cycle and 'death cycle' for that monster, i would be required to then upload it here to OGA for others to use (under a license that is determined by the original work).
"I still think that the assets for the jam should be exclusively limited to what exists in OGA"
let me tell you where i stand on this. I am all for that, but the trouble is there is a division amongst users here about the consistancy of assets here and whether there is enough to make a full game that is coherent enough. I beleive there is, but I also know there isn't aswell, so theres two sides to this dilema, one which is not going to be solved or needs to be solved, instead im sitting on the fence with the mind set of openess :).
New commers/current to OGA might not like or find what they are looking for on OGA so the jam is open for them to actually create there own assets should they feel its nesscary, and because of the 6 asset rule, they can either use 6 from OGA to be a valid entry, or they will need to SHARE there assets to OGA, so win win, OGA gets some new assets, and/or another game gets made oga assets.
maybe one day we could actually only have assets from OGA, but at the moment i would say its ok as it is. :)
@Kuranyem MedicineStorm has a point, and I am curious too as to why you havnt uploaded your edits to OGA. Your work is a brilliant example of how the jam can work for the assets here at OGA, so well done for doing those, and i encourage you to upload them officially.
at the moment any deriatives or additions to current OGA artwork used for the jam are asked to share to their work optionally, perhaps it should be a requirement? @Kuranyem that would mean you would have to share your work? how would you feel about being asked to that if that was a rule as a dev partiipating in the jam?
I wouldnt mind, but one thing that springs to mind is i would lose time packaging/uploading assets during the jam, but i could extend to allow time for the uploads to take place.
@withthelove, thanks, I am a bit more on the planet now, I was still in holiday mode last week,:).
I'm not sure as yet, but I don't think it should be based on how many is used, more how well the assets are used, and how those assets intermixed with other assets maybe and play/feature in some ones game. It's hard to tell how others will rate or rate generally. Think the categories will need to play a part in this, so I'm working on those. For now, the art challenge and theme could be dropped yes, but hopefully substituted for something that leaves more OGA assets open for selection and can still encourage thier use and creations. I will post more as I work it out.:)
It is annoying when bigger/pack assets have been submitted get pushed off the 'Latest art' front page because of lots of '8x8' have been individually uploaded.
Thanks! :)
i do think some game jams have a default requirement, i would make the assumption that a windows target would be an accepted target, and im not saying you should only have the windows target, I welcome html, unity players, andriod etc but yes i dont have a Mac linux etc and i would like to play and rate every game as im sure others would that may be in the same boat. the roblox was an example which was a unexpected entry, and although nothing wrong with it as such, but it was an ask for people to sign up to something, which some may do but not an expectation for a game jam, so with that thought it may help towards that. but that participant still took the time to create with OGA assets it must be said.
I dont think it was nesscary to rip the piss out of me.
Thanks for sharing! great stuff. :)
@withthelove looking forward to this, i hope i can take part, the rules can get quite tricky and long cant they :), one of the things i was thinking about for the jam was actually opening up a community forum page, like F.A.Q or frequently asked questions which would lessen the summary jam page and be a bit more helpful, i didnt do this before coz i didnt want to have to many pages to answer questions and such, try to keep it in one place but could be more helpful maybe to participants. not saying you should, i just putting that idea out here as think i will do this next year. Im happy to help where i can, so give me a shout if you need. :)
OK, i have revised a few things for next years 'Summer Jam', so this is what I propose.
The 6 asset rule will be mandatory as a minuim requirement as normal, and will still run for 4 weeks.
The rating catergories will be:
Story/narrative (no change)
Artwork(no change)
Sound (this will replace music & sound in one catergory instead of having two)
Gameplay (NEW category)
Challenge (NEW catergory)
OGA Presentation (NEW catergory, this will replace the 'art challenges' and 'theme' categorys)
On itch.io game jams they automatically give you an 'overall' rating which determines the winner, so i feel its a good idea to remove our own 'overal' catergory for rating, giving these catergorys more emphasis, espiecially for OGA Presentation.
Also, because itch.io also 'ranks' each catergory it allows me to set up some more awards, giving a lot more to play for, So games can now win:
Best Story
Best Artwork
Best Sound
Best Gameplay
Best Challenge
aswel as comming 1st,2nd,3rd and of coarse the OGA favourite which I will run again. :)
No prizes, but i will consider things in the future.
I will reword some of the rules such as the engine rules, that is that still any engine can be used, but must have a windows executable as a default. I will make it more clear that participants that use their own assets and not ones from OGA will be required to share at least 6 to OGA. deriatives will be determined by the license.
Lastly, i'm really pleased that @withthelove has set up another jam that must include only assets from OGA and as @saliv says it will meet a lot of requests from users here. We should all get behind that aswell, and i will happily move this jam to the start of June, instead of July to give more time between both, and hopefully Me and withthelove can share our findings/expriances and come up with something that everyone will enjoy! :)
An all OGA asset jam, sounds good guys.
@kuranyem once a year is all I can spare for time. But anyone can do a jam, so if there's someone that wants to do more then go for it! :)
@Kuranyem not the original work no, that will already be available, but anywork that is a deriative or addition to an already existing asset being used in the jam.
lets say i used an 'idle' animation of a monster uploaded here from an author, and used it in my game for the jam, but i then created the 'walk' cycle and 'death cycle' for that monster, i would be required to then upload it here to OGA for others to use (under a license that is determined by the original work).
"I still think that the assets for the jam should be exclusively limited to what exists in OGA"
let me tell you where i stand on this. I am all for that, but the trouble is there is a division amongst users here about the consistancy of assets here and whether there is enough to make a full game that is coherent enough. I beleive there is, but I also know there isn't aswell, so theres two sides to this dilema, one which is not going to be solved or needs to be solved, instead im sitting on the fence with the mind set of openess :).
New commers/current to OGA might not like or find what they are looking for on OGA so the jam is open for them to actually create there own assets should they feel its nesscary, and because of the 6 asset rule, they can either use 6 from OGA to be a valid entry, or they will need to SHARE there assets to OGA, so win win, OGA gets some new assets, and/or another game gets made oga assets.
maybe one day we could actually only have assets from OGA, but at the moment i would say its ok as it is. :)
@Kuranyem MedicineStorm has a point, and I am curious too as to why you havnt uploaded your edits to OGA. Your work is a brilliant example of how the jam can work for the assets here at OGA, so well done for doing those, and i encourage you to upload them officially.
at the moment any deriatives or additions to current OGA artwork used for the jam are asked to share to their work optionally, perhaps it should be a requirement? @Kuranyem that would mean you would have to share your work? how would you feel about being asked to that if that was a rule as a dev partiipating in the jam?
I wouldnt mind, but one thing that springs to mind is i would lose time packaging/uploading assets during the jam, but i could extend to allow time for the uploads to take place.
@withthelove, thanks, I am a bit more on the planet now, I was still in holiday mode last week,:).
I'm not sure as yet, but I don't think it should be based on how many is used, more how well the assets are used, and how those assets intermixed with other assets maybe and play/feature in some ones game. It's hard to tell how others will rate or rate generally. Think the categories will need to play a part in this, so I'm working on those. For now, the art challenge and theme could be dropped yes, but hopefully substituted for something that leaves more OGA assets open for selection and can still encourage thier use and creations. I will post more as I work it out.:)
edir: art challenges I feel are OK as they are.:)
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