My guess is that Pyromantic wants to use CC-By but has enough people who want to use their stuff in something incompatable with that licence that they're putting up CC0 as an option. I've had people pressure me to do that with my free stuff fairly often. Hopefully Pyromantic will come by and clear it up a bit.
According to the FAQs if something has multiple licenses you can pick whichever one works better for your project, but usually when people are posting multiple licenses they're different types like CC-By and MIT at the same time. *shrugs*
@ralph28561: If you turn the interpolation to None or Nearest Neighbor you won't have that problem when resizing it yourself. Make sure to use an art program that supports transparency such as GIMP. Paint won't cut it.
@Capbros: Thanks for the heads up! I'm very flattered and you did a good job!
Sorry Disthron, missed your comment until now. I loved Keen and quite a few Sierra games, but their gameplay and their visuals did not match up at all. Even as a kid the horrible colors bugged me and I wanted to fix it. I've never understood why it was a thing, since it came into use after displays were using so many more colors. It felt like going backwards, but even then the other limited palettes that had already fallen out of use were still better. I stand by my statement, this is the first time I've seen the palette look good. I mean, the Sierra games did a really great job with it, but you can still tell that they were fighting the palette.
My guess is that Pyromantic wants to use CC-By but has enough people who want to use their stuff in something incompatable with that licence that they're putting up CC0 as an option. I've had people pressure me to do that with my free stuff fairly often. Hopefully Pyromantic will come by and clear it up a bit.
According to the FAQs if something has multiple licenses you can pick whichever one works better for your project, but usually when people are posting multiple licenses they're different types like CC-By and MIT at the same time. *shrugs*
That's fantastic!
@ralph28561: If you turn the interpolation to None or Nearest Neighbor you won't have that problem when resizing it yourself. Make sure to use an art program that supports transparency such as GIMP. Paint won't cut it.
@Capbros: Thanks for the heads up! I'm very flattered and you did a good job!
Oh, cool! These poses were needed. *favorites*
CC0? No way. This is a lot of high quality stuff, you deserve credit at the very least.
Ah, thank you. I tried looking up the file extention to figure out what it was and aparently got the wrong information.
There's no art inside the tar.
Sorry Disthron, missed your comment until now. I loved Keen and quite a few Sierra games, but their gameplay and their visuals did not match up at all. Even as a kid the horrible colors bugged me and I wanted to fix it. I've never understood why it was a thing, since it came into use after displays were using so many more colors. It felt like going backwards, but even then the other limited palettes that had already fallen out of use were still better. I stand by my statement, this is the first time I've seen the palette look good. I mean, the Sierra games did a really great job with it, but you can still tell that they were fighting the palette.
Personally, I think the previews are a bit misleading as is, but you could also just credit the art used. That is what CC-By requires.
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