You don't use Illustrator for pixel art. Illustrator is a vector program, it isn't meant to be pixel perfect, the program doesn't even use pixels to process things. It's becoming blurry because the program is attempting to take those vector lines and convert them into anti-aliased pixels. You might get better results if you can figure out how to turn anti aliasing off but I don't even know if that's possible. It will probably be easier to just start over with a raster program like Gimp, Photoshop, Krita, Paint, or pretty much any other program that isn't just for painting or vectors. I recommend that you choose something that supports layers and animation and that you know for a fact you can turn off the anti-aliasing for the tools.
I don't think there'd be any problems with recolors. You're making something based on the idea of another artwork, not using the artwork itself and even then you aren't directly copying anyone's design. The character IPs would be Bart's, not the artists, and I'm sure he'd be happy to see more done with those characters regardless of those sorts of changes.
Speaking of that, I'm making pixel portraits based my own concept of Sara and will possibly be doing my own take on Treavor, Star, Puck and Baldric. Could I have permission to add your artist's designs to my project without adding ZeNeRIA29 as a credit requirement? I would only be using the design, not the actual artwork. I've got my own designs I'm doing but it'd be cool to add ZeNeRIA29's as well.
I'm making a few other character concepts for this project and I'd like to share them with you so that you could have your artist make portraits too if you want. Do you just need me to make clothing for the LPC sprites for it to work? Would it have to be a full sheet or could it be a basic one?
They'd look closer but I don't think it'd be close enough. Having a low or high color count per tile is a rather specific aesthetic, you normally can't blend those together without it looking out of place. This is why I put Jerome's 16x16 tiles on my list of things I think are compatible, they have a lot fewer colors but per tile it's actually about the same number. For added fun, many of those tiles could be recolored multiple ways and still totally work.
I'm curious about what you're seeing that I'm not because they're not a similar style to me. The color count is much higher, there's more detail and texture, and there's a different scale. Some things might be able to work with some recoloring but there'd be some some trial and error involved in finding them. Nothing jumps out at me as useful, but that doesn't mean it's not there.
You're really good at soldily simplistic Buch. I like these quite a bit. I hope someone commissions you to expand them, I want to see more.
It's spam, sorry about that. Deleting now.
You don't use Illustrator for pixel art. Illustrator is a vector program, it isn't meant to be pixel perfect, the program doesn't even use pixels to process things. It's becoming blurry because the program is attempting to take those vector lines and convert them into anti-aliased pixels. You might get better results if you can figure out how to turn anti aliasing off but I don't even know if that's possible. It will probably be easier to just start over with a raster program like Gimp, Photoshop, Krita, Paint, or pretty much any other program that isn't just for painting or vectors. I recommend that you choose something that supports layers and animation and that you know for a fact you can turn off the anti-aliasing for the tools.
I don't think there'd be any problems with recolors. You're making something based on the idea of another artwork, not using the artwork itself and even then you aren't directly copying anyone's design. The character IPs would be Bart's, not the artists, and I'm sure he'd be happy to see more done with those characters regardless of those sorts of changes.
Speaking of that, I'm making pixel portraits based my own concept of Sara and will possibly be doing my own take on Treavor, Star, Puck and Baldric. Could I have permission to add your artist's designs to my project without adding ZeNeRIA29 as a credit requirement? I would only be using the design, not the actual artwork. I've got my own designs I'm doing but it'd be cool to add ZeNeRIA29's as well.
I'm making a few other character concepts for this project and I'd like to share them with you so that you could have your artist make portraits too if you want. Do you just need me to make clothing for the LPC sprites for it to work? Would it have to be a full sheet or could it be a basic one?
Here are the entries that Will was talking about earlier.
http://opengameart.org/users/bart?page=91
http://opengameart.org/users/bart?page=92
Ummm, maybe? I'll have to think about it.
They'd look closer but I don't think it'd be close enough. Having a low or high color count per tile is a rather specific aesthetic, you normally can't blend those together without it looking out of place. This is why I put Jerome's 16x16 tiles on my list of things I think are compatible, they have a lot fewer colors but per tile it's actually about the same number. For added fun, many of those tiles could be recolored multiple ways and still totally work.
I'm curious about what you're seeing that I'm not because they're not a similar style to me. The color count is much higher, there's more detail and texture, and there's a different scale. Some things might be able to work with some recoloring but there'd be some some trial and error involved in finding them. Nothing jumps out at me as useful, but that doesn't mean it's not there.
I don't mind at all, that's why I included the base.
Woah, these are very cool. Thank you for sharing them with us!
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