What kind of art are you looking for, the sprites or the tiles or something else or the whole thing? JosephSeraph has a lot more in the same style, Hyptosis has a bunch of FF-like tiles, some submitted by Zabin, Ansimuz has some really great battle backs and sidescroller things that could be turned into battlebacks. Redshrike has some fantastic monsters. Other than the things Hyptosis have posted, there's not a lot by way of tiles in this style. Usually if I see those they're in personal projects or being sold. You can find all of those ones that I think are great being sold over at itch.io.
Be careful to only put together tiles with the same resolution, I've made some 32x32 tiles that fit what you're looking for but they don't scale properly into an MV tilesize. I've also bought some really lovely pixel tiles made by Momofuri that are 24x24 natively. The SNES era RPGs were generally 16x16.
@Capbros: Swaping the colors around works great. Being able to set things up so that they make sense to me like that is very helpful. The solution for not swapping colors while moving things around was completely intuitive, I had no problems with it. I think the additional support for selecting the color from the preview added a bug. Now when I try to move my mouse above the preview window it won't let me and I get an odd double cursor. The top cursor goes above the preview but seems to not function at all.
Index color support would be severely cool, I started out back when index was the only option and I've been missing the fun tricks you can do with a controlled index pallet for years. Modern stuff just doesn't allow you to do things like paint an image with two of the same color but different indicies. I still won't be able to do anything that displays the fun palette tricks without another programmer, but getting it set up in the first place would make some things possible that aren't right now without a DOS program.
EDIT: The cursor bug went away when I closed and opened the program. I haven't been able to recreate it.
EDIT 2: Managed to recreate the bug, but I'm not certain what causes it. It only shows up after you've loaded an image, it doesn't do it on the preloaded picture. After it's loaded it's fine, but once you interact with it at all like zooming in or swapping a color, that seems to be when it happens.
@Capbros: Ah! I really love this! I'm totally going to be using this a lot, thank you so much! It would be a little easier to use if I could rearrange or load the palette for the beginning image, if it's at all possible. Right now the way it loads in can be confusing to figure out the ramps. I really love how I can load a secondary palette and choose how the colors get remapped, it's very fast and easy to see what I'm doing.
I'm not a programmer at all so the more gui you can make things the better for me. Now that I've had a chance to play with it I see how the multiple color changes work. That's really cool.
I'm fine with needing to load the palette information separately but doing it all at once has less potential for confusion.
@DawnBringer: You did get my message! I had no idea if that email I found was even legit and after I sent it I realized I might have accidentally called you DawnBreaker instead and felt like an idiot. I don't mind waiting, though I may end up finishing the art I wanted it for before you're done. ;) Honestly, the current one is working pretty well, it's an amazing palette. I just would like a little more flexibility in the reds and purples and one more medium brown where the orange currently sits. I could do it myself but I want a legit version with your knack for careful choices working in multiple ramps.
Oh, this thread is very relevant to my interests. Being able to choose a ramp and recolor it with a new carefully choosen ramp would be crazy useful. I would also like for this to do is some sort of batch processing (once the colors are chosen being able to just automatically swap those ramps for multiple files would be amazing). Something that probably wouldn't be easy but would also be useful would if I could export a single image with multiple color change options. For example, a sprite with blond hair exported quickly into sprites with red, brown, black, and gray. I would expect that this would only work and really be useful if you could save and load the origin and export ramp setups for multiple images.
I haven't tested out the program you have so far (not currently on my computer) but I'm excited to. Thanks for this!
(I second the motion to get DawnBringer's palettes a shrine! Also some sort of contact info, I've been trying to contact DB for years about possibly building an extension of the 32 palette for easier use in a large RPG tileset I've been making.)
That's the Looseleaf sprite base, by a japanese artist who goes by the name MACK. Distribution is allowed, even in commercial games, but reselling of the sprites as a resource, even altered, is not. Attribution is also required. Redistribution of non altered sprites is also not allowed. I didn't compare things all that thoroughly, but I'm not seeing anything that isn't possible to make with the generator.
Yes, just give credit. CC-By might also require you to include a file with the license or link to it or something, but I don't know for sure and honestly I don't care if you do or not.
I have some cards. They aren't CC0 and the suit is in the wrong spot, but the border is well inside the edge and I included the PSD file so you could edit the suit position yourself.
What kind of art are you looking for, the sprites or the tiles or something else or the whole thing? JosephSeraph has a lot more in the same style, Hyptosis has a bunch of FF-like tiles, some submitted by Zabin, Ansimuz has some really great battle backs and sidescroller things that could be turned into battlebacks. Redshrike has some fantastic monsters. Other than the things Hyptosis have posted, there's not a lot by way of tiles in this style. Usually if I see those they're in personal projects or being sold. You can find all of those ones that I think are great being sold over at itch.io.
Be careful to only put together tiles with the same resolution, I've made some 32x32 tiles that fit what you're looking for but they don't scale properly into an MV tilesize. I've also bought some really lovely pixel tiles made by Momofuri that are 24x24 natively. The SNES era RPGs were generally 16x16.
@DawnBringer: I would love that!
@Capbros: Swaping the colors around works great. Being able to set things up so that they make sense to me like that is very helpful. The solution for not swapping colors while moving things around was completely intuitive, I had no problems with it. I think the additional support for selecting the color from the preview added a bug. Now when I try to move my mouse above the preview window it won't let me and I get an odd double cursor. The top cursor goes above the preview but seems to not function at all.
Index color support would be severely cool, I started out back when index was the only option and I've been missing the fun tricks you can do with a controlled index pallet for years. Modern stuff just doesn't allow you to do things like paint an image with two of the same color but different indicies. I still won't be able to do anything that displays the fun palette tricks without another programmer, but getting it set up in the first place would make some things possible that aren't right now without a DOS program.
EDIT: The cursor bug went away when I closed and opened the program. I haven't been able to recreate it.
EDIT 2: Managed to recreate the bug, but I'm not certain what causes it. It only shows up after you've loaded an image, it doesn't do it on the preloaded picture. After it's loaded it's fine, but once you interact with it at all like zooming in or swapping a color, that seems to be when it happens.
@Capbros: Ah! I really love this! I'm totally going to be using this a lot, thank you so much! It would be a little easier to use if I could rearrange or load the palette for the beginning image, if it's at all possible. Right now the way it loads in can be confusing to figure out the ramps. I really love how I can load a secondary palette and choose how the colors get remapped, it's very fast and easy to see what I'm doing.
I'm not a programmer at all so the more gui you can make things the better for me. Now that I've had a chance to play with it I see how the multiple color changes work. That's really cool.
I'm fine with needing to load the palette information separately but doing it all at once has less potential for confusion.
@DawnBringer: You did get my message! I had no idea if that email I found was even legit and after I sent it I realized I might have accidentally called you DawnBreaker instead and felt like an idiot. I don't mind waiting, though I may end up finishing the art I wanted it for before you're done. ;) Honestly, the current one is working pretty well, it's an amazing palette. I just would like a little more flexibility in the reds and purples and one more medium brown where the orange currently sits. I could do it myself but I want a legit version with your knack for careful choices working in multiple ramps.
Oh, this thread is very relevant to my interests. Being able to choose a ramp and recolor it with a new carefully choosen ramp would be crazy useful. I would also like for this to do is some sort of batch processing (once the colors are chosen being able to just automatically swap those ramps for multiple files would be amazing). Something that probably wouldn't be easy but would also be useful would if I could export a single image with multiple color change options. For example, a sprite with blond hair exported quickly into sprites with red, brown, black, and gray. I would expect that this would only work and really be useful if you could save and load the origin and export ramp setups for multiple images.
I haven't tested out the program you have so far (not currently on my computer) but I'm excited to. Thanks for this!
(I second the motion to get DawnBringer's palettes a shrine! Also some sort of contact info, I've been trying to contact DB for years about possibly building an extension of the 32 palette for easier use in a large RPG tileset I've been making.)
That's the Looseleaf sprite base, by a japanese artist who goes by the name MACK. Distribution is allowed, even in commercial games, but reselling of the sprites as a resource, even altered, is not. Attribution is also required. Redistribution of non altered sprites is also not allowed. I didn't compare things all that thoroughly, but I'm not seeing anything that isn't possible to make with the generator.
http://www.geocities.jp/kurororo4/looseleaf/
I'm sorry to say this, but it looks like you got ripped off.
Yes, just give credit. CC-By might also require you to include a file with the license or link to it or something, but I don't know for sure and honestly I don't care if you do or not.
Woah. This is so much like RPG Maker 2000 and 2003's doors that I had to double check that they weren't.
I have some cards. They aren't CC0 and the suit is in the wrong spot, but the border is well inside the edge and I included the PSD file so you could edit the suit position yourself.
http://opengameart.org/content/playing-cards
Yep, you can use this in commercial games.
Yes, it can be used in commercial games.
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