I'm not interested in GPL since there doesn't seem to be an atribution requirement, but I'm fine with OGA-BY. Is there a specific reason you need a GPL license?
Animuz has a few backgrounds that could possibly work. It's hard to find large pieces with a low color count though. Maybe it could be one of the weekly challenges and we could get some new stuff that fits.
Yep, that's the same bug. It's not too annoying but I thought you might want to know. The first time I encountered it clicking away and back didn't help, maybe I'd been running it broken longer or did something to complicate the error. I'll let you know if I figure it out.
Oh, didn't know that about Grafx2. I'm just going to have to eventually collect all the pixel programs aren't I? Thanks for the heads up.
My problem with the zoom is that there doesn't seem to be a way to move what's showing in the zoom window and zooming in always zooms the exact same spot. Because of that if there's something I want to color pick from on the bottom right corner of a larger image, I won't be able to. My guess is that this is Surt's problem as well.
As long as you get the sprite to match the tiles at the default resolution for both then it doesn't actually matter if it was made to match tiles of a different size. You just need to resize it the same way as the tiles. MV doesn't actually care how big the frames are on the sprites, the only thing it'll effect is collisions. This is especially useful for monster sprites since you don't have as much problems with them being the wrong scale. A giant spider is just a giant spider, having one bigger than your human is just intimidating, not wrong. I'm not trying to advocate using sprites that are scaled differently from the tiles, no thanks. I like all my pixel sizes to match with no artifacts.
I wouldn't discount it outright. Nearly all bases are pixel art and there are a lot of people who prefer tall bases. There are also some tiles that are pixel art. Crazy Leen has a whole bunch, and there are some originals in the XP section that wouldn't require owning XP to use. You can use XP sprites in MV, you just need to remove the duplicate column from one end or the other. Plus if you ask nicely the people who hang out in Resource Requests would be able to help you find things.
If you phrase your search for sprites like that you're going to end up with Sprites that fit in a 16x16 square. 16x24 or 16x32 should be good, or you can ask people for tall sprites that match 16x16 tiles.
Sprites aren't my thing so I wish you good luck from here.
You're welcome, glad I could help a little. Don't worry too much about your English ability with me, I've gotten used to the quirks of talking to someone who has English as a second or third or fourth language. I hope I'm not too confusing.
I suggest deciding on a tile size first, then looking into sprites that suit the size. There's just a lot more artwork that will be made up of tiles and it's a lot easier to find sprites that fit tiles than it is to find tiles after you've decided on sprites. Once you've decided it'll also be easier for other people to help you find things, since they won't be wasting time trying to give you suggestions that don't match. I think it'd be easist to find the right kind of tiles in 16x16 but you should go with the tiles that you like best. I wouldn't recommend it but even 32x32 tiles can be made to work in MV with the right plugins. The official RPG Maker forums also has a lot of resources and places to help you figure out how to get those resources to work in MV. If you decide to go with 16x16 tiles you'll need to resize them by 300% to get them working in MV. You'll want to do the same thing with all the other pixel assets you add in to the project so that you're not mixing pixel sizes.
Impressed again! I like how these have their own style and aren't trying to be too much like pokémon.
Oooooh. I like these, very good.
I'm not interested in GPL since there doesn't seem to be an atribution requirement, but I'm fine with OGA-BY. Is there a specific reason you need a GPL license?
Fantastic! I'm excited to try out the game!
Animuz has a few backgrounds that could possibly work. It's hard to find large pieces with a low color count though. Maybe it could be one of the weekly challenges and we could get some new stuff that fits.
Oh! Yep, I totally missed that. I have the sliders. The spacebar thing works too.
Yep, that's the same bug. It's not too annoying but I thought you might want to know. The first time I encountered it clicking away and back didn't help, maybe I'd been running it broken longer or did something to complicate the error. I'll let you know if I figure it out.
Oh, didn't know that about Grafx2. I'm just going to have to eventually collect all the pixel programs aren't I? Thanks for the heads up.
My problem with the zoom is that there doesn't seem to be a way to move what's showing in the zoom window and zooming in always zooms the exact same spot. Because of that if there's something I want to color pick from on the bottom right corner of a larger image, I won't be able to. My guess is that this is Surt's problem as well.
As long as you get the sprite to match the tiles at the default resolution for both then it doesn't actually matter if it was made to match tiles of a different size. You just need to resize it the same way as the tiles. MV doesn't actually care how big the frames are on the sprites, the only thing it'll effect is collisions. This is especially useful for monster sprites since you don't have as much problems with them being the wrong scale. A giant spider is just a giant spider, having one bigger than your human is just intimidating, not wrong. I'm not trying to advocate using sprites that are scaled differently from the tiles, no thanks. I like all my pixel sizes to match with no artifacts.
I wouldn't discount it outright. Nearly all bases are pixel art and there are a lot of people who prefer tall bases. There are also some tiles that are pixel art. Crazy Leen has a whole bunch, and there are some originals in the XP section that wouldn't require owning XP to use. You can use XP sprites in MV, you just need to remove the duplicate column from one end or the other. Plus if you ask nicely the people who hang out in Resource Requests would be able to help you find things.
If you phrase your search for sprites like that you're going to end up with Sprites that fit in a 16x16 square. 16x24 or 16x32 should be good, or you can ask people for tall sprites that match 16x16 tiles.
Sprites aren't my thing so I wish you good luck from here.
You're welcome, glad I could help a little. Don't worry too much about your English ability with me, I've gotten used to the quirks of talking to someone who has English as a second or third or fourth language. I hope I'm not too confusing.
I suggest deciding on a tile size first, then looking into sprites that suit the size. There's just a lot more artwork that will be made up of tiles and it's a lot easier to find sprites that fit tiles than it is to find tiles after you've decided on sprites. Once you've decided it'll also be easier for other people to help you find things, since they won't be wasting time trying to give you suggestions that don't match. I think it'd be easist to find the right kind of tiles in 16x16 but you should go with the tiles that you like best. I wouldn't recommend it but even 32x32 tiles can be made to work in MV with the right plugins. The official RPG Maker forums also has a lot of resources and places to help you figure out how to get those resources to work in MV. If you decide to go with 16x16 tiles you'll need to resize them by 300% to get them working in MV. You'll want to do the same thing with all the other pixel assets you add in to the project so that you're not mixing pixel sizes.
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