I just barely reported that user for one of the other packs they're selling. -_-; If you go to the bottom of the page on itch.io there's a link to report them, even if you're not the creator. I think it would be more effective if you did that rather than me reporting the same person again, and you won't have to wait for the creator to see your message.
CC0 means you can use it pretty much any way you want. So yes. If you're confused about the licensing rules around here, the FAQ explains them, link at the top of the page.
Ah, I think these might have started as vector images. I'll try to look for the files, if you're lucky you might be saved some work. My health is poor though, and the files aren't on the computer I use so I don't know when I'll get to it.
@William The laptop I'm using is very outdated, and I think most people consider my resolution to be so old that being unsupported is normal. The main problem I have is that things aren't fitting vertically, at least not unless I'm full screen. The main problem with this is that I can't scroll upwards enough to get to the load image icon unless I'm at fullscreen or hit F11. BTW, after I opened the image, it kicked me out of fullscreen mode. I like the process used to pick which colors to remap to, it does a really good job. For many palettes I wouldn't need to do any editing at all, even when swapping to something with far fewer colors. I ran into the question mark error again, but I don't know what causes it yet. Maybe the file name was too long.
@withthelove Thanks! I don't mind a more involved process for something I won't use often, so I think it's a good solution.
@Baŝto Ah, I totally forgot about the 3 color sprite limit. I keep thinking that 4 is fine, since you can use 4 in the background. I'm old enough to remember making pixel art back when everything was indexed, you'd think I wouldn't forget something like that. I think you should try seeing how it looks when you remove the shadows, because then you can use the darkest shade for more than just outlines. It should free up a few more options on the sprites.
@Baŝto I know what you're talking about! It was a really common thing to be able to do in art programs back when everything was low colors. I remember using palette swapping to create animations as a kid. Mostly waterfalls. You can assign two spots with the same color in GIMP once the image is indexed, and I've been meaning to play with it a bit, but haven't gotten around to it yet. That really would be a great way to do a sprite recolor.
@William I'll check it out when I'm back on my computer. Currently on my phone, which isn't exactly useful for testing.
@Laborious Rex The knob is fun, but fine control is difficult with the mouse. Useage tips would be great, especially for key commands.
@Everyone Although batch processing won't be used often, for the people who would use it, it'd be a big deal. I think it's okay to keep it until last, but I don't think it should be thrown out entirely. It'd only be about once or twice, but I think I would use it.
I love that you guys are helping each other do better, it's awesome. These different programs are getting me excited to work on my art again, so I can take advantage of these and play with them properly.
@Withthelove An updated version? How wonderful! I was convinced that the last version was going to be the end of it since it's been a while. I'm really looking forward to the ability to map differently for different sections, that would make things a lot easier on me when trying to convert a tile set. I was expecting having to cut it up myself then stitch it back together when I was done, but it's a lot of work that I was avoiding.
Here's a few I found.
https://kingpx.itch.io/pixel-backgrounds
https://www.deviantart.com/princess-phoenix/art/Woodland-Wall-Background-814980517
https://www.deviantart.com/princess-phoenix/art/A-Beach-Background-812487302
https://www.deviantart.com/princess-phoenix/art/Pier-or-Edge-of-Water-Background-814191828'
https://kingpx.itch.io/rpg-knights
https://opengameart.org/content/four-characters-my-lpc-entries
https://opengameart.org/content/lpc-helmets
https://opengameart.org/content/lpc-roman-armor
https://opengameart.org/content/lpc-medieval-fantasy-character-sprites
I really like this! I especially like the animations for the spinning wheel.
This is so nice! Not only full of details, but it's clear what those details are. I like it very much.
I just barely reported that user for one of the other packs they're selling. -_-; If you go to the bottom of the page on itch.io there's a link to report them, even if you're not the creator. I think it would be more effective if you did that rather than me reporting the same person again, and you won't have to wait for the creator to see your message.
CC0 means you can use it pretty much any way you want. So yes. If you're confused about the licensing rules around here, the FAQ explains them, link at the top of the page.
Ah, I think these might have started as vector images. I'll try to look for the files, if you're lucky you might be saved some work. My health is poor though, and the files aren't on the computer I use so I don't know when I'll get to it.
@William The laptop I'm using is very outdated, and I think most people consider my resolution to be so old that being unsupported is normal. The main problem I have is that things aren't fitting vertically, at least not unless I'm full screen. The main problem with this is that I can't scroll upwards enough to get to the load image icon unless I'm at fullscreen or hit F11. BTW, after I opened the image, it kicked me out of fullscreen mode. I like the process used to pick which colors to remap to, it does a really good job. For many palettes I wouldn't need to do any editing at all, even when swapping to something with far fewer colors. I ran into the question mark error again, but I don't know what causes it yet. Maybe the file name was too long.
@withthelove Thanks! I don't mind a more involved process for something I won't use often, so I think it's a good solution.
@Baŝto Ah, I totally forgot about the 3 color sprite limit. I keep thinking that 4 is fine, since you can use 4 in the background. I'm old enough to remember making pixel art back when everything was indexed, you'd think I wouldn't forget something like that. I think you should try seeing how it looks when you remove the shadows, because then you can use the darkest shade for more than just outlines. It should free up a few more options on the sprites.
Oh wow, they do! Probably because the original color count was so low. Maybe they'll show up in a GB Studio game.
@Baŝto I know what you're talking about! It was a really common thing to be able to do in art programs back when everything was low colors. I remember using palette swapping to create animations as a kid. Mostly waterfalls. You can assign two spots with the same color in GIMP once the image is indexed, and I've been meaning to play with it a bit, but haven't gotten around to it yet. That really would be a great way to do a sprite recolor.
@William I'll check it out when I'm back on my computer. Currently on my phone, which isn't exactly useful for testing.
@Laborious Rex The knob is fun, but fine control is difficult with the mouse. Useage tips would be great, especially for key commands.
@Everyone Although batch processing won't be used often, for the people who would use it, it'd be a big deal. I think it's okay to keep it until last, but I don't think it should be thrown out entirely. It'd only be about once or twice, but I think I would use it.
I love that you guys are helping each other do better, it's awesome. These different programs are getting me excited to work on my art again, so I can take advantage of these and play with them properly.
@Withthelove An updated version? How wonderful! I was convinced that the last version was going to be the end of it since it's been a while. I'm really looking forward to the ability to map differently for different sections, that would make things a lot easier on me when trying to convert a tile set. I was expecting having to cut it up myself then stitch it back together when I was done, but it's a lot of work that I was avoiding.
Pages