I've started to make a dialog to select items for the shelf. You click an empty box on the shelf, the dialog appears and then you can select an item for the box. You can filter items by class or material.
The item list on the right is the older code. There I decided for bright text on dark background. The left side is new. I didn't spend much thought about it, and the default for the controls is black text, so that's why the text is black there.
Now, the question is, which side to adapt - should I go for bright text on dark background, which is found often in games, or black text on white background, which is often advised by UI design guides?
Edit:
Added a slightly improved version. White text, dark background, list with alternating bright and dark entry backgrounds. I think this should be usable. At some point the scrolbar and the checkboxes will need more game-type artwork.
"oh, can i use your game design to create my own game?"
Yes, why not :) It might be interesting to see the two projects evolve, similar yet different.
I think I'll keep the shop in this project a one-stop-adventuer-shop, which provides everything that an adventurer needs. Maybe even such small cannons on wheels that you can lug behind you. Well, if I find suitable artwork :P
Contracts with craftsmen I have planned, but I'm unsure about quite a lot of details, also about the interface design in the game for them.
Well, the problem only exists because I started with about zero knowledge about Blender, and each time I render a model, I seem to learn new things, so the new results are different from the old ones. I wanted to learn Blender since a while anyways, because the tool that I use in the past years is a raytracer that mostly works on mathmatical object descriptions and not polygon meshes (although it can do those too), and it's pretty incompatible to the toolchains used in game development these days, while Blender fits there much better. It won't be a big problem to render all the models once more with consistent settings but I'll wait with that till quite late in the project, at the moment many things are only placeholders and likely to change.
Technically the shop view is 2D. Four layers, shop background, shopkeeper, counter and customers. It's all just bitmaps, I don't use any 3D technology inside this project. I want to keep this as simple as I can.
I have problems to get a consistent lighting with the different models, though. Blender is still quite new to me, and the settings are confusing. Most likely I must redo all the customers at some point, when I am better at Blender and make them all with the same light settings.
I can't find any definite clarification of that in the sites FAQ and also no forum topics. I'm not sure where I got the "choose one that fits" from. I guess I'll change all the entries to CC-By then ...
Slowly the shop becomes a shop ...
I've started to make a dialog to select items for the shelf. You click an empty box on the shelf, the dialog appears and then you can select an item for the box. You can filter items by class or material.
The item list on the right is the older code. There I decided for bright text on dark background. The left side is new. I didn't spend much thought about it, and the default for the controls is black text, so that's why the text is black there.
Now, the question is, which side to adapt - should I go for bright text on dark background, which is found often in games, or black text on white background, which is often advised by UI design guides?
Edit:
Added a slightly improved version. White text, dark background, list with alternating bright and dark entry backgrounds. I think this should be usable. At some point the scrolbar and the checkboxes will need more game-type artwork.
Nice! A while I pondered to make a texture generator myself, but I was too lazy to actually do something. So this comes in very handy :)
@Raymnond Eternal: Just had time to watch the video. That is very nicely made, and inspiring. Thanks for the link :)
"oh, can i use your game design to create my own game?"
Yes, why not :) It might be interesting to see the two projects evolve, similar yet different.
I think I'll keep the shop in this project a one-stop-adventuer-shop, which provides everything that an adventurer needs. Maybe even such small cannons on wheels that you can lug behind you. Well, if I find suitable artwork :P
Contracts with craftsmen I have planned, but I'm unsure about quite a lot of details, also about the interface design in the game for them.
Well, the problem only exists because I started with about zero knowledge about Blender, and each time I render a model, I seem to learn new things, so the new results are different from the old ones. I wanted to learn Blender since a while anyways, because the tool that I use in the past years is a raytracer that mostly works on mathmatical object descriptions and not polygon meshes (although it can do those too), and it's pretty incompatible to the toolchains used in game development these days, while Blender fits there much better. It won't be a big problem to render all the models once more with consistent settings but I'll wait with that till quite late in the project, at the moment many things are only placeholders and likely to change.
Technically the shop view is 2D. Four layers, shop background, shopkeeper, counter and customers. It's all just bitmaps, I don't use any 3D technology inside this project. I want to keep this as simple as I can.
A new customer, the mudeater from CDmir, has joined the games world.
http://opengameart.org/content/mudeater-animated
I have problems to get a consistent lighting with the different models, though. Blender is still quite new to me, and the settings are confusing. Most likely I must redo all the customers at some point, when I am better at Blender and make them all with the same light settings.
Totally amazing!
Thanks :)
Thanks for the clarification. I've already changed a number of submissions to CC-By only, will change them back to allow GPL and OGA-By as well.
I can't find any definite clarification of that in the sites FAQ and also no forum topics. I'm not sure where I got the "choose one that fits" from. I guess I'll change all the entries to CC-By then ...
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