Skip to main content

User login

What is OpenID?
  • Log in using OpenID
  • Cancel OpenID login
  • Create new account
  • Request new password
Register
  • Home
  • Browse
    • 2D Art
    • 3D Art
    • Concept Art
    • Textures
    • Music
    • Sound Effects
    • Documents
    • Featured Tutorials
  • Submit Art
  • Collect
    • My Collections
    • Art Collections
  • Forums
  • FAQ
  • Leaderboards
    • All Time
      • Total Points
      • Comments
      • Favorites (All)
      • Favorites (2D)
      • Favorites (3D)
      • Favorites (Concept Art)
      • Favorites (Music)
      • Favorites (Sound)
      • Favorites (Textures)
    • Weekly
      • Total Points
      • Comments
      • Favorites (All)
      • Favorites (2D)
      • Favorites (3D)
      • Favorites (Concept Art)
      • Favorites (Music)
      • Favorites (Sound)
      • Favorites (Textures)
  • ❤ Donate

Primary tabs

  • View
  • Collections
  • Comments(active tab)
  • Followers
  • Friends
  • Favorites
Thanks :) I hope they will
Wednesday, March 1, 2017 - 05:41

Thanks :) I hope they will useful for the one or other project.

Thanks! I hope they will be
Thursday, February 23, 2017 - 04:56

Thanks! I hope they will be useful for the one or other project.

I've added a version with a
Sunday, February 12, 2017 - 03:46

I've added a version with a keystone.

You must slay the monsers
Thursday, February 9, 2017 - 03:06

You must slay the monsers before they visit the pub, not when they come back. Even if it's harder to slay them while they are still sober, it really pays off :P

Thanks. I'm also quite happy
Wednesday, February 8, 2017 - 05:40

Thanks. I'm also quite happy how this turned out. But cleaning all the pipes after using the still must be quite the horror.

Nice work. To make it perfect
Monday, February 6, 2017 - 02:36

Nice work. To make it perfect, switch the texture on the table and bench legs, so that the wood fibers run up-down. The way it's made now, thge legs will break easily ;)

Thanks, makes me happy to
Thursday, January 26, 2017 - 03:05

Thanks, makes me happy to hear :)

Makes me happy to hear. Thank
Wednesday, January 18, 2017 - 05:01

Makes me happy to hear. Thank you :)

I think I'll go with "cp" for
Wednesday, June 29, 2016 - 04:08

I think I'll go with "cp" for the currency. That is short and abstract enough not to spawn any arguments.

So, finally one can place items on the shelf. But before I configure all the item boxes, I should work on a shop background that is final in so far, that the box sizes and locations don't change anymore. It's quit tedious to write down the coordinates of all the boxes ...

The item data comes from an
Tuesday, June 28, 2016 - 04:10

The item data comes from an older RPG project of mine, so many of the attributes like material or item class are just there.

But you are right, they are quite irrelevant to the shopkeeper. And unless one has hundreds of items in storage, filtrering the list won't be neded (and even then, filtering with so many aspects isn't fun).

And - duh - indeed, the most important thing, the price tag was missing. So I've redesigned the dialog.

Two thoughts

1) I feel uncertain how to price magic items - such with elemental resistences, or bonuses to player attributes. This calculation is important for the customer "AI", how much they will pay for magically enhanced items.

2) "copper" seems to be a stupid label for price tags. The currency needs a name. Now the question is, what sort of name should it be? A variant of an old real world currency name, or something totally fictional?

 

 

Pages

  • « first
  • ‹ previous
  • 1
  • 2
  • 3
  • 4
  • 5
  • 6
  • 7
  • 8
  • 9
  • …
  • next ›
  • last »