I guess, the only way to reduce the poly count is to use less round shapes. The stands probably could be made from 3-sided prisms without loosing too much quality. The drums will look a bit jaggy, but in the old times, cars in 3D games had 8-sided wheels ...
Thanks. Some day, I think I'll make some more sparse ones, too, these are quite dense bushes. Also a sort of flowering reet, that has the same basic structure.
Thanks! These turned out to be quite tricky to make. I believe this was my 6th attempt over the course of several years, but now I'm happy to have some presentable results :)
I guess, the only way to reduce the poly count is to use less round shapes. The stands probably could be made from 3-sided prisms without loosing too much quality. The drums will look a bit jaggy, but in the old times, cars in 3D games had 8-sided wheels ...
Very useful, thank you!
Thanks! I hope it will be useful, at least inspirational :)
Thanks. Some day, I think I'll make some more sparse ones, too, these are quite dense bushes. Also a sort of flowering reet, that has the same basic structure.
Plenty enough for a big garden :D
Thanks :)
I'm using PovRay, http://www.povray.org/
Thanks! These turned out to be quite tricky to make. I believe this was my 6th attempt over the course of several years, but now I'm happy to have some presentable results :)
Thanks for the hints! I'll edit the tags of some of my owrks to follow these guidelines more closely.
Thanks! It took a while to get them right, but now I'm quite pleased with them too. Particularly the third generation of them.
Maybe some of these can fill the gaps? http://opengameart.org/content/flowering-cacti
(Makes me happy to hear, thanks :) )
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