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Thanks, I'll try to make up a
Friday, April 25, 2014 - 01:44

Thanks, I'll try to make up a new name. I'm also not very happy about "Eternel". While it sounded good in my mothers tongue I noticed the close resemblance to "eternal" in English too late.

Qwak. Not doing such a mass
Thursday, April 24, 2014 - 14:31

Qwak. Not doing such a mass addition of items like the gems anytime soon again. So much text and numbers to enter. And I haven't even coded the effects yet, just have the gems as items in the game now.

Color         Name            Weapon     Armor      Helm/Shield  Ring/Amulet

Red           Blood Stone    +Fire        +Str        -Fire           +Str
Purple        Eternel          +Cold        +Wis       -Cold          +Wis
Cyan         Clairvorite      +Elec        +Int        -Elec           +Int
Green        Dragonshine   +Acid        -Acid      -Acid           -Acid
Chartreuse Inortyst         +Hitting     +Dex       +Blocking     +Dex
Orange      Wrathonite     +Damage   +Defense  +Defense    +Faster cast
White        Heaven's Tear +Mana Leech                            +Mana Leech
Dark          Hell Shard      +Life Leech                               +Life Leech

 

I wonder if belts should get a socket, too. Maybe the large belts should, in real such beöts often had impressive buckles.

 

Hi Shirish,
Wednesday, April 23, 2014 - 15:01

Hi Shirish,

I've now supplied a build.xml file to build the project with apache Ant. It's been done in a hurry, but it worked for me. I hope it will work for you too.

These steps should compile the project:

1) Check out the svn trunk -> you should get a "src" and "lib" folder, as well as an "build.xml" file (this is new)

2) You need apache Ant to interpret the build.xml file - install it, if you don't have apache Ant yet ( http://ant.apache.org/bindownload.cgi ) Ant is a tool for Java a bit similar to make for C/C++

3) Get the latest LWJGL distribution ( http://lwjgl.org/ )

4) From the LWJGL distribution, copy the "lwjgl.jar" and "lwjgl_util.jar" into the "lib" folder which was created in step 1.

5) Open a new command window.

6) Change into the directory where the "src" and "lib" folders from step 1 reside

7) Invoke ant ( e.g. <path to your ant installation>/bin/ant )

8) Ant should create a new JewelHunt.jar for you

9) Get the latest Jewelhunt distribution ( http://sourceforge.net/projects/jewelhunt/files/r012/ )

10) Unpack it, and replace the JewelHunt.jar with your self-compiled JewelHunt.jar

11) Done :)

 

The story of the gems.
Wednesday, April 23, 2014 - 05:24

The story of the gems.

 

  1. I've always been a fan of the Diablo II item modifcation system with gems, jewels and runes.
  2. 5 Minutes: I want that too in my project! Let's add gems. Yeah, that'll be great!
  3. 5 hours later: Gems done. WTF is it so hard to make good gem images?
  4. 6 hours later: Imported 54 gem images. Urgh.
  5. ... future: Configure 54 gem graphics. I don't want to!
  6. ... far future: Write 54 item gem item entries. Argghhhh, the bore!!!

 

*sigh*

 

Indeed, thanks a lot :)
Wednesday, April 23, 2014 - 02:27

Indeed, thanks a lot :)

 

I've started to set up a matrix and assign effects and stats to the gems. It's almost complete, and for sure good enough to start with.

 

Thanks again for the names!

Well, "Windows", "Doors" and
Tuesday, April 22, 2014 - 13:15

Well, "Windows", "Doors" and "Explorer" are all trademarked. I wouldn't be surprised if a company tries the same with candy. But I agree, such words should not be tardemarked at all, they are no names.

@Bart: Thanks, I think I'll use that!

Maybe the forwards don't work
Tuesday, April 22, 2014 - 02:29

Maybe the forwards don't work anymore. I've ben getting some spam through that, so I won't be too unhappy about it.

This should work in any case hansjoerg.malthaner@gmx.de

I might be back to the project soon, I've been busy with other things in the past weeks.

You can reach me through the
Monday, April 14, 2014 - 02:32

You can reach me through the sourceforge mail fowarder h_malthaner@sourceforge.net

I'm reading mails rather infrequently though. On weekdays this forum is a better way to reach me.

 

I haven't written a document
Monday, April 7, 2014 - 13:25

I haven't written a document yet. But it should be simple. If you check out the svn, you'll find s rc and a lib folder in the trunk. Just tell your ide to use the sources from src, and the jar files from lib, and it should compile.

To run it, you need the LWJGL libraries, which you can get from the releases, or directly from  http://lwjgl.org/

To run the project from insdie your IDE, you need to add the JRE argument -Djava.library.path=lwjgl-2.9.1/native/windows matching to your OS. Good luck :)

"They do require a bit of
Wednesday, March 26, 2014 - 13:57

"They do require a bit of work, as stated, I do apologize for that"

No need to apologize. This is a very useful collection, and usually any art must be adjusted when included into a project. There were times when I wished to have such a collection.

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