Thanks, I'll try to make up a new name. I'm also not very happy about "Eternel". While it sounded good in my mothers tongue I noticed the close resemblance to "eternal" in English too late.
Qwak. Not doing such a mass addition of items like the gems anytime soon again. So much text and numbers to enter. And I haven't even coded the effects yet, just have the gems as items in the game now.
I've now supplied a build.xml file to build the project with apache Ant. It's been done in a hurry, but it worked for me. I hope it will work for you too.
These steps should compile the project:
1) Check out the svn trunk -> you should get a "src" and "lib" folder, as well as an "build.xml" file (this is new)
2) You need apache Ant to interpret the build.xml file - install it, if you don't have apache Ant yet ( http://ant.apache.org/bindownload.cgi ) Ant is a tool for Java a bit similar to make for C/C++
Well, "Windows", "Doors" and "Explorer" are all trademarked. I wouldn't be surprised if a company tries the same with candy. But I agree, such words should not be tardemarked at all, they are no names.
I haven't written a document yet. But it should be simple. If you check out the svn, you'll find s rc and a lib folder in the trunk. Just tell your ide to use the sources from src, and the jar files from lib, and it should compile.
To run it, you need the LWJGL libraries, which you can get from the releases, or directly from http://lwjgl.org/
To run the project from insdie your IDE, you need to add the JRE argument -Djava.library.path=lwjgl-2.9.1/native/windows matching to your OS. Good luck :)
"They do require a bit of work, as stated, I do apologize for that"
No need to apologize. This is a very useful collection, and usually any art must be adjusted when included into a project. There were times when I wished to have such a collection.
Thanks, I'll try to make up a new name. I'm also not very happy about "Eternel". While it sounded good in my mothers tongue I noticed the close resemblance to "eternal" in English too late.
Qwak. Not doing such a mass addition of items like the gems anytime soon again. So much text and numbers to enter. And I haven't even coded the effects yet, just have the gems as items in the game now.
I wonder if belts should get a socket, too. Maybe the large belts should, in real such beöts often had impressive buckles.
Hi Shirish,
I've now supplied a build.xml file to build the project with apache Ant. It's been done in a hurry, but it worked for me. I hope it will work for you too.
These steps should compile the project:
1) Check out the svn trunk -> you should get a "src" and "lib" folder, as well as an "build.xml" file (this is new)
2) You need apache Ant to interpret the build.xml file - install it, if you don't have apache Ant yet ( http://ant.apache.org/bindownload.cgi ) Ant is a tool for Java a bit similar to make for C/C++
3) Get the latest LWJGL distribution ( http://lwjgl.org/ )
4) From the LWJGL distribution, copy the "lwjgl.jar" and "lwjgl_util.jar" into the "lib" folder which was created in step 1.
5) Open a new command window.
6) Change into the directory where the "src" and "lib" folders from step 1 reside
7) Invoke ant ( e.g. <path to your ant installation>/bin/ant )
8) Ant should create a new JewelHunt.jar for you
9) Get the latest Jewelhunt distribution ( http://sourceforge.net/projects/jewelhunt/files/r012/ )
10) Unpack it, and replace the JewelHunt.jar with your self-compiled JewelHunt.jar
11) Done :)
The story of the gems.
*sigh*
Indeed, thanks a lot :)
I've started to set up a matrix and assign effects and stats to the gems. It's almost complete, and for sure good enough to start with.
Thanks again for the names!
Well, "Windows", "Doors" and "Explorer" are all trademarked. I wouldn't be surprised if a company tries the same with candy. But I agree, such words should not be tardemarked at all, they are no names.
@Bart: Thanks, I think I'll use that!
Maybe the forwards don't work anymore. I've ben getting some spam through that, so I won't be too unhappy about it.
This should work in any case hansjoerg.malthaner@gmx.de
I might be back to the project soon, I've been busy with other things in the past weeks.
You can reach me through the sourceforge mail fowarder h_malthaner@sourceforge.net
I'm reading mails rather infrequently though. On weekdays this forum is a better way to reach me.
I haven't written a document yet. But it should be simple. If you check out the svn, you'll find s rc and a lib folder in the trunk. Just tell your ide to use the sources from src, and the jar files from lib, and it should compile.
To run it, you need the LWJGL libraries, which you can get from the releases, or directly from http://lwjgl.org/
To run the project from insdie your IDE, you need to add the JRE argument -Djava.library.path=lwjgl-2.9.1/native/windows matching to your OS. Good luck :)
"They do require a bit of work, as stated, I do apologize for that"
No need to apologize. This is a very useful collection, and usually any art must be adjusted when included into a project. There were times when I wished to have such a collection.
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