Awesome! Looks great and I love the idea that the mirror appears, the player steps through it and then it cracks and crumbles to dust!
Wednesday, May 3, 2017 - 10:10
Playing on the different societal norms between the two time periods is definitely an interesting direction. My only concern would be that it strips some of the agency out of the characters but I'm sure you could write it in such a way that it hits both points, ie the characters in the two timelines make different decisions, those decisions are in part driven by different societal norms around them.
You're right about Doom, he definitely deserves his own movie! :)
Wednesday, May 3, 2017 - 05:28
I guess I was asking how it fits into the character archs and dynamics. The existence of two timelines, one where the FF succeed and one where they fail immediately begs the question why? What's different between the two time lines? If the only difference is that Reed magically succeeds in one and fails in the other, well, that seems like a) a wasted opportunity for some good character driven storytelling and b) alot to ask audiences to sit through just the further the plot.
To me the obivous path would be for the group's squabling and petty differences to get the better them in 1968 (perhaps a fight with Ben is what triggers Johnny's rash behavior) whereas in the modern era they find a way to pull together due to some specific 'putting the good of the team ahead of myself' decisions on the part of the characters. This would explain to the audience why one team succeeded and the other failed and re-enforce the family dynamic that's at the core of the FF.
Well just my two cents ;)
My only other thought would be that you find a way to work Doom in there. Perhaps as a background thread that comes together at the end to setup the next picture.
Tuesday, May 2, 2017 - 17:58
Interesting, but what's the significance of the 1968 timeline?
I mean specifically, why is modern Reed able to suceed where 1968 Reed fails?
Is there a character or group dynamic difference explains it?
Just to add to dannorder's list, HP Lovecraft's stuff (Cthulhu et al) is all public domain also. Well, at least according to everyone but Chaosium.
I know this is a dumb question, but are we supposed to wait until the week of the challenge to do the actual work, or is that just the week for submitting entries? My free time is pretty variable so it'd be nice to work on an entry whenever I could between the time it's announced and the final deadline, but I don't want to cheat if the doing it all in a week is supposed to be part of the challenge.
Thursday, April 13, 2017 - 14:39
Hey I notice that I am now automatically re-directed the SSL version of the site now even if I try to go directly to http://www.opengameart.org
And Google Chrome is now accepting the site's cert!
So it looks like:
Cert has been fixed
ALL traffic now run through the SSL version of the site
Meaning everything's sercured, encrypted, etc.
YAY! Bravo to whomever had a hand in making this happen! :)
Monday, April 10, 2017 - 11:23
Hey check it out! You made PC World's list of Top 12 Itch.io games!
Just want to second Boom Shaka's recommendation to use OGA's 'Collection' feature for this.
Just create a new collection and add the works to the collection as you download them.
When you're ready, simply view the collection in OGA by going to 'My Collections' and clicking on your collection. Then scroll to the bottom of the page and click 'Download Credits File'
I'd also like to add that according the license text itself, 'appropriate credit' for CC-BY and CC-BY-SA works includes providing the title of the work, the name of the creator and attribution parties, a copyright notice, a license notice, a disclaimer notice, and a link to the material. Note that this is beyond what most folks ask for in the 'credit attribution' box here on OGA, but it is technically the minimum needed to satisfy the license. Anything in the 'credit attribution' box should be taken as just additional (and optional) requirements.
Additonally, under CC-BY and CC-BY-SA, if you have made any changes to a work, you need to say so. You don't have to say much about your changes, just indicate that the work has been altered in some way.
Finally, I'll take the bait and ask what on earth you are working on that it's going to use 500+ different art works in it?
I don't know if it's intentional, but this has a really nice, slightly aged metal texture to it! I love it!
Awesome! Looks great and I love the idea that the mirror appears, the player steps through it and then it cracks and crumbles to dust!
Playing on the different societal norms between the two time periods is definitely an interesting direction. My only concern would be that it strips some of the agency out of the characters but I'm sure you could write it in such a way that it hits both points, ie the characters in the two timelines make different decisions, those decisions are in part driven by different societal norms around them.
You're right about Doom, he definitely deserves his own movie! :)
I guess I was asking how it fits into the character archs and dynamics. The existence of two timelines, one where the FF succeed and one where they fail immediately begs the question why? What's different between the two time lines? If the only difference is that Reed magically succeeds in one and fails in the other, well, that seems like a) a wasted opportunity for some good character driven storytelling and b) alot to ask audiences to sit through just the further the plot.
To me the obivous path would be for the group's squabling and petty differences to get the better them in 1968 (perhaps a fight with Ben is what triggers Johnny's rash behavior) whereas in the modern era they find a way to pull together due to some specific 'putting the good of the team ahead of myself' decisions on the part of the characters. This would explain to the audience why one team succeeded and the other failed and re-enforce the family dynamic that's at the core of the FF.
Well just my two cents ;)
My only other thought would be that you find a way to work Doom in there. Perhaps as a background thread that comes together at the end to setup the next picture.
Interesting, but what's the significance of the 1968 timeline?
I mean specifically, why is modern Reed able to suceed where 1968 Reed fails?
Is there a character or group dynamic difference explains it?
This is awesome!
Just to add to dannorder's list, HP Lovecraft's stuff (Cthulhu et al) is all public domain also. Well, at least according to everyone but Chaosium.
I know this is a dumb question, but are we supposed to wait until the week of the challenge to do the actual work, or is that just the week for submitting entries? My free time is pretty variable so it'd be nice to work on an entry whenever I could between the time it's announced and the final deadline, but I don't want to cheat if the doing it all in a week is supposed to be part of the challenge.
Hey I notice that I am now automatically re-directed the SSL version of the site now even if I try to go directly to http://www.opengameart.org
And Google Chrome is now accepting the site's cert!
So it looks like:
Cert has been fixed
ALL traffic now run through the SSL version of the site
Meaning everything's sercured, encrypted, etc.
YAY! Bravo to whomever had a hand in making this happen! :)
Hey check it out! You made PC World's list of Top 12 Itch.io games!
http://www.pcworld.com/article/3188236/gaming/12-of-itchios-best-weirdes...
Congrats and well earned! Game is great!
Just want to second Boom Shaka's recommendation to use OGA's 'Collection' feature for this.
Just create a new collection and add the works to the collection as you download them.
When you're ready, simply view the collection in OGA by going to 'My Collections' and clicking on your collection. Then scroll to the bottom of the page and click 'Download Credits File'
I'd also like to add that according the license text itself, 'appropriate credit' for CC-BY and CC-BY-SA works includes providing the title of the work, the name of the creator and attribution parties, a copyright notice, a license notice, a disclaimer notice, and a link to the material. Note that this is beyond what most folks ask for in the 'credit attribution' box here on OGA, but it is technically the minimum needed to satisfy the license. Anything in the 'credit attribution' box should be taken as just additional (and optional) requirements.
Additonally, under CC-BY and CC-BY-SA, if you have made any changes to a work, you need to say so. You don't have to say much about your changes, just indicate that the work has been altered in some way.
Finally, I'll take the bait and ask what on earth you are working on that it's going to use 500+ different art works in it?
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