They're all excellent tracks in this collection! IPPS! is a puzzler of sorts, and I found 01 and 02 had just the right mix of a slow tempo but still plenty of tension. They're sort of mellow without being entirely relaxing. I found them a great way to compliment the game's slower pace while still keeping the player on their toes.
Just layered both sounds together and lopped a little off the front. Would share the result but OGA won't let me post a WAV in the comments and it's really not worth it's own submission.
Still worked great for what I needed, just adding a little 'punch' to my title screen.
thanks for sharing!
Saturday, July 29, 2017 - 10:06
whoops, realized I had forgetten to give a proper credit for Dan Ryder's 2D Cloud asset!
Fixed that and posted a v1.01 this morning. While I was at it I cleaned out a bunch of unused textures from the file and re-compressed the audio for the music tracks slightly speeding load time and taking the installer down from 70mb to 22mb.
I hope those changes are kosher with the rules. If not, I can repost the v1.0 installer, I'll just be bummed that the credit is missing. :(
Saturday, July 29, 2017 - 05:49
If I count right there's 18 entries, what a great showing!
Looks like alot of great stuff too! Definitely a great and wide showing of OGA art assets in there.
Thanks to chasersgaming for making this happen!!
Friday, July 28, 2017 - 13:34
Wow! 2 hours left but I got it in. Learn alot about yourself in these jams!
Time for some cucumber lime water....
Thursday, July 27, 2017 - 05:05
ut oh, really cutting it close over here, is the deadline start of the day on the 28th or the end of the day?
I guess an exact UTC time would help, although being flexible would also help!
Still pretty sure I can make it, core idea is the gamification of my PixelPaletteTool, so about 90% of the code was already done. Of course, PixelPaletteTool was all written this month, so I hope it's still fair play to borrow some of it's code for the competition.
Got a title screen and core gameplay done though, just need to give the presentation some love.
Hi! I used the 'off' and 'on' for a countdown sound in my game 'Instant Pixel Palette Scramble!' for the OGA Summer 2017 Game Jam.
https://itch.io/jam/opengame-art-game-jam
They worked really well! They have a simplicity but yet a kind of mysterious depth to them!
Thanks much for sharing!!
I used one of the clicks for a 'pixel select' sound in my game 'Instant Pixel Palette Scramble!' for the OGA Summer 2017 Game Jam.
https://itch.io/jam/opengame-art-game-jam
One of many great sets you've contributed over the years Kenny! Thanks so much for sharing!
I used this for a 'menu sliding on' sound in my game 'Instant Pixel Palette Scramble!' for the OGA Summer 2017 Game Jam.
https://itch.io/jam/opengame-art-game-jam
Thanks much for sharing! It's a great set!
Hi! Just wanted to let you know I used 01 and 02 in my game 'Instant Pixel Palette Scramble!' for the OGA Summer 2017 Game Jam.
https://itch.io/jam/opengame-art-game-jam
They're all excellent tracks in this collection! IPPS! is a puzzler of sorts, and I found 01 and 02 had just the right mix of a slow tempo but still plenty of tension. They're sort of mellow without being entirely relaxing. I found them a great way to compliment the game's slower pace while still keeping the player on their toes.
Thanks much for sharing!
Hi! Just wanted to let you know I used a combination of hit 9 and 10 in my game 'Instant Pixel Palette Scramble!' for the OGA Summer 2017 Game Jam.
https://itch.io/jam/opengame-art-game-jam
Just layered both sounds together and lopped a little off the front. Would share the result but OGA won't let me post a WAV in the comments and it's really not worth it's own submission.
Still worked great for what I needed, just adding a little 'punch' to my title screen.
thanks for sharing!
whoops, realized I had forgetten to give a proper credit for Dan Ryder's 2D Cloud asset!
Fixed that and posted a v1.01 this morning. While I was at it I cleaned out a bunch of unused textures from the file and re-compressed the audio for the music tracks slightly speeding load time and taking the installer down from 70mb to 22mb.
I hope those changes are kosher with the rules. If not, I can repost the v1.0 installer, I'll just be bummed that the credit is missing. :(
If I count right there's 18 entries, what a great showing!
Looks like alot of great stuff too! Definitely a great and wide showing of OGA art assets in there.
Thanks to chasersgaming for making this happen!!
Wow! 2 hours left but I got it in. Learn alot about yourself in these jams!
Time for some cucumber lime water....
ut oh, really cutting it close over here, is the deadline start of the day on the 28th or the end of the day?
I guess an exact UTC time would help, although being flexible would also help!
Still pretty sure I can make it, core idea is the gamification of my PixelPaletteTool, so about 90% of the code was already done. Of course, PixelPaletteTool was all written this month, so I hope it's still fair play to borrow some of it's code for the competition.
Got a title screen and core gameplay done though, just need to give the presentation some love.
Plus add sound, and music and more art...
Ut-Oh, down to the wire!
I thought I was going to have to sit this one out on account of spending all my spare time working up my new PixelPaletteTool (https://opengameart.org/forumtopic/tool-for-palette-swappingchanging).
But all of a sudden that projoect has given me a major inspiration for a game that would be perfect for this jam!
Looks like it's time to break out the midnight oil!
that would be cucumber and lime water for me since I can't even handle the decaf coffee anymore. ;)
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