My main feedback would be that while both alert 1 and alert 2 are fantastic tracks on their own, they're maybe a little too similar to be used together. I don't know if that's intentional. It seems like it's supposed to be a progression from:
explore < alert 1 < alert 2 < fight
I do hear that alert 2 is somewhat more intense than alert 1, but not quite enough to stand out. I don't know if I'm expressing it well but basically if I was playing a game and the track shifted from alert 1 to alert 2 in order to signal that the action was getting more intense, I'm not sure I'd notice. The main differentiator seems to be the heavy guitar stabs, which do work for that but maybe need to come in sooner if you were trying to .
If the two are just meant as different alternatives for the same thing, then you can ignore all that.
My other comment would be that both Explore and Fight have quite long lead times, that is they take a while to really get going. Fight for example, doesn't really pick up until the 17 second mark when the drums kick in. It works just fine in the context of the song but in the context of a video game, 17 seconds can be an enternity. Imagine a scene where player enters a room full of bad guys, in 17 seconds you'd hope the combat had actually begun, possibly even ended, at least for some of the baddies.
For explore, you've obviously got a little more time to develop things, but it takes about 26 seconds to start in. Which even for an exploration sequence in a game is fairly long time.
My advice would be to try shifting things around a bit so the tracks started up quicker. For explore you might also try pushing the different segments closer together, having less time with just the dull drone bit. Obviously all that dull drone is part of the ambiance of the song but I think you could pull it back a little bit without ruining the pacing.
Hope that helps some! Really it is amazing working though, I love it!
@MedicineStorm:
thanks! Cut and pasted right from here, so hopefully it came through!
Great stuff! Thanks for sharing!
Sure thing.
My main feedback would be that while both alert 1 and alert 2 are fantastic tracks on their own, they're maybe a little too similar to be used together. I don't know if that's intentional. It seems like it's supposed to be a progression from:
explore < alert 1 < alert 2 < fight
I do hear that alert 2 is somewhat more intense than alert 1, but not quite enough to stand out. I don't know if I'm expressing it well but basically if I was playing a game and the track shifted from alert 1 to alert 2 in order to signal that the action was getting more intense, I'm not sure I'd notice. The main differentiator seems to be the heavy guitar stabs, which do work for that but maybe need to come in sooner if you were trying to .
If the two are just meant as different alternatives for the same thing, then you can ignore all that.
My other comment would be that both Explore and Fight have quite long lead times, that is they take a while to really get going. Fight for example, doesn't really pick up until the 17 second mark when the drums kick in. It works just fine in the context of the song but in the context of a video game, 17 seconds can be an enternity. Imagine a scene where player enters a room full of bad guys, in 17 seconds you'd hope the combat had actually begun, possibly even ended, at least for some of the baddies.
For explore, you've obviously got a little more time to develop things, but it takes about 26 seconds to start in. Which even for an exploration sequence in a game is fairly long time.
My advice would be to try shifting things around a bit so the tracks started up quicker. For explore you might also try pushing the different segments closer together, having less time with just the dull drone bit. Obviously all that dull drone is part of the ambiance of the song but I think you could pull it back a little bit without ruining the pacing.
Hope that helps some! Really it is amazing working though, I love it!
This is fantastic stuff!
Adorable!! Love it! Thanks for sharing!
This is great stuff! Thanks for sharing!
should the tag be 'sharethelove' or 'Share The Love'?
Love this theme!!
It made me think of another one we should do some time: Surt's Scraps
Idea would be to take some work from surt's stupendous 'CC0 Scraps' thread and either extend jt or complete it in some way.
I really think the themes should be tied to the art themes.
There are plenty of game jams out there, linking to the art challenges is what makes this one specual.
Just to be sure, we vote by 'favoriting' work(s) right?
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