If you wanted to do a theme, I would suggest making it one that dove-tailed with the general concept of using OGA assets. "Sharing is Caring" or "The Magesty of the Commons" or something like that.
The nice part of a theme is it provides a creative springboard to help get people going. Someone once told me the hardest part of making games is starting with a blank page. Once you pencil a few things in, everything begins to flow from there, but when you start out and you're just staring at that blank page that's the toughest part. Having a theme to work around can definitely help with this and might help encourage submissions.
On the other hand, as already stated by others, it does narrow the possibilities somewhat and could discourage entries that way. TBH, I don't know what theme my entry in last year's jam could possibly have fit into.
@Spring: Although, I also tend to stick with my own assets (mostly because I am (somewhat irrationally) terrified of encountering licensing issues), I will say that using other people's stuff was actually part of the fun for me in last year's OGA Game Jam. It gave me a chance to work with some great art (way better than my own stuff ;) and it was fun to challenge myself and see what I could do without insisting on creating everything myself for a change. Well just my 2 cents for you ;)
seeing the stages of your process is also super cool!
You are just made it that much harder not to put down my big 5 year project and run out and make the adventures of Old Man Miney McMiner!
In a desperate attempt to sate my Miney McMiner thirst without actually starting in on the game, I'm currently working up a few color variants using my goofy pixel palette tool thing, so stay tuned!
ps sorry for the delayed response, I was traveling all this past week.
For fun, I tried adding a bearded old man head, but I don't think it came out too well.
Sharing anyhow, maybe someone else can show us all how it's done :)
shared under the same license, but don't bother crediting me, give all credit to DezrasDragons.
Friday, March 23, 2018 - 15:24
this is awesome!!
thanks much for sharing!
Thursday, March 22, 2018 - 09:43
@red44: The license for this work is CC0 so you can use it for just about anything you want. You don't even need to credit Wyrmheart for it if you don't want to (although it's always nice to credit an artist when using their work). If you want to link to the work, here's the URL for this page on opengameart.org:
If you wanted to do a theme, I would suggest making it one that dove-tailed with the general concept of using OGA assets. "Sharing is Caring" or "The Magesty of the Commons" or something like that.
The nice part of a theme is it provides a creative springboard to help get people going. Someone once told me the hardest part of making games is starting with a blank page. Once you pencil a few things in, everything begins to flow from there, but when you start out and you're just staring at that blank page that's the toughest part. Having a theme to work around can definitely help with this and might help encourage submissions.
On the other hand, as already stated by others, it does narrow the possibilities somewhat and could discourage entries that way. TBH, I don't know what theme my entry in last year's jam could possibly have fit into.
@Spring: Although, I also tend to stick with my own assets (mostly because I am (somewhat irrationally) terrified of encountering licensing issues), I will say that using other people's stuff was actually part of the fun for me in last year's OGA Game Jam. It gave me a chance to work with some great art (way better than my own stuff ;) and it was fun to challenge myself and see what I could do without insisting on creating everything myself for a change. Well just my 2 cents for you ;)
haha! I love it!
seeing the stages of your process is also super cool!
You are just made it that much harder not to put down my big 5 year project and run out and make the adventures of Old Man Miney McMiner!
In a desperate attempt to sate my Miney McMiner thirst without actually starting in on the game, I'm currently working up a few color variants using my goofy pixel palette tool thing, so stay tuned!
ps
sorry for the delayed response, I was traveling all this past week.
For fun, I tried adding a bearded old man head, but I don't think it came out too well.
Sharing anyhow, maybe someone else can show us all how it's done :)
shared under the same license, but don't bother crediting me, give all credit to DezrasDragons.
this is awesome!!
thanks much for sharing!
@red44: The license for this work is CC0 so you can use it for just about anything you want. You don't even need to credit Wyrmheart for it if you don't want to (although it's always nice to credit an artist when using their work). If you want to link to the work, here's the URL for this page on opengameart.org:
https://opengameart.org/content/rpg-game-ui
awesome! He looks even better! The slight bounce is a great add to his run, I should have thought of that!
Times like this I hate being comitted to a long term project because I'd really love to make Old Man McMineypants come alive!
Oh well, definitely book marking this one for the next OGA game jam!
The monster looks great!
Love the flame pit framing for him also!
Just needs a name now!
Great set! thanks much for sharing!
I love the old timer miner character!
Actually, i got inspired and viddled up a couple of quickie animations poses for him.
Nothing special, but here it is!*
*shared as CC0 also and give any/all credit to TinyWorlds
hate to say it, but to my eye this one does cross the copyright line.
Mostly because it is readily identifiable as a 3D representation of the original sprite character.
If the model had an extra hand or three chest holes instead of two, then I think you'd be pretty safe.
But as is, it really is a dead ringer for the original which I think could get you into trouble.
that said, it's a really cool model! It's a very funny looking sprite, and you did an excellent job bringing it into 3D.
yeah, I should have looked closer. Definitely not enough space left on that sheet to move those big arms around!
btw this sheet looks amazing! Great to see some of surt's scraps get the love they deserve!
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