Sorry if I've been quiet lately. Got my nose to the grind stone trying to get my next game ready for public unveiling. Still, I could probably find time for another jam. Is there going to be another one this summer or sooner?
Monday, March 5, 2018 - 11:36
Amazing work! You really made that NES palette sing!
Friday, February 16, 2018 - 06:39
great work! It definitely looks alot better now! The gradient was a good choice for the background. It adds some texture without competing too much with the foreground.
Just wanted to say I haven't abandoned this project yet.
I am down the path of proper index palette support and palette editing, but I can see it's a much bigger change than I had originally anticipated. In a nut shell, the whole thing is based off the idea of matching RGB color values and switching it out to match color indices instead is non-trivial operation. So those features are definitely going to take a while longer to come about.
That being the case, I have gone ahead and rolled a small update (Version 1.3) that contains just the GUI changes (zoom/pan) that surt had petitioned for (one-to-one panning, scroll wheel zoom, true zoom %, etc).
I have been using the tool quite a bit as I work on stuff for my current game project. It's sort of worked it's way into my tool chain. I find it kind of liberating actually. When creating something, I no longer worry too much about getting the colors exactly right, I just focus on getting the general look and number of color right, then I'll go back and use the tool quickly preview a bunch of different coloring options and choose the best one.
I also find it very handy for tuning two pieces to work well together. For example, maybe you have a cave wall tile from one tileset and a floor tile from a different tileset, with a little color shifting, they can usually be made to match well enough to work as a new combination.
Well, I guess I'm just tooting my own horn here, so I'll stop now. Suffice to say, I find this tool pretty handy and am thankful for everybody's help and input on it.
what about striking out with those spikey hands?
Sorry if I've been quiet lately. Got my nose to the grind stone trying to get my next game ready for public unveiling. Still, I could probably find time for another jam. Is there going to be another one this summer or sooner?
Amazing work! You really made that NES palette sing!
great work! It definitely looks alot better now! The gradient was a good choice for the background. It adds some texture without competing too much with the foreground.
Looks great! This is some of your best work!
Hi all!
Just wanted to say I haven't abandoned this project yet.
I am down the path of proper index palette support and palette editing, but I can see it's a much bigger change than I had originally anticipated. In a nut shell, the whole thing is based off the idea of matching RGB color values and switching it out to match color indices instead is non-trivial operation. So those features are definitely going to take a while longer to come about.
That being the case, I have gone ahead and rolled a small update (Version 1.3) that contains just the GUI changes (zoom/pan) that surt had petitioned for (one-to-one panning, scroll wheel zoom, true zoom %, etc).
You can find the update here:
http://withthelove.com/ppt/
For itch.io fans, I've also added a proper itch.io page for the project here:
https://capbros.itch.io/pixelpalettetool
I have been using the tool quite a bit as I work on stuff for my current game project. It's sort of worked it's way into my tool chain. I find it kind of liberating actually. When creating something, I no longer worry too much about getting the colors exactly right, I just focus on getting the general look and number of color right, then I'll go back and use the tool quickly preview a bunch of different coloring options and choose the best one.
I also find it very handy for tuning two pieces to work well together. For example, maybe you have a cave wall tile from one tileset and a floor tile from a different tileset, with a little color shifting, they can usually be made to match well enough to work as a new combination.
Well, I guess I'm just tooting my own horn here, so I'll stop now. Suffice to say, I find this tool pretty handy and am thankful for everybody's help and input on it.
Hi! Just wanted to say this a great set! Thanks much for sharing!
@LucaProject: Grafx 2 is another popular option.
http://pulkomandy.tk/projects/GrafX2
Great work! She looks awesome! No chance she'll make a cameo appearance in your new title? :)
Looks good! My only feedback would be that the shading on the roof is very clean and flat compared to the other parts.
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