@MNDV.ecb: no worries, you made a valid point and I didn't take offense that you did so with a little color ;)
@Spring: I suppose some might say taking some beautiful art made with an elegant, hand chosen palette and swapping it into NES colors would count as abusing pixels. ;)
haha, it's alright, that's why I said it was a dream not something I actually expect to happen. I only brought it up here because you mentioned you were going to package the art into a zip file anyways.
I certainly get that people are busy and definitely more interested in making art than fiddling around packaging it up. Like I said, maybe a button to have OGA package it up for download since it has all the necessary info. But even in realm of OGA improvements I fully recognize there are higher priorities than that.
Like I said, just a dream, but hey one can only deam right? :)
As for PNG names, I litterally have no preference for how folks name things. I didn't meant to use 'castle.png' as an example of a poorly named file, rather I just meant it as an illustration of how it's easy to loose track of where things came from.
As for abuse, I don't think I've ever abused the license on any artwork from OGA, certainly not knowingly or intentionally, but for sure some of things I've done could count as abuse to the pixels. ;)
re: NES palette, yeah it was just something I tried for fun. I guess AntumDeluge's comment got me thinking. Your palette feels very Gameboy-eque but the something about the orange made me think NES.
@congusbongus: thanks! I haven't released the code for this yet, because I haven't had the time to go find a good license to use and package everything up all nice for folks. Still, if you're interested, I can try to put some time into doing that. Fair warning though, the code base for this one is pretty wonky. It's a really weird mix of some custom game engine stuff I wrote to support dynamically recoloring sprites and then repurposed for palette swapping, plus a bunch of home made GUI crud.
Having proved the idea out, I'd really like to rewrite the whole thing from the ground up with a standard GUI tool kit like GTK. But it'll definitely be a bit before I have time to do that. :(
Here's the TOC from the zip file for my Control Icons submission:
control_icons/buttons.png
control_icons/README.TXT
And the README.TXT says:
Control Icons
file: buttons.png
Set of low-res control icons.
Either 16x16, 32x16 or 16x32 or 32x32.
Drawn from scratch, text is also hand drawn from scratch (so no font used).
derivative
Date: Feb. 20, 2014
author: Scott Matott
license: public domain
Attribution instructions: None required or desired.
Update: April 25, 2014
Added combined dpad icons.
Added combined WASD and arrow key icons.
The submission is public domain, so I didn't bother to include a license file.But for my Instant Dungeon Art Pack submissions, I included a copy of OGA-BY-3.0.txt in there as well.
It's actually my dream that all OGA submissions would be formatted this way (or at the very least that there was button you could click to download them in this format). I've had it happen that I downloaded some stuff and went back to look at it a few months later and realized I had no idea who made it, what the license was or even what submissions they were from, since everything was just png's with names like 'castle.png' or what not. Not faulting anyone for how they submit stuff (or name their PNG files), I just think it would be nice to be able to download them as a little bundle with the art, author, license and attribution instructions all rolled up together. Just think that would help folks keep track of where stuff came from and whom to credit for it.
Of course, looking over my submissions, looks like I am a hyprocrite on this one because I filed my last submission as just a bunch of loose files. All I can say in my defense is I was trying beat the deadline for one of the OGA art contests! :)
ps
sorry for the poor formatting, OGA's formatting system always seems to hate me :(
Bonus points if you include a copy of the license texts and a ReadMe.txt stating what license(s) applies and giving any attribution instructions. Plus a link back here for good measure. ;)
awesome work! Love the animation! it's somehow creepy and relaxing at the same time! great work :)
definitely sounds like that old timey music to these ears!
You're right about the drum break, but the rest of the horns more than make up for it! :)
@MNDV.ecb: no worries, you made a valid point and I didn't take offense that you did so with a little color ;)
@Spring: I suppose some might say taking some beautiful art made with an elegant, hand chosen palette and swapping it into NES colors would count as abusing pixels. ;)
haha, it's alright, that's why I said it was a dream not something I actually expect to happen. I only brought it up here because you mentioned you were going to package the art into a zip file anyways.
I certainly get that people are busy and definitely more interested in making art than fiddling around packaging it up. Like I said, maybe a button to have OGA package it up for download since it has all the necessary info. But even in realm of OGA improvements I fully recognize there are higher priorities than that.
Like I said, just a dream, but hey one can only deam right? :)
As for PNG names, I litterally have no preference for how folks name things. I didn't meant to use 'castle.png' as an example of a poorly named file, rather I just meant it as an illustration of how it's easy to loose track of where things came from.
As for abuse, I don't think I've ever abused the license on any artwork from OGA, certainly not knowingly or intentionally, but for sure some of things I've done could count as abuse to the pixels. ;)
re: NES palette, yeah it was just something I tried for fun. I guess AntumDeluge's comment got me thinking. Your palette feels very Gameboy-eque but the something about the orange made me think NES.
For the curious, here's the preview swapped into the NES palette.
@congusbongus: thanks! I haven't released the code for this yet, because I haven't had the time to go find a good license to use and package everything up all nice for folks. Still, if you're interested, I can try to put some time into doing that. Fair warning though, the code base for this one is pretty wonky. It's a really weird mix of some custom game engine stuff I wrote to support dynamically recoloring sprites and then repurposed for palette swapping, plus a bunch of home made GUI crud.
Having proved the idea out, I'd really like to rewrite the whole thing from the ground up with a standard GUI tool kit like GTK. But it'll definitely be a bit before I have time to do that. :(
sure thing.
Here's the TOC from the zip file for my Control Icons submission:
control_icons/buttons.png
control_icons/README.TXT
And the README.TXT says:
Control Icons
file: buttons.png
Set of low-res control icons.
Either 16x16, 32x16 or 16x32 or 32x32.
Drawn from scratch, text is also hand drawn from scratch (so no font used).
derivative
Date: Feb. 20, 2014
author: Scott Matott
license: public domain
Attribution instructions: None required or desired.
Update: April 25, 2014
Added combined dpad icons.
Added combined WASD and arrow key icons.
The submission is public domain, so I didn't bother to include a license file.But for my Instant Dungeon Art Pack submissions, I included a copy of OGA-BY-3.0.txt in there as well.
It's actually my dream that all OGA submissions would be formatted this way (or at the very least that there was button you could click to download them in this format). I've had it happen that I downloaded some stuff and went back to look at it a few months later and realized I had no idea who made it, what the license was or even what submissions they were from, since everything was just png's with names like 'castle.png' or what not. Not faulting anyone for how they submit stuff (or name their PNG files), I just think it would be nice to be able to download them as a little bundle with the art, author, license and attribution instructions all rolled up together. Just think that would help folks keep track of where stuff came from and whom to credit for it.
Of course, looking over my submissions, looks like I am a hyprocrite on this one because I filed my last submission as just a bunch of loose files. All I can say in my defense is I was trying beat the deadline for one of the OGA art contests! :)
ps
sorry for the poor formatting, OGA's formatting system always seems to hate me :(
Bonus points if you include a copy of the license texts and a ReadMe.txt stating what license(s) applies and giving any attribution instructions. Plus a link back here for good measure. ;)
good? it looks AMAZING!!!
great work Spring!
Not only does it all look excellent, you've managed to give each enviroment it's own unique look and feel even with such a tiny palette!
Most impressive! Really shows what can be done with a small color palette in the right hands.
On top of all that, the character sprites are adorable!
Love every bit of it! thanks much for sharing!
These are all sensational! you really nailed the cute platformer style, thanks much for sharing!
Pages