> Tbh, I think much of the reason why the music felt weak to me was the repetetiveness, it felt as if there were only 2 stage themes, both the songs being pretty short too.
oh dear, yes that would be the bug right there. I'll let you know when I get a fixed version out and maybe you can try again and see your ears don't like it better with the full soundtrack in play.
> Hopefully that QA department doesn't consist of your kids tho ;D
haha, nope. Unfortunately, QA is handled by the same lousy schmuck who does all the programming. ;)
@Spring-Enterprises: Glad you are excited for the Game of the Jam! Edition!
I wish my text skillz were that elite! That new logo is by GrafxKid, when reviewing it yesterday I was actually thinking just how much better and more professional it looked than my original logo. :)
As for the music, I love Snabisch's stuff and especially the songs I chose for Yulpers! That's why I recruited him to make new songs for the Game of the Jam! Edition! The new songs will be in a similar vein to the old ones but done with Sega Master System instrumentation to continue the game's SMS-style theming. Sorry if hearing this isn't 'music to your ears', but I guess that's what the independent 'music' and 'sound effects' volume sliders are for. ;)
That said, I'll add that upon reviewing the game after the Jam, I realized there is a bug in the code that causes the same few songs to repeat way more often than I inteded. There's supposed to be one song for each different environment in the game, but it doesn't actually play that way because of the bug. I've fixed the bug (it was pretty trivial) but haven't pushed out a fixed version of the game yet as I've been busy and was sort of waiting to see if anything else turned up. So anyway, perhaps this errant song repetition is what your ears were reacting to. And yes, I definitely blame the QA department for letting this one through, to the dungeon and 50 lashes each I say! ;)
@MNDV.ecb: Thanks for being understanding. I too have been in the position of wondering 'do I share this with the community or keep it private so my project stays special?', so I certainly appreciate where you're coming from. Glad you have a solution in mind that works for you and for the jam. And don't worry, it's no problem at all to answer questions like these, like I said, just glad you are asking now and not on Oct. 31! :)
@MNDV.ecb: I think you misundersood me. The requirement is for everything to be OGA. I said I am willing to listen if you can present a compelling case for using something private, I didn't make any promises that an exception would be granted.
Speaking directly to the two cases you've given:
> i don't think anyone would ever use the rig
I would not accept this as a compelling reason as is. Perhaps no one would ever find the rig useful, but perhaps some one would, it's impossible to really say for sure. Even if the rig wasn't of direct practical use for others, it might be of good instructional use.
If there's a specific reason the rig wouldn't be useful, I'd be willing to hear it. But on it's face, I don't see 'not useful to others' as a compelling reason to grant an exception.
> like i make an aircraft that too closely resembles a protected design or something
I definitely wouldn't accept this as a compelling reason to grant an exception. Ask yourself, if it's too close to a protected design to be distributed it on OGA, why would it be ok to distribute with your game in the first place?
Granting an exception on these grounds would open the door to all sorts of malfeasance (fan-art, trademarked characters, ripped sprites etc).
So to re-iterate: the requirement is for all art used in the game to available on OGA by the Oct. 31st deadline. There is a blanket exception for 'logos, title screens and title music or sound effects related to a logo or game title'. I am willing to acknowledge that there may exist other cases worthy of an exception to this requirement, although I can think of none at this time. I am willing to listen if someone wants to make a case for an exception to the requirement, however listening is all I can promise, I do not promise that an exception will be made no matter how strong or righteous the argument for it.
Finally, if you know you are planning to use some assets that you are either unwilling or unable to share on OGA, please ask about an exception for them NOW. Do not wait. You can ask publicly here, or PM if you want to keep the discussion private.
Do not assume that I will grant you an exception to what is the central rule of the entire jam.
And do not put me in the position of having to reject your entry after you've put a month of hard work into it on an , because I will do it, if nothing else, out of fairness to other participants who have been more diligent about following the rules.
Additionally, if you really can think of another legitimate reason to allow the use of private assets, let's air it out as quickly as possible so I can get the rules updated and allow everyone to benefit from the exception.
@Spring-Enterprises: I like the idea that in the sequel to 'Oh Gully' you play as the seagull and your mission is to steal ice cream for the hapless humans who are invading your beach with their noisy commotions and smelly sun tan lotion.
@chasersgaming: Definitely excited, got a good idea for my own effort and can't wait to see what everyone else comes up with!
@MNDV.ecb: Well, the goal is for the entries to be 'All-OGA'. The idea is two fold, one to show off OGA assets and two to encourage good sharing habits. So at the risk of being absolutist, I'm going to say, yes EVERYTHING should be available on OGA by the Oct. 31 deadline.
That said, there is an exception for logos and title music, so already I have acknowledged that there are somethings that are ok to stay private. If you can give me a very compelling reason for keeping something private, I'd at least being willing to listen. About the animation rig, why would you want to keep that private? Is it in an odd format, or is it something you don't think others would find useful?
@Spring-Enterprises: yeah sounds like you should be fine.
Monday, September 3, 2018 - 09:06
> yeah im saving a excel sheet with all the info and assets I'm using
Good idea! The idea is to help get us all in the habit of giving proper credit for things. Sounds like are on the right track. :)
> I can use for example Unity and a Free assets with shaders , etc... ? My plan is really use pixel art for all the project with art and music from there plus a bit edits . But I'm talking about light effects , etc... Are those allowed ? At last must be commented and credited if are allowed ?
Yes these are fine to use.
No you don't have to give credit for them. You only need to provide credit for the art, music, sounds, etc. from OpenGameArt.org that you use.
Still, it might be nice to mention that you used that software and give the author a 'Special Thanks' or something. But it is not required.
btw, thanks for providing the example. That helped to me to understand exactly what you were asking about.
> (sorry for grammar mistakes , this box don't have spellcheck)
No worries. I've also noticed that the OGA entry boxes don't have spell check. :)
These are awesome! Thanks for collecting and sharing these.
Unfortunately, looking at them is totally reminding me that I need to go mow the lawn before the leaves fall and becomes a total mess.... ;)
@Spring-Enterprises:
> Tbh, I think much of the reason why the music felt weak to me was the repetetiveness, it felt as if there were only 2 stage themes, both the songs being pretty short too.
oh dear, yes that would be the bug right there. I'll let you know when I get a fixed version out and maybe you can try again and see your ears don't like it better with the full soundtrack in play.
> Hopefully that QA department doesn't consist of your kids tho ;D
haha, nope. Unfortunately, QA is handled by the same lousy schmuck who does all the programming. ;)
@Spring-Enterprises: Glad you are excited for the Game of the Jam! Edition!
I wish my text skillz were that elite! That new logo is by GrafxKid, when reviewing it yesterday I was actually thinking just how much better and more professional it looked than my original logo. :)
As for the music, I love Snabisch's stuff and especially the songs I chose for Yulpers! That's why I recruited him to make new songs for the Game of the Jam! Edition! The new songs will be in a similar vein to the old ones but done with Sega Master System instrumentation to continue the game's SMS-style theming. Sorry if hearing this isn't 'music to your ears', but I guess that's what the independent 'music' and 'sound effects' volume sliders are for. ;)
That said, I'll add that upon reviewing the game after the Jam, I realized there is a bug in the code that causes the same few songs to repeat way more often than I inteded. There's supposed to be one song for each different environment in the game, but it doesn't actually play that way because of the bug. I've fixed the bug (it was pretty trivial) but haven't pushed out a fixed version of the game yet as I've been busy and was sort of waiting to see if anything else turned up. So anyway, perhaps this errant song repetition is what your ears were reacting to. And yes, I definitely blame the QA department for letting this one through, to the dungeon and 50 lashes each I say! ;)
@MNDV.ecb: Thanks for being understanding. I too have been in the position of wondering 'do I share this with the community or keep it private so my project stays special?', so I certainly appreciate where you're coming from. Glad you have a solution in mind that works for you and for the jam. And don't worry, it's no problem at all to answer questions like these, like I said, just glad you are asking now and not on Oct. 31! :)
@MNDV.ecb: I think you misundersood me. The requirement is for everything to be OGA. I said I am willing to listen if you can present a compelling case for using something private, I didn't make any promises that an exception would be granted.
Speaking directly to the two cases you've given:
> i don't think anyone would ever use the rig
I would not accept this as a compelling reason as is. Perhaps no one would ever find the rig useful, but perhaps some one would, it's impossible to really say for sure. Even if the rig wasn't of direct practical use for others, it might be of good instructional use.
If there's a specific reason the rig wouldn't be useful, I'd be willing to hear it. But on it's face, I don't see 'not useful to others' as a compelling reason to grant an exception.
> like i make an aircraft that too closely resembles a protected design or something
I definitely wouldn't accept this as a compelling reason to grant an exception. Ask yourself, if it's too close to a protected design to be distributed it on OGA, why would it be ok to distribute with your game in the first place?
Granting an exception on these grounds would open the door to all sorts of malfeasance (fan-art, trademarked characters, ripped sprites etc).
So to re-iterate: the requirement is for all art used in the game to available on OGA by the Oct. 31st deadline. There is a blanket exception for 'logos, title screens and title music or sound effects related to a logo or game title'. I am willing to acknowledge that there may exist other cases worthy of an exception to this requirement, although I can think of none at this time. I am willing to listen if someone wants to make a case for an exception to the requirement, however listening is all I can promise, I do not promise that an exception will be made no matter how strong or righteous the argument for it.
Finally, if you know you are planning to use some assets that you are either unwilling or unable to share on OGA, please ask about an exception for them NOW. Do not wait. You can ask publicly here, or PM if you want to keep the discussion private.
Do not assume that I will grant you an exception to what is the central rule of the entire jam.
And do not put me in the position of having to reject your entry after you've put a month of hard work into it on an , because I will do it, if nothing else, out of fairness to other participants who have been more diligent about following the rules.
Additionally, if you really can think of another legitimate reason to allow the use of private assets, let's air it out as quickly as possible so I can get the rules updated and allow everyone to benefit from the exception.
@Spring-Enterprises: I like the idea that in the sequel to 'Oh Gully' you play as the seagull and your mission is to steal ice cream for the hapless humans who are invading your beach with their noisy commotions and smelly sun tan lotion.
@Spring: What about 'By Gully!' or 'Gully Gosh!'?
@chasersgaming: Definitely excited, got a good idea for my own effort and can't wait to see what everyone else comes up with!
@MNDV.ecb: Well, the goal is for the entries to be 'All-OGA'. The idea is two fold, one to show off OGA assets and two to encourage good sharing habits. So at the risk of being absolutist, I'm going to say, yes EVERYTHING should be available on OGA by the Oct. 31 deadline.
That said, there is an exception for logos and title music, so already I have acknowledged that there are somethings that are ok to stay private. If you can give me a very compelling reason for keeping something private, I'd at least being willing to listen. About the animation rig, why would you want to keep that private? Is it in an odd format, or is it something you don't think others would find useful?
What about the author, do you have any idea who made the song?
that would help a search alot.
@Spring-Enterprises: yeah sounds like you should be fine.
> yeah im saving a excel sheet with all the info and assets I'm using
Good idea! The idea is to help get us all in the habit of giving proper credit for things. Sounds like are on the right track. :)
> I can use for example Unity and a Free assets with shaders , etc... ? My plan is really use pixel art for all the project with art and music from there plus a bit edits . But I'm talking about light effects , etc... Are those allowed ? At last must be commented and credited if are allowed ?
Yes these are fine to use.
No you don't have to give credit for them. You only need to provide credit for the art, music, sounds, etc. from OpenGameArt.org that you use.
Still, it might be nice to mention that you used that software and give the author a 'Special Thanks' or something. But it is not required.
btw, thanks for providing the example. That helped to me to understand exactly what you were asking about.
> (sorry for grammar mistakes , this box don't have spellcheck)
No worries. I've also noticed that the OGA entry boxes don't have spell check. :)
@MedicineStorm: It looks great! Other than the title being 'Art Challenge' I don't see any signs that the space is really meant for art challenges.
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