Also attaching screen shot of PixelPaletteTool in action doing the swap since a little birdie told me chasersgaming might be interested in seeing how easy it makes these kind palette swaps to do.
Monday, December 17, 2018 - 07:50
@all:
I know the 'All-0GA' requirement is restrictive and probably precludes some participants from joining the jam but I think benefit of having the Jam strongly showcase OGA works is worth the trade-off.
That said...
> Some of the sound packs I used in those could be used freely (some I sampled myself), but some had licenses that could only be used by one end-user, which won't work with OGA submissions
I do see where this kind of thing could be more of a problem for a 'Finish an Old Project' jam. This is the sort of situation that's not too hard to get into, especially if you are not planning on doing an 'All-OGA' project from the get-go.
I guess we can think about it as a series of subsets:
# people interested in particpating in an OGA Game Jam > # people with old projects to finish > # people with old projects that are 'All-OGA'
So maybe for the 'Finish It!' jam it's:
Name: The OGA Finish It! Game Jam!
Pitch: Got an old half-begun project gathering dust? What about an old idea that you never got around to pursuing? Now is the time! Complete your game using at least six OGA assets and enter it in The OGA Finish It! Game Jam!
Theme: 'Finish It!'
Rules:
1) Game must be completed during Jam. Old projects accepted, old projects accepted so long as they have never been publicly released.
2) Must use at least 6 OGA Assets
3) Must credit OGA works (incl. in-game credits screen and credit game description on itch.io)
Does that sound good? Especially asking the people who've expressed interest in a 'finish an old project' jam.
Friday, December 14, 2018 - 12:24
@chasersgaming:
Yeah, a vision is starting to form for me.
I'm thinking:
Another All-OGA jam with the theme 'Finish It!' and a stipulation that old projects will be accepted so long as they have never been publicly released before and meet the All-OGA requirement.
I know that's more restrictive, the most restrictive of all the ideas we've discussed actually, but I do really like the Jams having that strong connection to OGA. As noted in the prior discussion, there are so many Game Jams going on all the time nowadays, I think it's the connection to OGA and the OGA community that makes these jams special and worth putting on.
As an addemdum, I'd also like to leave the door open for projects that have only existed inside someone's head being completed for the jam. Like maybe you once saw a piece of art on OGA and it gave you this great idea for a game to make with it but you were busy with other stuff and never even got around to starting it. This Jam could be the time!
I guess we could run it in the Spring and then it would fit with the general 'rebirth' spritit of Spring or the idea of coming out of hibernation, etc.
As an aside, if there was one other thing I'd change from the last jam, it would be to require that the asset credits appear on the itch.io page as well as the in the game/CREDITS.TXT file. This would help quite a bit in verifying the assets for a submission and it would also get that extra bit of exposure for the assets, since anyone looking that the game would also see a link to the asset. TBH, it's something I've been meaning to do for Yulpers and RRRP for a while now. Since most people won't bother to view a credits screen in game much less follow a URL link listed there, that itch.io screen is actually the best chance for the assets to get some exposure.
> Basically though, if there's gonna be a new jam, I'll be in again ^^
Yay! Always love your submissions!
> I hope to be able to join forces with a programmer while I can myself be the artist and musician, I realize "finish an old project" might not be the most ideal theme for a team project like that .... Currently I am personally quite fatigued from programming
At this point I think I am duty bound to bring Medusa Must Die! to life for the 'Finish It!' jam, otherwise I'd gladly sign up to coop a Jam project. Maybe for the next one, unless you are also super excited about the idea of bringing my vision for Medusa Must Die! to fruition. In that case, PM me right away! ;)
@chasersgamning: I have been thinking about how a 'Finish It!' Jam would connect to OGA. I don't know if an 'All-OGA' requirement is a good fit for it or not. Not sure the 'at least 6 OGA assets' requirement fits either. On the one hand, I would like the jam to tie back to OGA. On the other hand, I can see where if you're talking about reviving an old project, there's a good chance it doesn't use OGA assets.
I actually keep meaning to open up a more general discussion about the 'All-OGA' requirement. Do people think it worked well for the 'Fall All-OGA Jam'?
The requirement doesn't seem to have scared anybody off, at least not judging by the number of submissions. I know there was some concern that the lack of 'complete' art sets on OGA would be limiting for folks. Did anyone have that experience? I'll admit that even though I started with what I thought was a pretty complete set (surt's Ikaros), I did end up making a few tweaks and spinning a few sprites of my own (mostly UI stuff).
That said, I do think it's cool that all 21 games used exclusively OGA art, making the whole jam a great showcase for OGA.
Thursday, December 13, 2018 - 11:16
I dunno. I see a big difference between improving an old project and finishing an old project.
Also, an 'Improvement Level' rating would not even apply to projects that had not been previously released.
It would also require judges to play two versions of every game which seems like a big ask time-wise.
I could see doing an entirely separate Jam with the theme 'Improve on an old project'.
Heck could even be 'Improve on an old Jam entry'.
But for the 'Finish It!' jam, I think the idea is more encouraging folks to take something across the finish line or resuscitate an abandonded project.
Maybe the verbage is just something like: Previously released games may be accepted provided they were released only in an alpha or otherwise incomplete state. Simple improvements or expansions of previously released games will not be accepted.
Although maybe it's better to just stick to the 'never before released' restriction. That's certainly the simplest, clearest path to take. We'd maybe lose some entries, but maybe that's better than trying to frame the rules just so. Or worse, having someone put time and effort into an entry only to have it rejected because it really was more of an 'improvement' than a 'completion' of a project.
@MedicineStorm: Yeah, that's what I'd think. I guess my concern is the game that was submitted to another Jam in an incomplete or unfinished state.
Although, maybe the the idea is only something that you've worked on but haven't ever released. Name could be 'The OGA Finish It! Jam!' and the (optional) theme would be 'The Light of Day' since the idea is to finish old projects, taking them out of the dust bin and into the light of day.
I dunno, I am torn. The general idea is 'go back and finally finish an old project'. The question is do we include projects that might have been released already? I don't really have a problem with that as long as the previous releases were obviously half finished. What I'd want to avoid is getting into an argument with someone who takes an already complete game adds some new feature or bug fix or some otherwise minor change and then tries to crash the jam claiming it's an old project they have just 'finished'.
For concrete examples, if Spring wants to go back and finish Haydenwaffle, that would seem like a fair entry into a 'Finish an old project' jam.
By contrast, I have a few changes I'd like to make to Rescue Roman Run Pompeii! I am actually working on them now as a matter of fact. Stuff like adding a few more levels, polishing up the level editor so it can be included with the game, tweaking the controls a bit (esp. around ladder climbing), etc. I could argue that this represents 'Finishing an old project', but I wouldn't and I wouldn't want to accept efforts like that into the jam.
So I guess I'd be looking for a way to word the rules that allowed the first case and not the second.
@dulsi: I'll second that! The only concern I have is how to properly vet the entries for a 'finish an old project' jam. I guess we'd mostly just have to go on the honor system. I mean it certainly wouldn't be a problem if someone submitted an new project (eg. not really something old) but I noticed that even for the Fall-All-OGA jam, we got a few entries that had to be rejected because they were clearly just existing games that were submitted to the Jam. I guess we could just say 'must not have been publicly released before the jam'. Although to be honest, I wouldn't mind if someone took an old released but half-completed project and finished it up for the Jam. Something like Spring's entry for the Fall-All OGA Jam would be a fine canidate for the 'Finish It!' jam. So I guess the trick is to word the rules so that old incomplete projects are ok, but otherwise previously released stuff is not.
yeah sorry, guess I was talking out of both sides of my mouth there.
I was defending the idea of an 'All-OGA' game jam generally, but acknowledging that it's probably not a good fit for a 'finish an old project' jam.
So I am proposing a 'Finish an Old Project' jam with the more relaxed 'use 6 OGA assets' rule instead of an 'All OGA' rule.
Tah-Dah! The Mad SMS'er strikes again!
Converted this one to SMS palette.
Also attaching screen shot of PixelPaletteTool in action doing the swap since a little birdie told me chasersgaming might be interested in seeing how easy it makes these kind palette swaps to do.
@all:
I know the 'All-0GA' requirement is restrictive and probably precludes some participants from joining the jam but I think benefit of having the Jam strongly showcase OGA works is worth the trade-off.
That said...
> Some of the sound packs I used in those could be used freely (some I sampled myself), but some had licenses that could only be used by one end-user, which won't work with OGA submissions
I do see where this kind of thing could be more of a problem for a 'Finish an Old Project' jam. This is the sort of situation that's not too hard to get into, especially if you are not planning on doing an 'All-OGA' project from the get-go.
I guess we can think about it as a series of subsets:
# people interested in particpating in an OGA Game Jam > # people with old projects to finish > # people with old projects that are 'All-OGA'
So maybe for the 'Finish It!' jam it's:
Name: The OGA Finish It! Game Jam!
Pitch: Got an old half-begun project gathering dust? What about an old idea that you never got around to pursuing? Now is the time! Complete your game using at least six OGA assets and enter it in The OGA Finish It! Game Jam!
Theme: 'Finish It!'
Rules:
1) Game must be completed during Jam. Old projects accepted, old projects accepted so long as they have never been publicly released.
2) Must use at least 6 OGA Assets
3) Must credit OGA works (incl. in-game credits screen and credit game description on itch.io)
Does that sound good? Especially asking the people who've expressed interest in a 'finish an old project' jam.
@chasersgaming:
Yeah, a vision is starting to form for me.
I'm thinking:
Another All-OGA jam with the theme 'Finish It!' and a stipulation that old projects will be accepted so long as they have never been publicly released before and meet the All-OGA requirement.
I know that's more restrictive, the most restrictive of all the ideas we've discussed actually, but I do really like the Jams having that strong connection to OGA. As noted in the prior discussion, there are so many Game Jams going on all the time nowadays, I think it's the connection to OGA and the OGA community that makes these jams special and worth putting on.
As an addemdum, I'd also like to leave the door open for projects that have only existed inside someone's head being completed for the jam. Like maybe you once saw a piece of art on OGA and it gave you this great idea for a game to make with it but you were busy with other stuff and never even got around to starting it. This Jam could be the time!
I guess we could run it in the Spring and then it would fit with the general 'rebirth' spritit of Spring or the idea of coming out of hibernation, etc.
As an aside, if there was one other thing I'd change from the last jam, it would be to require that the asset credits appear on the itch.io page as well as the in the game/CREDITS.TXT file. This would help quite a bit in verifying the assets for a submission and it would also get that extra bit of exposure for the assets, since anyone looking that the game would also see a link to the asset. TBH, it's something I've been meaning to do for Yulpers and RRRP for a while now. Since most people won't bother to view a credits screen in game much less follow a URL link listed there, that itch.io screen is actually the best chance for the assets to get some exposure.
@Sping:
> Basically though, if there's gonna be a new jam, I'll be in again ^^
Yay! Always love your submissions!
> I hope to be able to join forces with a programmer while I can myself be the artist and musician, I realize "finish an old project" might not be the most ideal theme for a team project like that .... Currently I am personally quite fatigued from programming
At this point I think I am duty bound to bring Medusa Must Die! to life for the 'Finish It!' jam, otherwise I'd gladly sign up to coop a Jam project. Maybe for the next one, unless you are also super excited about the idea of bringing my vision for Medusa Must Die! to fruition. In that case, PM me right away! ;)
@chasersgamning: I have been thinking about how a 'Finish It!' Jam would connect to OGA. I don't know if an 'All-OGA' requirement is a good fit for it or not. Not sure the 'at least 6 OGA assets' requirement fits either. On the one hand, I would like the jam to tie back to OGA. On the other hand, I can see where if you're talking about reviving an old project, there's a good chance it doesn't use OGA assets.
I actually keep meaning to open up a more general discussion about the 'All-OGA' requirement. Do people think it worked well for the 'Fall All-OGA Jam'?
The requirement doesn't seem to have scared anybody off, at least not judging by the number of submissions. I know there was some concern that the lack of 'complete' art sets on OGA would be limiting for folks. Did anyone have that experience? I'll admit that even though I started with what I thought was a pretty complete set (surt's Ikaros), I did end up making a few tweaks and spinning a few sprites of my own (mostly UI stuff).
That said, I do think it's cool that all 21 games used exclusively OGA art, making the whole jam a great showcase for OGA.
I dunno. I see a big difference between improving an old project and finishing an old project.
Also, an 'Improvement Level' rating would not even apply to projects that had not been previously released.
It would also require judges to play two versions of every game which seems like a big ask time-wise.
I could see doing an entirely separate Jam with the theme 'Improve on an old project'.
Heck could even be 'Improve on an old Jam entry'.
But for the 'Finish It!' jam, I think the idea is more encouraging folks to take something across the finish line or resuscitate an abandonded project.
Maybe the verbage is just something like: Previously released games may be accepted provided they were released only in an alpha or otherwise incomplete state. Simple improvements or expansions of previously released games will not be accepted.
Although maybe it's better to just stick to the 'never before released' restriction. That's certainly the simplest, clearest path to take. We'd maybe lose some entries, but maybe that's better than trying to frame the rules just so. Or worse, having someone put time and effort into an entry only to have it rejected because it really was more of an 'improvement' than a 'completion' of a project.
@MedicineStorm: Yeah, that's what I'd think. I guess my concern is the game that was submitted to another Jam in an incomplete or unfinished state.
Although, maybe the the idea is only something that you've worked on but haven't ever released. Name could be 'The OGA Finish It! Jam!' and the (optional) theme would be 'The Light of Day' since the idea is to finish old projects, taking them out of the dust bin and into the light of day.
I dunno, I am torn. The general idea is 'go back and finally finish an old project'. The question is do we include projects that might have been released already? I don't really have a problem with that as long as the previous releases were obviously half finished. What I'd want to avoid is getting into an argument with someone who takes an already complete game adds some new feature or bug fix or some otherwise minor change and then tries to crash the jam claiming it's an old project they have just 'finished'.
For concrete examples, if Spring wants to go back and finish Haydenwaffle, that would seem like a fair entry into a 'Finish an old project' jam.
By contrast, I have a few changes I'd like to make to Rescue Roman Run Pompeii! I am actually working on them now as a matter of fact. Stuff like adding a few more levels, polishing up the level editor so it can be included with the game, tweaking the controls a bit (esp. around ladder climbing), etc. I could argue that this represents 'Finishing an old project', but I wouldn't and I wouldn't want to accept efforts like that into the jam.
So I guess I'd be looking for a way to word the rules that allowed the first case and not the second.
@dulsi: I'll second that! The only concern I have is how to properly vet the entries for a 'finish an old project' jam. I guess we'd mostly just have to go on the honor system. I mean it certainly wouldn't be a problem if someone submitted an new project (eg. not really something old) but I noticed that even for the Fall-All-OGA jam, we got a few entries that had to be rejected because they were clearly just existing games that were submitted to the Jam. I guess we could just say 'must not have been publicly released before the jam'. Although to be honest, I wouldn't mind if someone took an old released but half-completed project and finished it up for the Jam. Something like Spring's entry for the Fall-All OGA Jam would be a fine canidate for the 'Finish It!' jam. So I guess the trick is to word the rules so that old incomplete projects are ok, but otherwise previously released stuff is not.
Great work! Time to blow some pixels up! ;)
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