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Bombs: They go ka-boom.
Wednesday, August 31, 2011 - 09:41

Bombs: They go ka-boom.

Cursed Items: When you equip them you get cursed; you have to defeat the curse before it consumes you. A sword that drains your health until you have slain a certain number of foes, or a helmet that tests your mettle by pitting you against hordes of enemies while blinded. Sentient equipment that refuses to be wielded by just any bumbling adventurer!

The atmosphere this piece
Thursday, August 25, 2011 - 09:28

The atmosphere this piece evokes is brilliant.

I'm hooked. Where can I get
Thursday, August 25, 2011 - 09:25

I'm hooked. Where can I get more?

Whenever I play this track, people want to know who the artist is.

Welcome back!
Monday, August 15, 2011 - 09:38

Welcome back!

Re: Balance Part 2
Sunday, June 26, 2011 - 10:39

"Undead bosses should be able to summon undead minions."

I like this. In general, I want to see more cool boss abilities that you have to somehow react/adapt to.

Re: Tempest in the Aether art wishlist
Friday, April 22, 2011 - 02:54

I can't reach it either, but it should be in the google cache: http://webcache.googleusercontent.com/search?q=cache:http://www.tempestintheaether.com/forums/index.php/topic,506.0.html

 

Re: Site to analyse
Wednesday, April 20, 2011 - 15:54

It says free for personal and non-commercial use so I am afraid not.

edit: the stuff I looked at had prominent CC-BY-NC-SA banners so it might be safe to go by that

Re: Have you used any atypic languages for game programming yet?
Wednesday, April 20, 2011 - 15:39

While I never got around to making a game, I did hack on game input for Factor and did some code to rip Abuse graphics, so at least it is in the right domain ;).

Overall my impression of Factor is that it is conceptually very simple and expressive, but code that does not lend itself well to the concatenative paradigm tends to be harder to read than in mainstream languages even with a bit of experience.

Oh, it is also one of the best dynamic language implementations around and has a kick-ass REPL.

Very interested to hear about experiences with ML-family languages (F# included).

 

PS: most languages make it easy enough to bind C (or JVM or .NET) libraries

Re: Weekly Challenge: Get in the Game! (due 2011-04-18)
Sunday, April 10, 2011 - 03:17

And good luck to you on your first weekly challenge!

...but what if I am a crossdresser in real life?

Re: Not Completely sure about the licensing
Thursday, April 7, 2011 - 03:50

Nah. Putting your game under the GPL basically means you have to make the source code available to everyone, alllow them to make modifications and release their own version (modified or not) of the software under the same terms (you can in turn take their code, modify and re-release).

GPL is the most restrictive license on OGA - not only does your program have to be free software, you can not even use a more permissive free and open source license for your game.

If you do not want others to be able to use your code, stay away from GPL-only artwork. The spritesheet you linked however is CC-BY - you are free to modify the artwork and use whatever license you want for your code, as long as you give credit. See verbalshadow's post.

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