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Re: Seeking examples of good RPG pause/menu screens
Thursday, November 4, 2010 - 08:23

The individual sections of the status screen would, of course, bring up relevant lists/sub-menus. Characters could be switched with left/right and various screens (party configuration, character status, options etc) with up/down for instance.

Of course, giving a clear sense of where in the "hierarchy" you are is even more important for a "page" system.

 

Not exactly what you asked for perhaps, but hey - input is input! :)

Re: Seeking examples of good RPG pause/menu screens
Thursday, November 4, 2010 - 08:20

Perhaps not applicable nor entirely on-topic, but if the interface is mouse-driven I really like when you make the secondary mouse button do something useful (say, going back to the previous menu if the menus are nested). In general, a dedicated "back" button makes such nested systems much more pleasant.

As for party-GUIs I've liked... I think I tend to prefer "flatter" menu systems with "pages", if that makes sense:

Re: What do you want to see in OGA 2.0?
Thursday, August 5, 2010 - 05:37

@Person Not sure if non-admins can see it, but I have, in tiny text, "submitted by <user>" at the top of each piece. As for improvements to browsing, that's one of the major motivations behind collections :).

Re: Donations (community input encouraged)
Sunday, August 1, 2010 - 10:47

The trick is making membership so exclusive and secret that everyone thinks *some* people have it, but in reality none do. Thus no one would ever see the empty page ;).

Re: Art, Copyright, and Value
Monday, July 5, 2010 - 03:40

"An artist should without question, for a limited time, have control over how their work is distributed (making allowances for fair use and the like)."

Life + 70 is a preposterously high "limit", if you can even call it that. I think that a lot of people feel that the current copyright legislation is way to restrictive in favor of authors, and therefore largely ignore it (as bad laws are wont to be).

Opening up copyright law might be a good first step towards making it legitimate and justified in the eyes of the people.

Re: What do you want to see in OGA 2.0?
Sunday, July 4, 2010 - 13:18

I always figured collections as the central "interface metaphor" of OGA2. The rest is gravy ;).

Re: awarding users with skip moderation log
Wednesday, June 30, 2010 - 01:52

Agreed about Justin, and good to have a place for this.

Re: Abuse Art
Sunday, June 20, 2010 - 06:47

@pfunked I'll try to at least document the bytes, but I'm not done yet :D

As I'm continuously discovering more about the formats I've moved info and discussion here: http://opengameart.org/forumtopic/abuse-art-and-fileformats

Re: Abuse Art
Saturday, June 19, 2010 - 14:09

Doh. I should have downloaded the archive to see what was actually in it rather than only look at the preview if things were missing. Good job pfunked! That must have been tedious :)

Re: Abuse Art
Saturday, June 19, 2010 - 04:22

Dang pfunked, I just went and began to reverse engineer the file formats because I couldn't find that program: http://img341.imageshack.us/img341/4776/atlas.png

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