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The simplest solution is to
Thursday, October 27, 2011 - 03:11

The simplest solution is to have respec. Even Diablo 2 has a limited form of this now (one time per difficulty setting).

What software would you
Wednesday, October 26, 2011 - 04:58

What software would you recommend for getting into composing music for games? Are there any viable open source alternatives?

I often try unorthodox builds
Saturday, October 22, 2011 - 10:05

I often try unorthodox builds, whatever that may be. A warrior that only reflects damage or has a massive hp pool, a shapeshifter, an archer that imbues arrows with magic, a melee mage...

Unfortunately these sort of builds are often either weak, classified as gimmick builds, or too powerful which usually leads to nerfing the build to death since it's not considered an "important" build.

More generally, I enjoy playing anything but run-of-the-mill melee characters. I prefer flexibility and finesse over raw strength, so mobility and range are both good. That said, I will happily go with a melee powerhouse if it comes with some form of interesting twist.

"We've run out of toilet
Monday, October 17, 2011 - 12:11

"We've run out of toilet paper AGAIN?"

I think under water is both
Monday, October 3, 2011 - 02:22

I think underwater is both immersive and under-used...

Strange - I thought Clint's
Friday, September 30, 2011 - 04:23

Strange - I thought Clint's (the developer) main platform was Mac.

Can you be more specific?

How sneaky of you not telling
Thursday, September 8, 2011 - 07:51

How sneaky of you not telling me you posted this :).

Continuing on catapults, some
Thursday, September 8, 2011 - 07:30

Continuing on catapults, some sort of siege-scenario could be fun, with plenty of interactive props and map events. Not really a core gameplay thing though.

Didn't run very smoothly here
Saturday, September 3, 2011 - 04:37

Didn't run very smoothly here, like most other JS games I've tried.

Flare has active shielding,
Thursday, September 1, 2011 - 05:46

Flare has active shielding, and agreed, it's pretty neat; more fun skills that interact well with this would be sweet.

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