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Re: Free Audio Samples: Can They be Combined into New SFX?
Friday, June 11, 2010 - 14:32

I wouldn't risk using anything that just says "free" without asking for clarification exactly what that entitles you to do. If it's clearly available under a license that specifically allows it, go ahead, but make sure you comply with the terms.

We'll be happy to help you with more specific questions. I recommend to always keep information on where you found files if you intend to publish or make derivates of them later.

Re: Space blocks
Thursday, June 10, 2010 - 12:26

http://www.7-zip.org/

Re: Airship song (orchestral remix)
Wednesday, June 9, 2010 - 10:39

oggenc should be installed on most Linux systems and will let you convert a .flac to a .ogg file. http://oggconvert.tristanb.net/ should be able to do the same, and works on Windows. On Linux you can use the tools flac and lame to convert to .mp3; for a GUI/Windows alternative to that, you'll have to ask someone else. Audacity might be able to do it.

@pfunked This is why we
Monday, May 17, 2010 - 07:33

@pfunked This is why we should have a "remix" feature. It's not perfect, but would cover a lot of cases.

Huh
Monday, March 29, 2010 - 05:08

Funny you'd say that, I've been wanting a SA no-attribution license for a while now...

Re: Bed (low poly)
Wednesday, March 24, 2010 - 16:20

*oogles at the bed*
*looks at polycount*
*stares some more at bed*
That's... good?

Already did
Monday, March 15, 2010 - 04:57

@qubodup: I already did - it's awaiting moderation. Here it is, in case you're curious:

Doing what we do at OpenGameArt is nice in that it maximizes compatibility while still being relatively easy. There are a few drawbacks however. At the very least you should add CC0 to the list; think of it as a more international way to dedicate something to the public domain.

Like qubodup, I strongly suggest against adding the NC and ND variations; not only are they non-free, you also end up with four(!) new license combinations. The NC license in particular has the additional “benefit” that it’s not always clear what exactly constitutes commercial use.

Done
Monday, March 15, 2010 - 04:38

I'll be happy as long as he keeps away from the NC/ND variations.

Hi
Saturday, March 13, 2010 - 10:58

Hi NeoStrider, and welcome to OGA!

Looks like a cool project, hopefully you'll get some volunteers :).

Re: OpenGameArt is slow
Sunday, March 7, 2010 - 04:22

They are about the same for me. Loading times at deviantart.com tend to vary wildly for me though. Optimization wouldn't hurt.

 

Edit: I use FlashBlock, so I avoid loading the audio previews.

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