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Upcoming additions and changes

By bart on 28 July 2014 - 5:07pm

Greetings!

As we approach the next funding goal, I've been doing some work under the hood and making some plans for some more features and additions.  There are also a couple of notifications and reminders for the community that I'll touch on at the end of this post.

Improved Searching

I'm working on updating the way OGA handles searches, which will eventually mean tossing out the old search system and replacing it with something newer and better.  For the technically inclined among you, I'm using Apache Solr.  I've already got a very bare prototype of this up and running, which you can check out here:

http://opengameart.org/search/solr

Please note that this feature is in very early alpha, and I'm not looking for comments or bug reports at the moment.  The search results are just a mass of text right now, but they won't be when I'm done.  At any rate, even though the results are ugly, sometimes they're more sensible than OGA's default search, which is one of the things the new search engine is intended to fix.

If you want to see how much this will improve the search situation, just serarch for "LPC base" (no quotes) in the old search and the new one and notice that the new search system very sensibly places the LPC base assets as the first result, whereas on our current search system, it's nowhere on the first page.  This should also clear up the issues we have with duplicate, blank, or nonsensical search results.

Once we hit the $1000 funding goal, I'll start working on adding expanded metadata to art entries, so people can search much more fine-grained categories and filter on things like resolution and format.  This will obviously take a lot of manual data entry on my part, so be aware that the new metadata won't just magically appear once we hit the goal. :)

Changes to art deletion

Occasionally we get art deletion requests that leave me wondering why the request was made.  While it will always be the artists' prerogative to remove their art for any reason, for the convenience of developers, I'm going to start maintaining pages for deleted art (with the downloads removed), which will help avoid link rot and give developers a record of what license(s) the art was released under.  These pages will be essentially the same as the last useful revision of the current art page (including preview images and a list of filenames), but the downloads themselves will no longer be available.

In addition, if a piece of art is removed due to copyright infringement, we'll send out notification emails to all registered accounts that have download tracking enabled (and downloaded the art after download tracking was implemented).

Deletions from here on until this is implemented will be preserved in an unpublished state and put in the deleted items archive when it becomes available.

A quick reminder

OGA has a lot of users from a lot of different backgrounds.  We offer a fairly wide choice of licenses, and that means that our users run the gamut from hardcore free software advocates to closed source developers.  Everyone is welcome here.

There are plenty of places where people can argue the merits of various software licensing schemes; in fact, if you want to talk about this stuff on the OGA forums, that's fine by me, provided everything stays civil.  What I want to avoid is people being non-constructive and/or rude.  If you feel the need to make rude comments about someone because they chose a particular license, game engine, or programming language, there are plenty of places on the internet where that kind of thing is welcome.  OGA is not one of them. :)

Peace,

Bart

P.S.  I've got my next pixel art tutorial outlined, if people are waiting for that.  It's pretty extensive, so I might have to split it into two parts, but it's coming along. :)

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OGA Pixel Art Tutorial Part 3: The Basics

By bart on 25 April 2014 - 1:07pm

In this video, I go over some basic tips for improving your art, and also for making the best art possible with your current skill level.  I do two pixel art demonstrations with the same subject (a vase I rendered in Blender), one of a simple shape with an outline, and two using solid blocks of color to demonstrate how to give an object a sense of volume with light and shadow.

The forum thread for this tutorial is here:

http://opengameart.org/forumtopic/oga-pixel-art-tutorial-part-3-the-basics


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Kenney's CC0 donation assets available for free today (April 18th) only

By bart on 18 April 2014 - 9:05am

Just a heads up, since a lot of people might be interested in this:

Today only, Kenney's complete CC0 asset pack (normally available only to donors) can be downloaded from his site for free:

http://kenney.itch.io/kenney-donation

 

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OGA Pixel Art Tutorial parts 1 & 2: Choosing a pixel editor, and configuring your Krita workspace for Krita art.

By bart on 10 April 2014 - 2:57pm

Spoiler:  My favorite program from Part 1 is Krita, although I cover a number of editors, and you don't need to be using Krita to follow along with later videos.   You can safely skip the second video if you're not interested in Krita, although I'd recommend checking it out.  :)

Tutorial forum threads:

  • Part 1
  • Part 2


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Promising python-based free/open source pixel art editor needs contributor/maintainer

By bart on 9 April 2014 - 10:50am

There's a free/open source pixel editor (aptly named "pixeditor") written in Python that could use a new maintainer.  You can see an old forum thread about it here.

It's stable and usable as it is, and has (in my opinion) about the most intuitive animation support that I've seen in any pixel editing program, but it's still in need of some more features.

Here's a relatively recent screenshot.  Notice the animation timeline.

If you're interested in contributing, the original author has offered to help someone get started.  You can find the git repository here.

Bart

 

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UPCOMING OGA EVENTS 2020

Submitted by Chasersgaming on 16 January 2020 - 6:02am
Forums: 
OGA Community Projects

Here is a summary of upcoming OGA events that are taking place this year and when, So get these in your calendar! :)

Be sure to check back for updates and keep an eye on their forum threads posted for announcements nearer the time. 

Game Jams:

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OGA Summer Game Jam 2019

Submitted by Chasersgaming on 1 July 2019 - 9:59am

Welcome to the Unofficial OGA 'Summer' Game Jam #3!

  • Jam starts: Already! (July 1st)
  • Submit your game by: July 27th
  • After that, submitted entries will be rated by: August 11th

 

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The OGA Spring Game Jam 2019 - Announcement

Submitted by Spring Spring on 28 March 2019 - 12:20pm

Spring is in the air and it's time to create something new, something fun, something exciting, something for the OpenGameArt.org Spring 2019 Game Jam!

 

This year's theme is 'I enjoy my life' and enjoy your life you will if you participate in this thrilling game jam!

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Spring 2019 Art Challenge - A New Look (due March 24, 2019)

Submitted by withthelove on 1 March 2019 - 9:52am

This Spring's Art Challenge theme is:

A New Look

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OGA Game Jam (1st July)

Submitted by Chasersgaming on 20 June 2017 - 1:44am
Forums: 
Show off your project!

I have put a Jam together which starts on the 1st July for those that are interested. :) 

heres the link:

https://itch.io/jam/opengame-art-game-jam

Any questions or anything else please comment on this thread below as I would like to keep this thread for the games created and announce winner/s

https://opengameart.org/forumtopic/opengameart-gamejam

 

thanks! all the best everyone and good luck!. :)

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