Skip to main content

User login

What is OpenID?
  • Log in using OpenID
  • Cancel OpenID login
  • Create new account
  • Request new password
Register
  • Home
  • Browse
    • 2D Art
    • 3D Art
    • Concept Art
    • Textures
    • Music
    • Sound Effects
    • Documents
    • Featured Tutorials
  • Submit Art
  • Collect
    • My Collections
    • Art Collections
  • Forums
  • FAQ
  • Leaderboards
    • All Time
      • Total Points
      • Comments
      • Favorites (All)
      • Favorites (2D)
      • Favorites (3D)
      • Favorites (Concept Art)
      • Favorites (Music)
      • Favorites (Sound)
      • Favorites (Textures)
    • Weekly
      • Total Points
      • Comments
      • Favorites (All)
      • Favorites (2D)
      • Favorites (3D)
      • Favorites (Concept Art)
      • Favorites (Music)
      • Favorites (Sound)
      • Favorites (Textures)
  • ❤ Donate
Follow us: Identica

Chat with us!

Discord: OpenGameArt
https://discord.gg/yDaQ4NcCux

IRC: #OpenGameArt on https://freegamedev.net/irc/#opengameart

Active Forum Topics - (view more)

  • Basic 3d Modeling Tutorial 2 hours 59 min ago by wozim
  • JALdMIC commisions 1 day 16 hours ago by JALdMIC
  • How to make high poly ~X4K hero / heroine player character .blend rig for Flare? 2 days 5 hours ago by AnthonyMyers
  • Oldest OSARE / "rpgdemo" sources 4 days 19 hours ago by WithinAmnesia
  • Caitlin Sanders is a Scam Artist 5 days 4 hours ago by FiveBrosStopMosYT
  • 2D PIXEL ART / HIGHlY DETAILED ANIMATIONS COMMISSION 1 week 3 days ago by marquet
  • MattR Illustration- Freelance Concept Art and Illustration 1 week 5 days ago by MattRIllustration
  • Calculation King - new puzzle / number brain game release new 2 weeks 7 hours ago by LSH
Subscribe to Active Forum Topics

Recent Comments - (view more)

  • Re: Public Pixel Font by Heroic
  • Re: planetas by MedicineStorm
  • Re: planetas by Umplix
  • Re: planetas by Crelam
  • Re: planetas by Umplix
  • Re: planetas by MedicineStorm
  • Re: Ground tiles top view by AntumDeluge
  • Re: 38 larger planet sprites by Emcee Flesher
Subscribe to Recent comments

Popular This Month

Dinosaur Mech Shooter Sprites and Tile...11
Jet Plane Sprites, Effects, and Tilesets11
Tiny Cars10
JRPG Epic Rock Battle Theme #17
Tiny Tanks Sprites and Tileset (EGA Pa...7
Blossom Mountain7
Entanglement (Loopable)6
Zelda-like tilesets and sprites6
Slates [32x32px orthogonal tileset by ...5
Destiny Formation5

Favorite Submitters This Month

CptDrunkBear35
HydroGene17
MintoDog12
pixelartm10
Screaming Brain Studios9
Kenney8
Kutejnikov7
Pro Sensory6
SoManyWhales6
MedicineStorm6

Popular Art Collections - (view more)

  • Epic fantasy music
  • OGA 16x16 JRPG Sprites & Tiles
  • Liberated Pixel Cup
  • Space Game Starter Set
  • Sideview pixel art RPG enemy sprites
  • Platformer/Sidescroller Tiles and Backgrounds
  • User Interface
  • Platformer/Sidescroller Characters and Enemies
  • Complete art kits
  • Painterly Spell Icons

New Art Collections - (view more)

  • GameJam (Audios)
  • project-hypothalamus
  • useful stuff
  • "low poly"
  • test
  • Grume - Items
  • Kael Platform Game
  • asie's picks (License: CC-BY and similar)
  • asie's picks (License: CC0 and similar)
  • Grume - sfx

Legal notice regarding NFTs:

WARNING: Taking art from OpenGameArt.org to be sold as NFTs? You may be committing FRAUD. Visit this link for legal details: https://opengameart.org/content/warning-taking-art-from-opengameartorg-t...

Note of caution to NFT purchasers or those interested in trading NFTs: You could be getting scammed! Please visit this link for more information: https://opengameart.org/content/note-of-caution-to-nft-purchasers-or-tho...

Popular This Week - (view more)

Seamless Bouncy Menu Loop
Hyperspace
Wall texture
Preview
Explosion (48px, 96px and vector version)
Preview
Pixel Explosion
Preview
Block with a face
Preview
Cloudy Blue Moon
Preview
Annihilation (Epic-Soundtrack)
Subscribe to Latest Art

Latest Art - (view more)

Annihilation (Epic-Soundtrack)
Just Smile (Happy)
planetas
Preview
Freeflow
Medieval minimalistic figures
Preview
Ocean Trance
38 larger planet sprites
Preview
Explosion (48px, 96px and vector version)
Preview
Subscribe to Latest Submissions (RSS)

Latest Art by my Friends - (view more)

Featured Art - (view more)

RPG Enemies: 11 Dragons
Preview
JRPG Chests (16, 32, 64, and 128px squared)
Preview
2d JRPG dot character
Preview
Platformer Art: Xeno Diversity
Preview

Glitch SVG Conversion update

By bart on 24 November 2013 - 10:33am
bart's picture

I've converted all of the Glitch FLA assets to SVG (minus the few that didn't convert successfully) and I've uploaded some of them.  TheValar has collected them here:

http://opengameart.org/content/glitch-svgs

Also, special thanks to eeriegeek, who made preview and index images for all of the assets.  :)

 

2 comments
  • bart's blog
  • Log in or register to post comments

Converting Glitch FLA assets to SVG: The story so far

By bart on 22 November 2013 - 9:15pm
bart's picture

So I've been working on a way to automate a conversion process from FLA to SVG so that I don't have to manually do each one.  I've had some progress so far, but it's been a bit of a struggle, so I thought I'd detail the issues here in case some other poor sod has a giant pile of FLA files they need to convert to SVG and happens to find this blog entry.

For this process, you will need Adobe Flash Professional and Adobe Illustrator.  This is not an endorsement of Adobe, their unstable products, their annoying and unnecessary proprietary formats, or their horrendously bad customer support; rather, I haven't been able to find a way to convert these files to SVG without using their software.  The reason I'm doing this at all is so that people can get at the files in a vector format without depending on Adobe's products.

For the record, I'm using Adobe CS5.5, which I purchased back when it was possible to buy their software in a way that doesn't involve paying them every month for the privilege of continuing to use it.

So, here we go.

First, I opened Flash Professional and used jsfl scripting to make a script that loads all of the FLA files in a directory and converts them to an intermediate format called FXG.  FXG is a file format created (and subsequently abandoned) by Adobe that is like SVG, but not SVG, so almost nothing can read it, except a couple of Adobe products, and even those sometimes barf on it (more on this later).  I would paste my jsfl script code somewhere that people could get it, but I'm unsure of adobe's wonky licensing, so I'm not sure if I'm actually allowed to or not.  Suffice it to say, I crawl through a selected directory, load each FLA file, save it to FXG with an undocumented function (way to go, adobe!), then close the file.  It's really fairly simple code.

Next, having converted an entire directory of FLA files to FXG, I fire up Adobe Illustrator and run another script.  This script loads all of the FXG files from a selected directory one by one and then either saves each file as SVG or crashes Illustrator.  Once it crashed so hard that Firefox crashed too (no idea how that happened).  After each crash, I move all of the successfully processed files to a different directory (plus the file that crashed it) and run the script again.  This is in no way annoying or tedious, and I am in no way being sarcastic.

Then, I 7zip up the successfully converted files and upload them to OGA.

Thus far, I'm not sure how I'm going to handle exporting animation frames.  I'll have to cross that bridge when I come to it.

An interesting side note: In my quest to find better ways to conver FXG to SVG, I discovered the most worthless web page ever made.

At any rate, if anyone else knows of a better way to convert an FXG file to SVG, I'd love to know.  There's a little python script on github that tries to do it, but it's just not there yet and the converted files are useless. 

A and a final note, to the Inkscape folks, if you're reading this: A couple of years ago, someone requested an FXG import/export function.  It was determined that no one would ever want to use an FXG import function, so only export was implemented.  I'd just like to point that at this point, there is no way to convert FXG->SVG without using expensive and crash-prone Adobe products.  I realize time and developer resources are limited, so I'm not demanding that this be done; I'm just pointing out that it would be really helpful in some situations. :)

Bart

P.S. This should in no way be construed to be bashing the fine folks from Glitch who released all of these excellent assets into the public domain.  You guys are awesome. :)

FAQ

Q: But Bart, why don't you just call Adobe tech support?

A: I did that once.  It took me four hours to get to a real person, and then they told me that I'd called the wrong line.  I waited another several hours and finally gave up and posted an angry message on their forum, then received a reply for people who can't get through to their tech support line and post angry messages on their forum, saying that apparently I'd been forwarded to level 2 tech support.  They eventually got back to me several days later during non business hours.  I would rather stab my spleen with a rusty spork than deal with Adobe tech support again.

Q: Did you know there's a plugin for Adobe Flash that converts FLA directly to SVG?

A: I tried it.  The results weren't usable.

15 comments
  • bart's blog
  • Log in or register to post comments

Huge CC0 asset release from Glitch

By bart on 18 November 2013 - 10:18am
bart's picture

I saw this a few minutes ago and I thought I'd share the news.  Apparently there was a game called Glitch (perhaps some readers are familiar with it; this is the first I've heard about it myself) that ran from 2009-2012.  They've just released a huge amount of art assets into the public domain.  Here's the announcement from their art asset page:

The collaborative, web-based, massively multiplayer game Glitch began its initial private testing in 2009, opened to the public in 2010, and was shut down in 2012. It was played by more than 150,000 people and was widely hailed for its original and highly creative visual style.

The entire library of art assets from the game, has been made freely available, dedicated to the public domain. Code from the game client is included to help developers work with the assets. All of it can be downloaded and used by anyone, for any purpose. (But: use it for good.)

Tiny Speck, Inc., the game’s developer, has relinquished its ownership of copyright over these 10,000+ assets in the hopes that they help others in their creative endeavours and build on Glitch’s legacy of simple fun, creativity and an appreciation for the preposterous. Go and make beautiful things.

Unfortunately, a large portion of their assets are in Adobe FLA format, which makes them difficult for most people to use.  If there are people out there with Adobe Flash (or some tool capable of ripping the content from FLA files), it would be awesome if we could get some people to convert these files to an open format and upload them to OGA.  It's a massively large project, so there's no need to tackle it all at once.  Just do what you can and upload it, and we'll see to it that they're put into a collection so that people can find them easily.

Note: I've upload the PNG sprite assets here.

6 comments
  • bart's blog
  • Log in or register to post comments

Hey game developers!

By bart on 29 August 2013 - 10:38am
bart's picture

Just a quick note for game devs.  If you use someone's art, don't be afraid to leave a comment on that art with a link back to your game.  It's free advertising for you, and artists who post here are always happy to know that their work is being used.  I know people can be a little hesitant sometimes to link to their own projects, but in this case we don't consider it to be spam. :)

Bart

10 comments
  • bart's blog
  • Log in or register to post comments

Open Bundle fully funded!

By bart on 14 July 2013 - 3:55pm
bart's picture

That was quick. :)

The Open Bundle's funding has exceeded $10,000.  Congratulations, guys! :)

 

2 comments
  • bart's blog
  • Log in or register to post comments

Pages

  • « first
  • ‹ previous
  • …
  • 9
  • 10
  • 11
  • 12
  • 13
  • 14
  • 15
  • 16
  • 17
  • …
  • next ›
  • last »
Subscribe to Blog
withthelove's picture

Spring 2019 Art Challenge - A New Look (due March 24, 2019)

Submitted by withthelove on 1 March 2019 - 9:52am

This Spring's Art Challenge theme is:

A New Look

  • Read more about Spring 2019 Art Challenge - A New Look (due March 24, 2019)
  • withthelove's blog
Chasersgaming's picture

OGA Game Jam (1st July)

Submitted by Chasersgaming on 20 June 2017 - 1:44am
Forums: 
Show off your project!

I have put a Jam together which starts on the 1st July for those that are interested. :) 

heres the link:

https://itch.io/jam/opengame-art-game-jam

Any questions or anything else please comment on this thread below as I would like to keep this thread for the games created and announce winner/s

https://opengameart.org/forumtopic/opengameart-gamejam

 

thanks! all the best everyone and good luck!. :)

  • Read more about OGA Game Jam (1st July)
  • 69 comments
  • Log in or register to post comments