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Discord: OpenGameArt
discord.gg/yDaQ4NcCux

IRC: #OpenGameArt on freegamedev.net/irc/#opengameart

Art Challenge

July 2025 Art Challenge - Post-Apocalyptic Survival

Tag your submissions with Post-Apocalyptic and Challenge to be in the running. Here are the entries so far!
Post a link to your submission in the July 2025 Art Challenge thread.

Status: 
Accepting art submissions
Date Range: 
07/01/2025 to 07/22/2025

Active Forum Topics - (view more)

  • July 2025 Art Challenge - Post-Apocalyptic Survival 1 day 5 hours ago by Paul Wortmann
  • [Request] Looking for pixel artist to create Doom-style game show host demon (non-paid) 1 day 6 hours ago by Mhmiii
  • How can I start making chiptunes? 3 days 18 hours ago by NotADev
  • how should I improve my pixel art? 4 days 13 hours ago by Some Weirdo
  • Is it possible to have a offline version of this site like wikipedia does? 5 days 9 hours ago by nomad_gy
  • Tom the gatekeeper (GEnAINPC) 5 days 16 hours ago by DREAM_SEARCH_REPEAT
  • Sharing My Music and Sound FX - Over 2500 Tracks 5 days 18 hours ago by Eric Matyas
  • Anybody know how much it'd cost to get a tileset like this made? 5 days 19 hours ago by Some Weirdo
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Recent Comments - (view more)

  • Re: Weapon Slash - Effect by hidropeter
  • Re: Mister Blues by iamoneabe
  • Re: Mister Blues by ARoachIFoundOnM...
  • Re: Space War Man: platform shmup set by Emcee Flesher
  • Re: Space War Man: platform shmup set by prot0n
  • Re: Toxic Barrels by MedicineStorm
  • Re: Toxic Barrels by BunnyX
  • Re: Toxic Barrels by BunnyX
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New Art Collections - (view more)

  • Top-Down Assets
  • Assets for Air Hockey
  • OpenGameArt Summer Jam 2025
  • FH1 Assets
  • Themless-Pack
  • CC0 Retro 3D
  • Spoopy assets
  • YS Adventure
  • GnG Redux
  • Cited Works (Praedatum)

Legal notice regarding NFTs:

WARNING: NFT fraud & NFT scams.

Popular This Week - (view more)

test tube chemical pixel art
Preview
Survivor Portraits (Post-Apocalyptic Survival)
Preview
Crab low poly animated 3d model
Preview
Generic Denizens
Preview
Spooky loop & bomba32 (wipicks vs StumpyStrust)
Rust (semi seamless)
Preview
Stalagmite Monster
Preview
Mister Blues
Bottle Cap
Preview
Scientist Dr. Mirela positions.
Preview
Intermission Loops
Bondi sunday, Rhythm garden, Neon Owl & Lord of Zorg I (Congusbongus vs Zodik)
Cold Lake, Boundless, Emotional Piano, Emotional orchestral (Tad vs Centurion of war vs cesisco)
N64 Texture Pack B
Preview
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Latest Art - (view more)

Cold Lake, Boundless, Emotional Piano, Emotional orchestral (Tad vs Centurion of war vs cesisco)
Rust (semi seamless)
Preview
Stalagmite Monster
Preview
N64 Texture Pack B
Preview
Runy tilemap
Preview
Mister Blues
Bottle Cap
Preview
Elixer and Soda Tilemap
Preview
A moment - Free loopable victory/cutscene music
Bamboo silhouette
Preview
Toxic Barrels
Preview
rpg cursor
Preview
The man
Preview
The Deep Below & Unexplored (Technodono vs Tad)
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Latest Art by my Friends - (view more)

Featured Art - (view more)

Roguelike Monsters
Preview
[LPC] Imp 2
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Parking game pack
Preview
Twin Dragons
Preview
Minigolf Kit
Preview
Bosses and monsters spritesheets (Ars Notoria)
Preview
Pokemon-inspired 16x16 tiles
Preview

Sorry for the downtime.

By bart on 9 October 2015 - 7:18pm
bart's picture

The web server was down for some hours today.  Didn't discover it until a few minutes ago.  We're working on figuring out why it happened.  It's almost certainly due to a configuration issue of some kind since we've updated pretty much everything.

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Private messaging is enabled!

By bart on 9 October 2015 - 10:06am
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I just set up a private messaging system here on OGA.

If you're logged in, you should notice a "Private Messages" heading at the top left corner of the front page.  From there, you can view any private messages that you have.  Additionally, you'll receive a notification in a green box at the top of the page if you have any unread messages.

If you want to send a message to a user, you can either do it from their user page (right under their user portrait) or from the "Write new message" link.

By default, you'll receive an email when someone sends you a private message.  You can turn this off from your user profile page, under Private Messages.  You can also disable private messages entirely if you want.

Finally, if you're finding an individual person to be particularly bothersome, you can block private messages from them and no one else by clicking on the "Blocked Users" tab on the Messages page and entering their username in the box.

In the near future, I'll be adding a link to art pages so users can be messaged directly from there.

If you have any questions or issues, reply below (or send me a private message).

Bart

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And we're back

By bart on 8 October 2015 - 12:21pm
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Hey folks,

Just did a big site update under the hood, which involved moving the site to a bigger machine so we can eliminate those disk full errors.  We also updated the operating system, PHP, and a bunch of Drupal modules, so if you notice any bugs, please reply here and report them and I'll try to get to them ASAP.

Bart

 

Update 10/8:

  • Apache Solr is hosed right now.  I don't know how I set it up, and I'm having some issues getting it working again.  If there are any solr experts reading this, let me know and I'll describe what's going on.  Edit:  Clint Bellanger (of FLARE fame) is going to help me out with this tomorrow.  Thanks, Clint!
  • I'm going to get private messaging working in the next day or two.  Stay tuned for an announcement.  Edit:  This is now done.

Update 10/9:

  • I'm getting some random errors when I try to save and delete some content.  I'm currently trying to track down the issue.

 

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Support the Kenney Land project!

By bart on 27 August 2014 - 10:45am
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Hey folks!

OGA contributor Kenney (creator of perhaps the most popular free 2D asset packs on the internet today) is putting together a physical venue for game development, which you can read about on his IndieGogo page, here:

https://www.indiegogo.com/projects/kenney-land-a-venue-for-game-devs-in-limburg

Here's what he has to say about it:

Kenney Land is a local venue in Kerkrade (Netherlands, my hometown) where game developers can come to work, learn, teach, create and play. There will be events organized like workshops, trainings (for beginners and advanced developers), meetings and game jams. There will also be resource available for game developers to use, like assets and book but also development kits for consoles.
If you decide to pledge $20 or more you'll receive an asset pack which contains 4,000 never before seen assets which include explosions, aliens in spaceships, isometric buildings and the Roguelike pack!

Even if you aren't local to the venue, Kenney is a great guy who deserves our support, and this is a sweet idea that I'd love to see succeed (and perhaps be replicated elsewhere).  So don't delay, go help Kenney out with this awesome project!

Bart
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Upcoming additions and changes

By bart on 28 July 2014 - 5:07pm
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Greetings!

As we approach the next funding goal, I've been doing some work under the hood and making some plans for some more features and additions.  There are also a couple of notifications and reminders for the community that I'll touch on at the end of this post.

Improved Searching

I'm working on updating the way OGA handles searches, which will eventually mean tossing out the old search system and replacing it with something newer and better.  For the technically inclined among you, I'm using Apache Solr.  I've already got a very bare prototype of this up and running, which you can check out here:

http://opengameart.org/search/solr

Please note that this feature is in very early alpha, and I'm not looking for comments or bug reports at the moment.  The search results are just a mass of text right now, but they won't be when I'm done.  At any rate, even though the results are ugly, sometimes they're more sensible than OGA's default search, which is one of the things the new search engine is intended to fix.

If you want to see how much this will improve the search situation, just serarch for "LPC base" (no quotes) in the old search and the new one and notice that the new search system very sensibly places the LPC base assets as the first result, whereas on our current search system, it's nowhere on the first page.  This should also clear up the issues we have with duplicate, blank, or nonsensical search results.

Once we hit the $1000 funding goal, I'll start working on adding expanded metadata to art entries, so people can search much more fine-grained categories and filter on things like resolution and format.  This will obviously take a lot of manual data entry on my part, so be aware that the new metadata won't just magically appear once we hit the goal. :)

Changes to art deletion

Occasionally we get art deletion requests that leave me wondering why the request was made.  While it will always be the artists' prerogative to remove their art for any reason, for the convenience of developers, I'm going to start maintaining pages for deleted art (with the downloads removed), which will help avoid link rot and give developers a record of what license(s) the art was released under.  These pages will be essentially the same as the last useful revision of the current art page (including preview images and a list of filenames), but the downloads themselves will no longer be available.

In addition, if a piece of art is removed due to copyright infringement, we'll send out notification emails to all registered accounts that have download tracking enabled (and downloaded the art after download tracking was implemented).

Deletions from here on until this is implemented will be preserved in an unpublished state and put in the deleted items archive when it becomes available.

A quick reminder

OGA has a lot of users from a lot of different backgrounds.  We offer a fairly wide choice of licenses, and that means that our users run the gamut from hardcore free software advocates to closed source developers.  Everyone is welcome here.

There are plenty of places where people can argue the merits of various software licensing schemes; in fact, if you want to talk about this stuff on the OGA forums, that's fine by me, provided everything stays civil.  What I want to avoid is people being non-constructive and/or rude.  If you feel the need to make rude comments about someone because they chose a particular license, game engine, or programming language, there are plenty of places on the internet where that kind of thing is welcome.  OGA is not one of them. :)

Peace,

Bart

P.S.  I've got my next pixel art tutorial outlined, if people are waiting for that.  It's pretty extensive, so I might have to split it into two parts, but it's coming along. :)

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Chasersgaming's picture

UPCOMING OGA EVENTS 2020

Submitted by Chasersgaming on 16 January 2020 - 6:02am
Forums: 
OGA Community Projects

Here is a summary of upcoming OGA events that are taking place this year and when, So get these in your calendar! :)

Be sure to check back for updates and keep an eye on their forum threads posted for announcements nearer the time. 

Game Jams:

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Chasersgaming's picture

OGA Summer Game Jam 2019

Submitted by Chasersgaming on 1 July 2019 - 9:59am

Welcome to the Unofficial OGA 'Summer' Game Jam #3!

  • Jam starts: Already! (July 1st)
  • Submit your game by: July 27th
  • After that, submitted entries will be rated by: August 11th

 

  • Read more about OGA Summer Game Jam 2019
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Spring Spring's picture

The OGA Spring Game Jam 2019 - Announcement

Submitted by Spring Spring on 28 March 2019 - 12:20pm

Spring is in the air and it's time to create something new, something fun, something exciting, something for the OpenGameArt.org Spring 2019 Game Jam!

 

This year's theme is 'I enjoy my life' and enjoy your life you will if you participate in this thrilling game jam!

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Spring 2019 Art Challenge - A New Look (due March 24, 2019)

Submitted by withthelove on 1 March 2019 - 9:52am

This Spring's Art Challenge theme is:

A New Look

  • Read more about Spring 2019 Art Challenge - A New Look (due March 24, 2019)
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Chasersgaming's picture

OGA Game Jam (1st July)

Submitted by Chasersgaming on 20 June 2017 - 1:44am
Forums: 
Show off your project!

I have put a Jam together which starts on the 1st July for those that are interested. :) 

heres the link:

https://itch.io/jam/opengame-art-game-jam

Any questions or anything else please comment on this thread below as I would like to keep this thread for the games created and announce winner/s

https://opengameart.org/forumtopic/opengameart-gamejam

 

thanks! all the best everyone and good luck!. :)

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