Chat with us!
Active Forum Topics - (view more)
- What is generated with the help of the collaborative A.I. is licensed in what way? by MedicineStorm
- spritesheet generator with custom head by GabrielTurner
- AI tools in music by glitchart
- Maelstrom (classic Mac game) art? by blinkoutatime
- Game Jam - Team Matching Program by inog
- Sharing My Music and Sound FX - Over 2000 Tracks by Eric Matyas
- PixelArtWorld - Aseprite and Tiled Extensions Database by pixel-art-girl
- Fulltime Composer For Your Games by Falanca
Recent Comments - (view more)
- Re: Shangri River by zerostargames
- Re: Mystical Theme by zerostargames
- Re: Dragon Flight: Revenge of the Wizad Toad by ciatgepete
- Re: Dragon Flight: Revenge of the Wizad Toad by MedicineStorm
- Re: RPG Battle Theme - "The Last Encounter" by Durfen
- Re: Old stone altar by MedicineStorm
- Re: Tennisball by cyberwaving
- Re: Holiday Kit by MedicineStorm
Legal notice regarding NFTs:
WARNING: Taking art from OpenGameArt.org to be sold as NFTs? You may be committing FRAUD. Visit this link for legal details: https://opengameart.org/content/warning-taking-art-from-opengameartorg-t...
Note of caution to NFT purchasers or those interested in trading NFTs: You could be getting scammed! Please visit this link for more information: https://opengameart.org/content/note-of-caution-to-nft-purchasers-or-tho...
Popular This Week - (view more)
Latest Art - (view more)
Latest Art by my Friends - (view more)
Featured Art - (view more)
This Spring's Art Challenge theme is:
A New Look
It's a special time at OpenGameArt.org, work is well underway on the exciting OGA 3.0 project (you can read all about it here https://opengameart.org/content/oga3-front-page-layout-feedback) and the new code base calls for a complete re-write of the OGA home page layout. Should we keep the classic look with just a few nips and tucks here and there, or should we go for a complete makeover? Now's your chance to chime in and show us how you would re-design the OpenGameArt home page!
For questions and further details, visit the art challenge discussion thread: https://opengameart.org/forumtopic/spring-2019-art-challenge-a-new-look-...
- Begin submitting your entries on Friday, March 1st, 2019. (It has already begun!)
- Finish submitting your entries by Sunday, March 24th, 2019. (3 weeks to submit!)
- Voting (via 'add to favorites' button) closes on Sunday, March 31st, 2019. (1 week to vote!)
The initial rough layout for the front page for the new OGA3 layout is viewable at http://199.180.155.219
Any feedback is appreciated.
Source code for the theme is located at https://github.com/OpenGameArt/OpenGameArt-OGA3-Theme any patches are welcome!
Here is what I'm thinking on some of the comments bring up. Ideas/suggestions?
1) people can post animated previews currently, should we keep the rendering them out to a static png or let people actually see the previews that are posted? Is there a way anyone knows of to deal with this? Maby allow animation on hover? Anyone know how can that be accomplished?
2) There will be a forum menu item I just haven't added that yet, the menus' will stay basically the same
3) I think I will move the news button to the top middle as a pull-down
4) @chasersgaming the idea is to bring more prominence to the art, not all the other items, currently things like "who's online" does that really matter to anyone?
5) I am thinking to make the previews a bit smaller with a border around them, still larger than the current ones but smaller than now. Was also thinking to add a "left and right" preview button for if someone has more then one preview image. Thoughts?
6) I like the idea of an opt-out on the scroll, I removed the scroll for now but I think alike X or something to close it? Thoughts?
7) The duplicated popular this week and stuff at the end of the page is just for testing
8) Should I auto zoom in on images that have bad proportions, ie 10px x 500px or stick to showing the (almost useless?) super zoomed out image?
Note: The current theme is not migratable, the entire thing has to be redone as its impossible to just keep what there currently is. As such its an ideal time to redo it with support for mobile and other optimizations.
- Botanic's blog
- Log in or register to post comments
The source code for the custom OGA2 modules, as well as the OGA2 theme and the new OGA3 site, are all now hosted on GitHub!
For anyone interested you can find it at https://github.com/opengameart
- Botanic's blog
- Log in or register to post comments
There was an issue with sending email on OGA, the issue should be resolved now.
Please let us know if you experience any issues moving forward.
- Botanic's blog
- Log in or register to post comments
After much deliberation, patching, etc it has been decided that the best way forward for Open Game Art is a site upgrade and redesign. A lot of the modules and otherwise that OGA has used over the years are quite long in the tooth or no longer supported making upgrades and fixing issues increasingly difficult. Unfortunately, OGA is running by a team of volunteers and the current developers of the site are unable to accomplish this by themselves in a reasonable time frame as the current site maintenance takes most of there availability.
As such this is an open call for anyone interested in helping with the project, the new OGA site will be licensed as an open source Drupal 8 Module under the AGPL v 3.0
If you have experience with Drupal, CSS, PHP or anything else that may be of assistance we would love any help you can bring.
If you are willing to assist in any way please contact Botanic on IRC.
Have a good holiday and thank you to anyone who is willing to offer any assistance.
- Botanic's blog
- Log in or register to post comments