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- "NESFeel" Art Challenge by JaidynReiman
- Sharing My Music and Sound FX - Over 2500 Tracks by Eric Matyas
- I'm looking for game assets for a new game.......... by MedicineStorm
- Mix distribution by glitchart
- Endless Darkness [UNITY/C#][Rogue-Like][30%] by glitchart
- Derivative works of Free characters? by JumboSizedFish
- Pixel Artist - FOR HIRE by pixel
- Pixel Artist Looking for a Project by Koshechka-Ninja
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- Re: Nox Venator by Beetlemuse
- Re: Crystal Cave (song18) by kbar1982
- Re: Bossfight by Frenchyboy
- Re: Digital Graveyard by AndyGun11
- Re: Bossfight by AndyGun11
- Re: 16x16 Block Texture Set by Boden
- Re: Heavy Boss Battle 2 by CDMJ
- Re: Stereotypical 90's space shooter music by ReallyRandomGames
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Being the audio guy and all, I dont want to be a moocher too much and not have something that will contribute to the group to help out besides the audio. So I decided to dedicate majority of my mumble server to hold enough people to allow many members of OGA to join. If you want you can join whenever you want (idling is encouraged). I am in there 24/7 and I am always there to talk when not at school or work. Mumble is open source so if anyone wants to make a "OGA" skin for us to use that is awesome. Mumble is also capable of sending snapshots so you dont have to upload to a random website or dropbox.
to download 1.2.3 OSX or Windows stable (both with work) go here
http://mumble.sourceforge.net/
if you need help installing or want to know how to do for linux go here
http://mumble.sourceforge.net/Installing_Mumble
if you are on linux and are having any codec errors, these forums post might help you out
https://bugzilla.redhat.com/show_bug.cgi?id=672092
http://www.fedoraforum.org/forum/showthread.php?t=258091
If you want to download my "mumblex" skin I have made the link is here
http://dl.dropbox.com/u/18779932/mumble/Mumblex.zip
all you have to do is extract the folder somewhere on your computer and direct the skin browser in Configure>settings>user interface to the qss file inside the folder. (Restart mumble when applied)
Here is a screen shot of the skin in use
http://dl.dropbox.com/u/18779932/a/234B.png
The information to the server is 66.150.214.6 port number 8070
The server name is whatever you want to name it.
To join the OGA channel. On the top left go to server and click access tokens and add the token "oga1" This will be a permanent password that will save to your name so you can join in and out of the OGA channel. :)
If you are having audio trouble or cannot connect you can message me in the opengameart Mirc. Thanks :)
Note: you do not have to have a mic to join. There is typing capabilities along with TTS this is just another convenient way to communicate people about projects, especially for later on in the project when things get more hectic. If you need a channel added to play video games amongst your friends or a permanent channel for your project just let me know I will be happy to help out.
- HaelDB's blog
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Hello OGA!
Our Weekly Challenge has been running (more or less) for 1 full year now. Massive thanks to everyone who's participated. Quite a lot of content has come into OGA (and out to games) because of this challenge.
As Flare progresses it's taking up more and more of my time. I'm looking for someone who is interested in taking over the Weekly Challenges.
A good candidate to take over the weekly challenges will:
- Be on the OGA forums and chat often
- Have available time each week to post a new challenge, end the previous challenge, and tally votes
- Great candidates will have plans to announce the challenges to communities outside OGA
Please post nominations, volunteers, etc. The OGA admins will pick the best candidate, who will take over duties immediately. Whoever takes over will also help planning how Weekly Challenges and other contests will work in OGA 2.0.
- Clint Bellanger's blog
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This is a COMPILE ONLY version. If you can't compile it yourself, please wait for the binaries, which we'll post here ASAP. :)
http://opengameart.org/sites/default/files/archive/lastescape.zip
Last Escape is HARDCORE. Don't expect it to be easy. There are five levels total, and if you're going to get through them, you have to play carefully and kill enemies to collect their drops, 10 of which give you an extra life. Please let us know what you think!
UPDATE: Windows files are here (with binary)
http://dl.dropbox.com/u/2325979/LastEscape.zip
Just download, unzip, and run. :)
Screens:
http://opengameart.org/sites/default/files/archive/lastescape-sewer.jpg
http://opengameart.org/sites/default/files/archive/lastescape-lab_0.jpg
GitHub link (contians new changes):
https://github.com/lendrick/Last-Escape
----
Credit for this idea goes to Xiphias3, who mentioned it in our IRC channel, #opengameart. We assumed that it was a suggestion for the group, so we voted on it and went with it and had no idea that he was developing it independently. If this looks very similar to the premise for another entry, that's the reason. :)
I should have blogged about this earlier, but we've been hard at work for the past 7 hours or so getting started on our Reddit Game Jam entry. I won't talk about it here -- if you're curious about it, you'll have to stop by. If you'd like to participate, we'll find something for you to do. :)
- bart's blog
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Reddit Game Jam 06 will be starting on March 25th at 22:00 UTC and ending precisely 48 hours later. They'll be accepting team entries, and OGA has the combined coding, design, and artistic talent available to make a very good showing. Here are the rules.
Team OGA will be doing the following:
- As suggested, we're going to be using GitHub and writing an open source program. The end result will be licensed under the GPL 2+3, plus whatever other license(s) we all agree on.
- We'll be coding in C++ and aiming for a release that compiles on Windows, Macintosh, and Linux.
- We'll use existing OGA media where it makes sense, and create new art where needed. Any art we use must have a Debian-approved license, so that the final product will be entirely free (as in speech).
- Any libraries we use will be (quickly) decided on when we start the project. Given our familiarities and time constaints, SDL may be the best choice.
- Coders, designers, artists, musicians, writers, and idea people are all welcome! Stop by our IRC channel (preferably in advance) if you'd like to participate. No promises on us allowing in latecomers, since it takes a while to get people up to speed on an existing project.
- We'll try to accomodate as many participants as we can, within reason. If we're reaching a point where the overhead of managing people exceeds the benefit of having a larger team, we'll split into two groups.
- This project will be run as democratically as is practical, but I (BartK) reserve the right to push things along if we get sidetracked. If we end up getting too many people and splitting in half, a leader will be appointed for the other team.
Hope to have you aboard!
-Bart
[Edit: I've created a Team OGA Forum to discuss our world domination plans.]
- bart's blog
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