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Art Challenge

July 2025 Art Challenge - Post-Apocalyptic Survival

Tag your submissions with Post-Apocalyptic and Challenge to be in the running. Here are the entries so far!
Post a link to your submission in the July 2025 Art Challenge thread.

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Date Range: 
07/01/2025 to 07/22/2025

Active Forum Topics - (view more)

  • July 2025 Art Challenge - Post-Apocalyptic Survival 6 hours 56 min ago by Tsorthan Grove
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  • Rockstar Tycoon: Perfect Ballad v6.6.3c - Looking for Lead Artist 3 days 18 hours ago by SIEMPRERETORNA
  • Looking for feedback. Do you make 3D models? 5 days 7 hours ago by s_L
  • Bump Requests 5 days 17 hours ago by Nexuso3o3o
  • Sharing My Music and Sound FX - Over 2500 Tracks 6 days 13 hours ago by Eric Matyas
  • Locynaeh's pixel art learning logs 1 week 1 day ago by locynaeh
  • Big 3D libraries I haven't reposted to OGA for various reasons 2 weeks 15 hours ago by hecko
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  • Re: RPG character sprites by Vircon32
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MedicineStorm's picture Latest blog post: Art marketplace cross-promotion? (5 days 6 hours ago)

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Latest Art - (view more)

Low poly cave assets
Preview
Fantasy RPG Icons
Preview
Escape from Mount Electron
Frenzied Swimming
SCIFI Character simple miner
Preview
Battery Icon
Preview
80s Arcade Tile Set
Preview
Wooden Crates
Preview
Mechaneko!
Preview
Anti entitiy, wind run & Army of cans (Tad vs Zhelanov)
Squidimus-FREE 2D PIXEL ART CHARACTER
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More 16x16 tiles commissioned!

By bart on 6 July 2011 - 3:25pm

MrBeast just finished the first part of the next 16x16 tileset commission, here:

http://www.opengameart.org/content/sewer-tileset

Still to come is a cave interior tileset and a set of objects for use with either set.

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Time to for the FOSS community get to work on a capable, easy-to-use 3D engine.

By bart on 1 July 2011 - 8:02am

Valve has just announced that they're going to release the Source engine SDK for free.  Is this cool news?  Sure, I'll probably check it out myself.  But, the big downside here is that as high quality, closed-source engines are made free as in beer, the FOSS community loses out because we don't have anything that can compete with Unity3D and Source in terms of both features and ease of use (one or the other, perhaps, but not both).

We're losing mindshare here, folks.  If you're one of those people (you know who you are) who thinks it's okay to force everyone to constantly switch applications and muck around in text editors in order to do anything useful with a game engine, then how do you explain the popularity of engines that are easier to use?

It's one thing if programming time is an issue -- we all have limited time.  On the other hand, it's just plain lazy to justify a lack of features and ease of use by claiming that these sorts of things are completely unnecessary.

If your software is unintuitive and hard to use, and requires people to read forums and poke around through (often incomplete) documentation, it's not finished yet.  Time to get to work, folks. :)

Peace out,

Bart

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Smoothing out the road to 2.0

By bart on 30 June 2011 - 11:33am

So, those of you who follow the forums are no doubt already aware that I'm in the process of putting together OGA 2.0.  It's going to have some major new features, which I'm not going to discuss at length here -- you can read about them in the OGA 2.0 forum. :)

What I would like to discuss is a point release before OGA 2.0 that will (hopefully) make the site a little more pleasant to use, and make development a lot quicker and easier for me.

Here's the deal:

The current version of OGA has a lot of legacy junk left over from when I didn't really understand Drupal very well.  I made some architectural mistakes, and because of that, a simple Drupal version upgrade (the current site runs Drupal 6, whereas 2.0 will run on Drupal 7) is impractical.  Instead, I've written a 1000+ line data migration module that copies all the content over, reorganizes it a bit, and sets up the new site.  Unfortuantely, every time I make a change to OGA2, I have to add that change into the migration script and re-run it to make sure everything migrates propertly.  I'm not going to mince words here: This is a time consuming pain in the ass.

So, what I'd like to do is get the Drupal 7 site to a point where we have feature parity with the current version, then move the site over to that.  Afterwards, I can develop the beta version of the site without having to maintain a bunch of ugly data migration code, which will make my life vastly easier.  Plus, most people agree that the new site is a lot nicer than the old one. :)

As I see it, here's what still needs to be done (I'll cross these off as I do them):

  • Searching needs to work. (It's broken now -- no idea why)  (apparently I need to run the search index command manually when nodes are first imported)
  • Art browsing needs to work.  (Turns out if I just create a menu link to an advanced search, it should work fine)
  • As much as possible, old links to art need to point to the right place.
  • Medals need to be moved over.  The actual module works, but the content isn't there yet.
  • Stats blocks need to be moved as well (top submitters, etc)
  • Links and articles need to be moved.
  • The blog needs to work again.  (ugly but working)
  • User permissions need to map correctly (right now, everyone is just a regular user on the new site)
  • The FAQ needs to be moved. (gonna just do this manually after the site is live)
  • Our RSS feeds. (should be easy)
  • Audio previews. (This is mostly working, but needs some additional help)
  • Friends and favorites. (currently in progress)
  • Theme tweaks.

None of the above tasks is *particuarly* major, although given the slow development process, they may take a little while yet.  I honestly don't know for sure how long it will be.

There are a couple things that we might have to temporarily give up, due to the fact that the necessary drupal modules haven't been updated for Drupal 7 yet:

  • Twitter announcements of new art
  • Polls

In addition to making development easier, this will also allow me to introduce new site features as they're added, as opposed to making everyone wait for all of them to be done at once.

I'll keep everyone posted as I make progress.  For now, you can check out the beta site here:

http://beta.opengameart.org

Please withhold comments on the big, empty left side bar until I've had a chance to actually put content in it.  The beta site isn't done yet.  However, at this point, you shouldn't be running into errors or theming bugs.  If you see any such issues, please let me know so I can get them fixed before we go live.  Oh, and feel free to submit whatever you want to the beta site for testing purposes, but understand that I will wipe the data frequently.  Any new submissions to the beta site will be lost permanently.  I'm not kidding.

Peace out,

Bart K.

P.S. Just to be clear, the beta site IS NOT OGA 2.0.  There are a lot of features yet to implement for OGA2, and this point release doesn't mean that I'm not going to address those features; in fact, as I said, it should make development a lot faster.

 

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Seeking bids on 16x16 tileset commission(s)

By bart on 29 June 2011 - 8:01am

I'm looking to get some more 16x16 tilesets made, this time for a cave and a dungeon/sewer environment.  Details about the project are here:

http://www.reddit.com/r/PixelArt/comments/ic8nt/hello_rpixelart_opengame...

If you're interested, please reply here or contact me with a link to a sample of your work and an estimate.  If you have any questions, feel free to ask! :)

Bart

 

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Upcoming -- another icon set from eleazzaar!

By bart on 28 June 2011 - 3:06pm

Just wanted to let everyone know that we'll be doing another expansion of the wildly popular spell icon sets.  This time OGA is teaming up with the Weaver Project for the commission, with another 10 spell "families" including sizes and color variations on each.  Note that we already have the funding to pay for this set, so it won't be in the commission box.  We're still looking for a commission goal. :)

Here are some teasers from the set:

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UPCOMING OGA EVENTS 2020

Submitted by Chasersgaming on 16 January 2020 - 6:02am
Forums: 
OGA Community Projects

Here is a summary of upcoming OGA events that are taking place this year and when, So get these in your calendar! :)

Be sure to check back for updates and keep an eye on their forum threads posted for announcements nearer the time. 

Game Jams:

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OGA Summer Game Jam 2019

Submitted by Chasersgaming on 1 July 2019 - 9:59am

Welcome to the Unofficial OGA 'Summer' Game Jam #3!

  • Jam starts: Already! (July 1st)
  • Submit your game by: July 27th
  • After that, submitted entries will be rated by: August 11th

 

  • Read more about OGA Summer Game Jam 2019
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The OGA Spring Game Jam 2019 - Announcement

Submitted by Spring Spring on 28 March 2019 - 12:20pm

Spring is in the air and it's time to create something new, something fun, something exciting, something for the OpenGameArt.org Spring 2019 Game Jam!

 

This year's theme is 'I enjoy my life' and enjoy your life you will if you participate in this thrilling game jam!

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Spring 2019 Art Challenge - A New Look (due March 24, 2019)

Submitted by withthelove on 1 March 2019 - 9:52am

This Spring's Art Challenge theme is:

A New Look

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OGA Game Jam (1st July)

Submitted by Chasersgaming on 20 June 2017 - 1:44am
Forums: 
Show off your project!

I have put a Jam together which starts on the 1st July for those that are interested. :) 

heres the link:

https://itch.io/jam/opengame-art-game-jam

Any questions or anything else please comment on this thread below as I would like to keep this thread for the games created and announce winner/s

https://opengameart.org/forumtopic/opengameart-gamejam

 

thanks! all the best everyone and good luck!. :)

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