Chat with us!
Active Forum Topics - (view more)
- Rit Creative commons by glitchart
- Arkanoid/Breakout game art suggestions and help by mroshaw
- Sharing My Music and Sound FX - Over 2000 Tracks by Eric Matyas
- Building a Library of Images for Everyone by Eric Matyas
- The advent of AI music by glitchart
- Change Username Requests by EvidentlyCube
- JaidynReiman's LPC Assets - Help/Suggestions by JaidynReiman
- Game Jam - Team Matching Program by Tsorthan Grove
Recent Comments - (view more)
- Re: The ruins. by game guy maker
- Re: The ruins. by game guy maker
- Re: The ruins. by MedicineStorm
- Re: Rhythm Garden by glitchart
- Re: anime-collection by getjared
- Re: Animosity by Technopeasant
- Re: Slime by Croomfolk
- Re: Pumpkin Cave by raisinriot
Legal notice regarding NFTs:
WARNING: Taking art from OpenGameArt.org to be sold as NFTs? You may be committing FRAUD. Visit this link for legal details: https://opengameart.org/content/warning-taking-art-from-opengameartorg-t...
Note of caution to NFT purchasers or those interested in trading NFTs: You could be getting scammed! Please visit this link for more information: https://opengameart.org/content/note-of-caution-to-nft-purchasers-or-tho...
Popular This Week - (view more)
Latest Art - (view more)
Latest Art by my Friends - (view more)
Featured Art - (view more)
Hey folks!
I'll be out of town on vacation until around the 9th of August. In the meantime, I leave the site in the capable hands of kurt, qubodup, and ceninan. Try not to crash the server while I'm gone. :)
Bart
- bart's blog
- Log in or register to post comments
Hey folks,
If you're reading this and you're an expert with the Drupal form API (or you know someone who is), I have a difficult question I need some help with. At the moment, coding on OGA2 is held up by this issue, so if I could get in touch with anyone who could help me out, I'd really appreciate it. Rather than retyping the question, here's a link to my post on the Drupal forums:
http://drupal.org/node/1225066
Thanks in advance!
Bart
- bart's blog
- Log in or register to post comments
Hey folks!
Just wanted to introduce everyone to the first OGA 2.0 feature: art collaboration!
You can now designate other artists to have edit access to your art. A the bottom of the left column of the art submission/editing form, you can enter a list of usernames of people who you'd like to be able to update your submission. If you already submitted some art and decide later that you want to collaborate with someone, don't worry -- you can add and remove collaborators at any time.
Please note that this feature is still very new, so if you run into any issues, let me know.
Peace out,
Bart
P.S. This week's Art Challenge is coincidentally about collaborating with other artists!
- bart's blog
- Log in or register to post comments
Don't worry about your medals. I'm currently working on making them work correctly, and any medals lost in the meantime will be restored.
Bart
Update: Medals should work now. If they don't, please let me know.
Also, we've got several new medals:
- "Popular", which you receive if people favorite your art.
- "Art Contributor", which you receive for your total number of art contributions.
- "Audio Contributor" has been split into Sound and Music categories.
- "Texture Contributor" for people who have contributed textures.
- "Document contributor" for people who have contributed documents.
- bart's blog
- Log in or register to post comments
I have zero 3d model-making skills but I do moderate content on OpenGameArt.org contributions and stalk Blendswap submissions, which allowed me to notice the following: Gradients are bad for previews. Just take a look:
Above is a png (lossless, 173K) render with gradient ("blend sky" in Blender terms) background.
Above is a jpg (lossy, 18K) render with gradient/blend. Do you see the disturbing artifacts?
Above are animations between part of the two gradient background images at +0, +10 and +20 contrast to make it easier to spot the difference.
The lossy jpg version has artifacts.
These are ugly and disturbing which can lead to the viewer disliking the viewed image. They might be hard to see on some screens but in many cases they will be subtley noticed. Note that "subtle" is especially dangerous, since the viewer does not know the reason for the discomfort while viewing the render and is likely to interpret it as not liking the 3D model.
Using png files for previews is not a solution, as their file size is about ten times larger than jpg files.
By not using a gradient (Blend Sky in Blender) in the background, the artifacts can be avoided.
Above is a png (lossless, 156K) render without gradient/blend in the background.
Above is a jpg (lossy, 16K) render without gradient/blend in the background.
Above are animations between part of the two no-gradient images at +0, +10 and +20 contrast to make it easier to spot the (lack of) difference.
Why does it help to not use a gradient? Because by reducing the complexity of the background, the amount of varying image data is reduced. This way the jpg compression algorithm has less image data to 'lose' while compressing the background of the image.
The image used in this post is a render of the "Tribal Long Sword" by Quandtum which you can use in your game under cc-by-sa, At time of writing, the model preview has a gradient in the background. This inspired me to write this hairsplitting, nitpicking post. :)
Did this post make you realize why you disliked some renders in the past? Or can't you see the artifacts at all? Do you happen to know of a gradient that does not create disturbing artifacts? Please let us know in the comments.
- qubodup's blog
- Log in or register to post comments