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Hiya all,
Well there's no doubt that this blogpost is well past due, but in case you're wondering, yes, we're very near wrapping up judging. In fact: we expect to have judging wrapped up next week.
However, there's a problem: some games are really hard to build. Yours might be among them! Please visit this thread and help us build your game if it's a difficult one to build. If your game is on that list you have one week to help us build it.
Thanks! Good luck all... and sorry for the delays! We look forward to announcing the winners soon.
- cwebber's blog
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We've announced the results of the LPC Art Contest. Head over to the LPC Blog and check out the winners. :)
- bart's blog
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OGA's spam filter has been working amazingly well (the volume of spam comments it prevents is impressive), but occasionally some comments and art submissions slip through. If you happen to see some spam on OGA, there's now a "Report Spam" button, which will bring it to the attention of the administrators. It's also fine to use this button to report blatant trolls and other abusive comments.
- bart's blog
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This may be of interest to some people. I was poking around in the CC-BY and CC-BY-SA 2.0 legal code, and there's an important clause covering adaptations (that is, derivative works) that works in OGA's favor:
4(b). You may distribute, publicly display, publicly perform, or publicly digitally perform a Derivative Work only under the terms of this License, a later version of this License with the same License Elements as this License, or a Creative Commons iCommons license that contains the same License Elements as this License (e.g. Attribution-ShareAlike 2.0 Japan). [...] (emphasis mine)
What this means to us is that, while we can't accept CC 2.0 works on their own (due to incompatibilities with libre software), it's possible to create derivative works of those works and license them under the 3.0 licenses. What this means is that, for example, you can grab CC-BY 2.0 photos off of Flickr (seriously, wtf, I thought they supported the 3.0 licenses the last time I looked. Maybe I'm going crazy...), transform them into tiling textures, and release those textures under CC-BY 3.0 (or later) -- the same goes for CC-BY-SA 2.0 -> 3.0. The important caveat is that you must transform the work in some way. If you just post the original work, that's not a derivative, and you're not allowed to just update the license without permission from the author.
- bart's blog
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Just a quick heads up: flipcode is back!
(For those of you who aren't familiar with flipcode, it was an excellent game programming website that went away 7 years ago and has apparently returned as of yesterday. Check it out.)
- bart's blog
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