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cwebber's blog

Code judging is in!

Submitted by cwebber on 17 February 2013 - 8:47pm

It's been a long, long time in coming, but I'm happy to announce that we finally have the code results in. More to say on that front, but first let's announce the winners:

  • Read more about Code judging is in!

LPC code judging near wrapup, help wrapup difficult to build games

Submitted by cwebber on 3 December 2012 - 1:30pm

Hiya all,

Well there's no doubt that this blogpost is well past due, but in case you're wondering, yes, we're very near wrapping up judging.  In fact: we expect to have judging wrapped up next week.

However, there's a problem: some games are really hard to build.  Yours might be among them!  Please visit this thread and help us build your game if it's a difficult one to build.  If your game is on that list you have one week to help us build it.

  • Read more about LPC code judging near wrapup, help wrapup difficult to build games
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Properly licensing your Liberated Pixel Cup game entry

Submitted by cwebber on 25 July 2012 - 12:25pm

So you're working on your Liberated Pixel Cup game entry submission. To ensure that LPC games remain free for everyone to use, we have some fairly strict rules around licensing. We've put together this guide to help you make sure you properly comply with licensing for Liberated Pixel Cup. These things aren't just important for entering into Liberated Pixel Cup, they're also generally good policy!

The following commands and advice assume you're working from the toplevel directory of your code repository / package, so keep that in mind!

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Art competition entries in; code has competition begun

Submitted by cwebber on 3 July 2012 - 9:00am

I'm happy to say that the art competition has wrapped up beautifully. And that also means: the code phase of the competition has begun! Coders, start your engines.

  • Read more about Art competition entries in; code has competition begun