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Active Forum Topics - (view more)
- What is generated with the help of the collaborative A.I. is licensed in what way? by MedicineStorm
- Follow feature is confusing by MichaelFoxtrot
- PixelArtWorld - Aseprite Extensions Database by JaidynReiman
- Sharing My Music and Sound FX - Over 2000 Tracks by Eric Matyas
- spritesheet generator with custom head by GabrielTurner
- AI tools in music by glitchart
- Maelstrom (classic Mac game) art? by blinkoutatime
- Game Jam - Team Matching Program by inog
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- Re: Expanded Universal LPC Spritesheet: Idle, Run, Jump, LPC Revised Combat and Assets by JaidynReiman
- Re: Pixel Predator Plant Mob Character by JaidynReiman
- Re: LPC runcycle and diagonal walkcycle. by JaidynReiman
- Re: Expanded Universal LPC Spritesheet: Idle, Run, Jump, LPC Revised Combat and Assets by JaidynReiman
- Re: LPC Character animations: push and carry by JaidynReiman
- Re: N64 Texture Pack by MedicineStorm
- Re: Expanded Universal LPC Spritesheet: Idle, Run, Jump, LPC Revised Combat and Assets by shadowfinderstudios
- Re: LPC Character animations: push and carry by JaidynReiman
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Since the last Weekly Challenge was quite a flop with only one participating artist, I've created a small survey to find out how to improve our Art Challenges. I'd be very grateful if some of you took the time to help us.
You can find the survey here: http://geekchimpz.com/surveys/index.php?sid=56467
EDIT: The Survey is closed now. Thanks to every participator. It'll take some time to analyze the result.
By the way, the new Weekly Challenge is 'Mobile Devices'. You can find it here.
You can vote for the Mobile Devices challenge (due dec 16th). The entry with the most favorites wins.
- CruzR's blog
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WTactics is currently offering a chance to have your likeness on a WTactics card in order to raise funds for the continued development of thier project. From their website:
Give our artists a picture of you or your beloved one and become a part of the game! The artist will create a nice portrait with your chosen class, clothing and equipment, making it an everlasting part of our game and the open source communities, turning it into an immortal memory.
The game will be freely available for millions of people for both download and online play as well as pro-printing. Let’s face it – you have never been given the chance to become a part of an ever expanding fantasy world. We don’t need to convince you that this is the perfect gift to yourself, or that you could surprise somebody you like by letting us create his/her portrait and be included in the game.
The opportunity to be included in the core and first set of WTactics is a one time limited offer. We have decided to only make this offer to the 20 first people that place an order. The number to the right shows you how many slots are currently available. Put in perspective to the whole internet you’d be pretty unique if you manage to grab one of them.
Once the slots are filled nobody else will be included in the core release. In the future we will continue to offer these services for coming expansions of the game, but not for the core, and not as cheap.
In addition, and as an option, you will also become immortalized by getting your name/nickname listed in our public thank you-section with a link to your personal page, and a unique ID-number associated with your piece of art, connecting the artwork to you and also showing what slot you got.
If you haven't already seen the art for WTactics, you can check it out here on OGA, or see the cards on their website. I'll be taking them up on this myself, so if you're reading this, there are no more than 19 slots available. :)
- bart's blog
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I fixed a couple of old and really annoying bugs this evening:
- The audio play and stop buttons now work on the second and subsequent browse pages.
- The missing audio previews (there were a lot of them) are there now.
- You can now see the complete titles of art submissions by hovering over them. Additionally, if you use a modern browser, titles that are cut off should end with ellipses (...).
- If you're using IE and running into bugs, installing this plugin might help.
- bart's blog
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I've done some more work on the art collection interface, and it's now possible to add art to a colleciton from the search results page. Just select your collection in the "Collect Into" pulldown, and collect buttons will appear on each search result. From there, it's a single click to add new items to your collections.
I've also updated the official commissions and staff picks collections. They still need work, though. :)
Bart
- bart's blog
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You may have noticed a list of art collections on the left sidebar, and if you're particularly observant, you may have also seen the "Collect" item in the main menu up above. What this means is that it's now possible for people to create art collections.
This feature is still very beta, and at the moment the form for actually creating an art collection is very ugly and rudimentary, but it works without major issues. If you want to make an art collection, the best way to do it at the moment is create an empty collection (Collect -> New Collection on the main menu) and then look at individual art submissions. The option for adding art to a collection you own (or are listed as a collaborator on) is in the left sidebar for all art submissions, and is quite smooth to use.
You don't have to be the author of a piece of art to add it to a collection. The purpose of collections is to allow us to organise art into coherent sets, which is a feature that OGA has lacked up until this point. You'll notice I'm already trying to do that with the official 16x16 JRPG set.
I'm planning on making some major improvements to the collection editing screen, the idea being that you'll be able to quickly search through multiple art submissions and add them to a collection by clicking on them once without refreshing the page. It should make collecting art a lot more convenient.
After that, I'll be putting together the collaboration, critique, and remixing features, and at that point I think it'll be safe to call this site OpenGameArt 2.0. :)
Comments?
- bart's blog
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