Weekly Challenge: Mobile Devices (due Dec 5th)
The topic for this week's Weekly Challenge is 'Mobile Devices'. You are completely free to choose whatever theme and setting you want, as long as you follow certain guidelines.
- Smartphones, Tablet PCs and Audio Players typically don't have as much RAM as desktop computers. Additionally, applications should not exceed a certain size. Therefore you should consider size as an important factor for this challenge.
- Their GPUs aren't that powerful either. So if you plan to do a 3D model, limit both poly count and texture size.
- Most games for mobile devices will have a rather simple gameplay, and often their art style is simple aswell.
Have fun!

Comments
You mean, art asset for mobile game deving?
~creek23
Indeed. Art assets for use in games for mobile devices (smartphones, tablets, ...).
for 3D models, what kind of polycount would you recommend, for something like a gun or weapons in the game. I have absolutely no experience designing for phones etc so anything else I should think about whilst designing?
thanks,
Scribe
You could take a look Botanic's models. I think their poly count is quite okay. Of course, a lower poly count does never hurt ;-)
Plus, I am not sure how many devices feature fancy stuff like specular and normal maps. So you might not want to use these if you want to reach a broad range of devices.
Hi,
this is my entry for the weekly challenge: http://opengameart.org/content/cartoon-style-guns
they are probably too high poly for mobiles to be honest, but if I don't enter them I won't enter at all ;)
I'll just have to hope noone else enters :P
Thanks,
Scribe
Do we have to add tags to enter the contest?
I think it should be enough to post a link here; I'll then do everything which is necessary for you to enter the contest.
Unfortunately my models were too good ;) and were therefore too alike to the actual team fortress guns so I deleted the post as it was probably copyright infringement, sorry!
Scribe
Here's my submission ...
http://opengameart.org/content/40x56-card-frames-without-the-art
test (the page switching thing shows 3 pages but doesn't work. Trying to figure out whether the bug is that there are 3 pages displayed in navigation or that i cannot go to them)
EDIT: ok, the navigation is incorrect. there is only one page.
@qubodup: exactly that has annoyed me for some time now, thanks for looking into it :)
Here we go ^.^
http://opengameart.org/content/training-map
Thats my submission
For mobile devices you want to stick to no more then ~500 triangles on a model, also while normalmaps etc do work on some devices they dont on others.
One thing you need to keep in mind is that mobile devices cant handle that many render-pass's as such texture atlas's are very important, see how on http://opengameart.org/content/castle-map it is all one texture rather then multipul? That is quite important.
One last thing is lightning, you cant do it with lots of lights, (1 or 2 is fine) so you have to fake it ^.^
http://opengameart.org/content/palm-tree-v2-low-poly-edition
my submission... was only 20minutes work though ;)
Not really super suited for mobile... maybe rather a LOD version of the original ;)
Gratz, Mumu, you are the winner!
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