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Weekly Challenge: Mobile Devices (due Dec 5th)

Friday, November 25, 2011 - 12:00
Date Range: 
25 November 2011 to 5 December 2011
Description: 

The topic for this week's Weekly Challenge is 'Mobile Devices'. You are completely free to choose whatever theme and setting you want, as long as you follow certain guidelines.

  • Smartphones, Tablet PCs and Audio Players typically don't have as much RAM as desktop computers. Additionally, applications should not exceed a certain size. Therefore you should consider size as an important factor for this challenge.
  • Their GPUs aren't that powerful either. So if you plan to do a 3D model, limit both poly count and texture size.
  • Most games for mobile devices will have a rather simple gameplay, and often their art style is simple aswell.

Have fun!

Comments

creek23
joined 14 years 10 months ago
Friday, November 25, 2011 - 20:41
creek23's picture

You mean, art asset for mobile game deving?

~creek23

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CruzR
joined 14 years 3 months ago
Saturday, November 26, 2011 - 06:27
CruzR's picture

Indeed. Art assets for use in games for mobile devices (smartphones, tablets, ...).

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Scribe
joined 14 years 5 months ago
Saturday, November 26, 2011 - 09:46
Scribe's picture

for 3D models, what kind of polycount would you recommend, for something like a gun or weapons in the game. I have absolutely no experience designing for phones etc so anything else I should think about whilst designing?

thanks,
Scribe 

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CruzR
joined 14 years 3 months ago
Saturday, November 26, 2011 - 11:12
CruzR's picture

You could take a look Botanic's models. I think their poly count is quite okay. Of course, a lower poly count does never hurt ;-)

Plus, I am not sure how many devices feature fancy stuff like specular and normal maps. So you might not want to use these if you want to reach a broad range of devices.

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Scribe
joined 14 years 5 months ago
Sunday, November 27, 2011 - 07:10
Scribe's picture

Hi,

this is my entry for the weekly challenge: http://opengameart.org/content/cartoon-style-guns
they are probably too high poly for mobiles to be honest, but if I don't enter them I won't enter at all ;)

I'll just have to hope noone else enters :P

Thanks,
Scribe 

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qubodup
joined 16 years 2 months ago
Sunday, November 27, 2011 - 12:37
qubodup's picture

Do we have to add tags to enter the contest?

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CruzR
joined 14 years 3 months ago
Sunday, November 27, 2011 - 14:09
CruzR's picture

I think it should be enough to post a link here; I'll then do everything which is necessary for you to enter the contest.

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Scribe
joined 14 years 5 months ago
Monday, November 28, 2011 - 08:36
Scribe's picture

Unfortunately my models were too good ;) and were therefore too alike to the actual team fortress guns so I deleted the post as it was probably copyright infringement, sorry!

Scribe 

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Mumu
joined 14 years 2 months ago
Monday, November 28, 2011 - 11:25
Mumu's picture

Here's my submission ...

http://opengameart.org/content/40x56-card-frames-without-the-art

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qubodup
joined 16 years 2 months ago
Tuesday, November 29, 2011 - 04:09
qubodup's picture

test (the page switching thing shows 3 pages but doesn't work. Trying to figure out whether the bug is that there are 3 pages displayed in navigation or that i cannot go to them)

EDIT: ok, the navigation is incorrect. there is only one page.

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Anonymous (not verified)
joined 0 sec ago
Tuesday, November 29, 2011 - 15:39
86.52.100.219

@qubodup: exactly that has annoyed me for some time now, thanks for looking into it :)

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Botanic
joined 13 years 10 months ago
Wednesday, November 30, 2011 - 20:01
Botanic's picture

Here we go ^.^

http://opengameart.org/content/training-map

Thats my submission

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Botanic
joined 13 years 10 months ago
Wednesday, November 30, 2011 - 20:13
Botanic's picture

For mobile devices you want to stick to no more then ~500 triangles on a model, also while normalmaps etc do work on some devices they dont on others.

One thing you need to keep in mind is that mobile devices cant handle that many render-pass's as such texture atlas's are very important, see how on http://opengameart.org/content/castle-map it is all one texture rather then multipul? That is quite important.

One last thing is lightning, you cant do it with lots of lights, (1 or 2 is fine) so you have to fake it ^.^

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Julius
joined 15 years 8 months ago
Saturday, December 3, 2011 - 06:14
Julius's picture

http://opengameart.org/content/palm-tree-v2-low-poly-edition

my submission... was only 20minutes work though ;)

Not really super suited for mobile... maybe rather a LOD version of the original ;)

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CruzR
joined 14 years 3 months ago
Saturday, December 17, 2011 - 15:51
CruzR's picture

Gratz, Mumu, you are the winner!

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