Weekly Challenge: Mobile Devices (due Dec 5th)
Friday, November 25, 2011 - 12:00
Date Range:
25 November 2011 to 5 December 2011
Description:
The topic for this week's Weekly Challenge is 'Mobile Devices'. You are completely free to choose whatever theme and setting you want, as long as you follow certain guidelines.
- Smartphones, Tablet PCs and Audio Players typically don't have as much RAM as desktop computers. Additionally, applications should not exceed a certain size. Therefore you should consider size as an important factor for this challenge.
- Their GPUs aren't that powerful either. So if you plan to do a 3D model, limit both poly count and texture size.
- Most games for mobile devices will have a rather simple gameplay, and often their art style is simple aswell.
Have fun!
Comments
You mean, art asset for mobile game deving?
~creek23
Indeed. Art assets for use in games for mobile devices (smartphones, tablets, ...).
for 3D models, what kind of polycount would you recommend, for something like a gun or weapons in the game. I have absolutely no experience designing for phones etc so anything else I should think about whilst designing?
thanks,
Scribe
You could take a look Botanic's models. I think their poly count is quite okay. Of course, a lower poly count does never hurt ;-)
Plus, I am not sure how many devices feature fancy stuff like specular and normal maps. So you might not want to use these if you want to reach a broad range of devices.
Hi,
this is my entry for the weekly challenge: http://opengameart.org/content/cartoon-style-guns
they are probably too high poly for mobiles to be honest, but if I don't enter them I won't enter at all ;)
I'll just have to hope noone else enters :P
Thanks,
Scribe
Do we have to add tags to enter the contest?
I think it should be enough to post a link here; I'll then do everything which is necessary for you to enter the contest.
Unfortunately my models were too good ;) and were therefore too alike to the actual team fortress guns so I deleted the post as it was probably copyright infringement, sorry!
Scribe
Here's my submission ...
http://opengameart.org/content/40x56-card-frames-without-the-art
test (the page switching thing shows 3 pages but doesn't work. Trying to figure out whether the bug is that there are 3 pages displayed in navigation or that i cannot go to them)
EDIT: ok, the navigation is incorrect. there is only one page.
@qubodup: exactly that has annoyed me for some time now, thanks for looking into it :)
Here we go ^.^
http://opengameart.org/content/training-map
Thats my submission
For mobile devices you want to stick to no more then ~500 triangles on a model, also while normalmaps etc do work on some devices they dont on others.
One thing you need to keep in mind is that mobile devices cant handle that many render-pass's as such texture atlas's are very important, see how on http://opengameart.org/content/castle-map it is all one texture rather then multipul? That is quite important.
One last thing is lightning, you cant do it with lots of lights, (1 or 2 is fine) so you have to fake it ^.^
http://opengameart.org/content/palm-tree-v2-low-poly-edition
my submission... was only 20minutes work though ;)
Not really super suited for mobile... maybe rather a LOD version of the original ;)
Gratz, Mumu, you are the winner!