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Weekly Challenge: Mobile Devices (due Dec 5th)

Friday, November 25, 2011 - 15:00
CruzR
CruzR's picture

The topic for this week's Weekly Challenge is 'Mobile Devices'. You are completely free to choose whatever theme and setting you want, as long as you follow certain guidelines.

  • Smartphones, Tablet PCs and Audio Players typically don't have as much RAM as desktop computers. Additionally, applications should not exceed a certain size. Therefore you should consider size as an important factor for this challenge.
  • Their GPUs aren't that powerful either. So if you plan to do a 3D model, limit both poly count and texture size.
  • Most games for mobile devices will have a rather simple gameplay, and often their art style is simple aswell.

Have fun!

Comments

creek23
Friday, November 25, 2011 - 23:41
creek23's picture

You mean, art asset for mobile game deving?

~creek23

  • reply
CruzR
Saturday, November 26, 2011 - 09:27
CruzR's picture

Indeed. Art assets for use in games for mobile devices (smartphones, tablets, ...).

  • reply
Scribe
Saturday, November 26, 2011 - 12:46
Scribe's picture

for 3D models, what kind of polycount would you recommend, for something like a gun or weapons in the game. I have absolutely no experience designing for phones etc so anything else I should think about whilst designing?

thanks,
Scribe 

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CruzR
Saturday, November 26, 2011 - 14:12
CruzR's picture

You could take a look Botanic's models. I think their poly count is quite okay. Of course, a lower poly count does never hurt ;-)

Plus, I am not sure how many devices feature fancy stuff like specular and normal maps. So you might not want to use these if you want to reach a broad range of devices.

  • reply
Scribe
Sunday, November 27, 2011 - 10:10
Scribe's picture

Hi,

this is my entry for the weekly challenge: http://opengameart.org/content/cartoon-style-guns
they are probably too high poly for mobiles to be honest, but if I don't enter them I won't enter at all ;)

I'll just have to hope noone else enters :P

Thanks,
Scribe 

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qubodup
Sunday, November 27, 2011 - 15:37
qubodup's picture

Do we have to add tags to enter the contest?

  • reply
CruzR
Sunday, November 27, 2011 - 17:09
CruzR's picture

I think it should be enough to post a link here; I'll then do everything which is necessary for you to enter the contest.

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Scribe
Monday, November 28, 2011 - 11:36
Scribe's picture

Unfortunately my models were too good ;) and were therefore too alike to the actual team fortress guns so I deleted the post as it was probably copyright infringement, sorry!

Scribe 

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Mumu
Monday, November 28, 2011 - 14:25
Mumu's picture

Here's my submission ...

http://opengameart.org/content/40x56-card-frames-without-the-art

  • reply
qubodup
Tuesday, November 29, 2011 - 07:09
qubodup's picture

test (the page switching thing shows 3 pages but doesn't work. Trying to figure out whether the bug is that there are 3 pages displayed in navigation or that i cannot go to them)

EDIT: ok, the navigation is incorrect. there is only one page.

  • reply
Anonymous (not verified)
86.52.100.219
Tuesday, November 29, 2011 - 18:39

@qubodup: exactly that has annoyed me for some time now, thanks for looking into it :)

  • reply
Botanic
Wednesday, November 30, 2011 - 23:01
Botanic's picture

Here we go ^.^

http://opengameart.org/content/training-map

Thats my submission

  • reply
Botanic
Wednesday, November 30, 2011 - 23:13
Botanic's picture

For mobile devices you want to stick to no more then ~500 triangles on a model, also while normalmaps etc do work on some devices they dont on others.

One thing you need to keep in mind is that mobile devices cant handle that many render-pass's as such texture atlas's are very important, see how on http://opengameart.org/content/castle-map it is all one texture rather then multipul? That is quite important.

One last thing is lightning, you cant do it with lots of lights, (1 or 2 is fine) so you have to fake it ^.^

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Julius
Saturday, December 3, 2011 - 09:14
Julius's picture

http://opengameart.org/content/palm-tree-v2-low-poly-edition

my submission... was only 20minutes work though ;)

Not really super suited for mobile... maybe rather a LOD version of the original ;)

  • reply
CruzR
Saturday, December 17, 2011 - 18:51
CruzR's picture

Gratz, Mumu, you are the winner!

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