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Isometric 64x64 Medieval Building Tileset

Author: 
Seth Galbraith
Saturday, March 3, 2012 - 19:59
Art Type: 
2D Art
Tags: 
Isometric
tiles
tileset
Pixel Art
medieval
building
house
bricks
blocks
indoor
License(s): 
CC-BY 3.0
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Favorites: 
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Preview: 
Preview
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Preview

Designed for use with Yar's Isometric 64x64 Outside Tileset. The outdoor image was made with both tilesets. Houses inspired by Clint Bellanger's Medieval Building Tiles.

File(s): 
iso-64x64-building.png iso-64x64-building.png 26.3 Kb [12304 download(s)]
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Comments

Julius
joined 15 years 7 months ago
03/04/2012 - 07:44
Julius's picture

Nice one, and great idea to expand an existing set!

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Seth Galbraith
joined 13 years 2 months ago
03/04/2012 - 08:05

I started using Yar's tileset with the FLARE buildings to mock up a game idea. They fit well together, but I'm using smaller character graphics, so the FLARE buildings are too big and their high contrast makes the characters hard to see.

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yd
joined 13 years 8 months ago
03/04/2012 - 14:01
yd's picture

Brilliant! Excellent work, Seth.

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manwesulimo2004
joined 14 years 1 week ago
03/05/2012 - 02:27
manwesulimo2004's picture

Looks great.

Maybe it would have been a good idea to add some kind of padding (a wooden beam perhaps?) between the bottom floor tiles (e.g. door) and the next level (roof). You can see what I mean when you look at the square house at the top right, where the door and windows immediately go into the roof tiles.

Also adding some little shrubs or bits of grass along the walls of the houses would probably help them blend in with the outside tileset.

And finally, some shadows would work wonders.

Nevertheless, the tiles look great already. Good work.

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Seth Galbraith
joined 13 years 2 months ago
03/05/2012 - 15:28

manwesulimo2004: good suggestions. 

The tiles are good enough for what I'm doing right now (prototyping), so if anybody else wants to work on additional, improved or alternate tiles to work with these sets, you won't be duplicating anything I'm working on at the moment

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Clint Bellanger
joined 15 years 7 months ago
03/06/2012 - 09:12
Clint Bellanger's picture

Well done, I'm liking these.

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Seth Galbraith
joined 13 years 2 months ago
03/07/2012 - 06:24

I added some new outside hosue walls with a little shadow at the top, and some corner pieces where the upper wall is slightly inset. This helps separate the roof from the doors and windows a little bit.

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Yar
joined 15 years 4 months ago
03/18/2012 - 12:48

Nice!

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shirish
joined 14 years 10 months ago
03/20/2012 - 04:36

please please please, somebody just use this beautiful scenery in some game.

I mean both the building tile and the nature around it. The background is also perfect.

 

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Anonymous (not verified)
joined 0 sec ago
50.53.87.55
04/13/2012 - 12:05

nice..  now you can make a medieval x-com clone.

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bart
joined 13 years 10 months ago
04/13/2012 - 12:53
bart's picture

Ye Ole X-Comme: Terrore From ye Deepe.

 

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Anonymous (not verified)
joined 0 sec ago
195.116.246.250
05/10/2012 - 03:25

Really great work, both of you guys (Yar too).

 

Such quality would be great for making open source replacement art for OpeXcom ;)

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Nikita_Sadkov
joined 10 years 2 months ago
04/21/2015 - 02:29
Nikita_Sadkov's picture

Medieval/fantasy X-Com is actually very original and underused combination. I can imagine a few cool settings for it already. I.e. replace X-Com organization with inquisition fighting against some invading heretics/demons/dragons/warlocks with funding from various principalities. Alternative possiblity would be a single city/stronghold setting, like X-COM: Apocalypse. Or you can go underworld, combining X-Com with dwarf fortress.

The first to do it will earn a lot money.

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Snabisch
joined 10 years 8 months ago
10/15/2016 - 00:42
Snabisch's picture

Awesome, I love it. This style is what I like.

 

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YaYu
joined 7 years 6 months ago
10/21/2017 - 18:20

Thanks you very much.

I use your arts in my game.

(Retaliation of Devils(ROD))

Sorry I am not good at English.

 

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