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Isometric 64x64 Outside Tileset

Author: 
Yar
(Submitted by Yar)
Saturday, January 2, 2010 - 18:19
Art Type: 
2D Art
Tags: 
Isometric
tileset
tile
tiles
nature
tree
Rock
grass
hill
waterfall
Other
nature
Isometric
Map Tileset
Pixel Art
License(s): 
CC-BY 3.0
The authors of this content agree to license it under later versions of the licenses they selected above.
Favorites: 
68
Share: 
Preview: 
Preview
Preview

64 x 64 isometric pixel art tileset. Use, add to, or modify as you see fit - credit is appreciated.

File(s): 
iso-64x64-outside.png
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Comments

qubodup
2010-01-02 19:29
qubodup's picture

amazing!

  • reply
bart
2010-01-02 22:59
bart's picture

Awesome work!

Tagged as Featured Art. :)

Bart

  • reply
Anonymous (not verified)
127.0.0.1
2010-01-04 05:35

Awesome, thanks for posting !

  • reply
Anonymous (not verified)
127.0.0.1
2010-01-24 00:01

Quite genuinely the best free iso work i've seen for a long time. A++

  • reply
mirex
2010-05-17 08:56

Very nice art ! That preview image looks amazing !.

  • reply
V-Wolfdog
2010-08-04 18:33
V-Wolfdog's picture

This is really great! Beautiful artwork and invisible seams!

  • reply
Anonymous (not verified)
127.0.0.1
2010-10-29 14:48

Really very nice, loads of usefull layouts possible.

  • reply
Brandon756
2010-10-29 15:44
Brandon756's picture

I think someone is gonna fall in love with this, I can tell.

  • reply
binarymillenium
2010-12-14 23:43

 

I made a quick java/processing sketch here:

http://www.openprocessing.org/visuals/?visualID=16704

(source from https://binarymillenium.googlecode.com/svn/trunk/processing/oga_tile)

It doesn't use all the tiles yet so the randomly generated landscape isn't as rich as your example picture.

Thanks for the great art!

  • reply
Bejoscha
2011-01-11 09:50

Just wanted to add that THAT processing sketch of binarymillenium was what brought my attention t o OpenGameArt. Thanks to everybody involved!

  • reply
Anonymous (not verified)
127.0.0.1
2011-01-29 20:42

Sorry to bring up this old post but im trying to use this tileset as an isometric tileset within Tiled and having issues, Any suggestions?

  • reply
bart
2011-01-30 16:41
bart's picture

Depends on what issues you're having.  Not having attempted it myself, I'd take a look at how tiled expects tiles to be arranged and see if the arrangement needs to be changed in some way.  If you figure anything out, let me know.  If you come up with an arrangement that works, we can post it here.

  • reply
Anonymous (not verified)
127.0.0.1
2011-02-02 23:32

Maybe I'm just a noob, and I'm also a noob, but how do you download this stuff?  It just takes me to a picture online of everything, which I don't really know how to use.

  • reply
qubodup
2011-02-03 18:43
qubodup's picture

right click and save.. :)

  • reply
smonos
2011-02-19 06:41

how can i double favorite this?

  • reply
Anonymous (not verified)
127.0.0.1
2011-03-26 05:02

SUPER-MEGA-AWESOME!!! I'll use it for my game!

 

  • reply
Anonymous (not verified)
127.0.0.1
2011-04-09 02:05

This might seem like a noobish question, but what's the bet technique for cutting the sprites into individual files?

  • reply
bart
2011-04-09 11:57
bart's picture

I prefer to use the imagemagick utilities. I'm posting with my phone at the moment so I can't conveniently figure out the exact command line though.

Also, depending on the engine you're using, sometimes you can just load the whole image and split it in your program.

  • reply
binarymillenium
2011-04-11 10:27

I used imagemagick convert, I didn't write down the exact command line but the resulting tiles are here in subdirectories by type:

binarymillenium.googlecode.com/svn/trunk/processing/oga_tile

  • reply
Phlashblazer
2011-08-05 04:53
Phlashblazer's picture

Very nice... these are too good to pass up! Thanks for the submission.

 

  • reply

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