Grass and Water Tiles
Author:
Thursday, February 4, 2010 - 13:45
Art Type:
Tags:
License(s):
Collections:
- 00 Isometric Stuff
- 2D game
- AK: 2.5D Artworks
- AoE
- Flare
- FLARE Collection
- flare-esque 64x32
- Flora - Vegetation - Plants
- Golden Axe
- Iso-RPG-Concept
- Isometric
- isometric
- Isometric Assets
- isometric rpg
- Isometric Tiles
- Isometric Tiles
- Isometric Tiles
- Isometric Tiles
- Kingdoms project
- Medieval Isometric
- My Project
- MyGame
- NOT CC0 Isometric
- Scavenger
- Smugglers
- Terrain transitions
- Tiles
- Top Down 2D Isometric 32x32 Art Collection
- Ultimate TableTop
- w
Favorites:
83
24 isometric tiles for a grassy area with small streams of water.
Tiles contained:
- 4 grass variations
- 4 directions of concave bank
- 4 directions of convex bank
- 4 directions x 2 variations of straight bank
- 2 directions pinched bank
- 2 water variations
The tiles are 64x64 each on a base tile size of 64x32.
I increased the brightness/contrast slightly in post. I'll probably use a dark version in my rpg.
Note there is a slightly visible edge line on the water tiles. I haven't figured out how to avoid this.
Blender file attached in the .zip file.
Grass based on http://opengameart.org/content/basic-grass
File(s):
grass_and_water.png 104.8 Kb [10199 download(s)]
grass_and_water.zip 362.1 Kb [3858 download(s)]
grass_and_water_noalpha.png 61 Kb [3589 download(s)]
grass_and_water_noalpha_dark.png 52.5 Kb [3182 download(s)]
grass_and_water_tiles.zip 119 Kb [4149 download(s)]
Comments
This is incredible.
Great work guy.
Man your game is gonna rock!
You are definately my favourite graphic designer on the site so far,
I hope I can figure out how to use your sprites in my GameMaker program.
Are these also isometrics, or is the mobs actually treated diff as actual 3D?
Boysano, just about all the art in my game are 3D models I pre-render into 2D sprites. Pretty much all the tiles and creatures in Flare are on OGA.
Examples:
http://opengameart.org/content/cave-tileset
http://opengameart.org/content/classic-dungeon-walls
http://opengameart.org/content/antlion
http://opengameart.org/content/zombie-sprites
http://opengameart.org/content/skeleton-warrior-0
http://opengameart.org/content/goblin
http://opengameart.org/content/minotaur
http://opengameart.org/content/fire-spell-explosion
http://opengameart.org/content/freeze-spell
Yes thanks I found them and downloaded them already.
If i ever manage to make a game with these I'll be sure to give you credit.
I still need more environmental elements, mobs and buildings for a town / city.
And the most important main characters.
Eish i've got alot to learn, but i want to focus on game creation since im not really good at graphics or blender.
Don't even know how to edit Blender 3D art and convert to 2D spites.
So it seems I must make due with your sprites that you already made into 2D.
thanks!
@Clint, are these different from the flare git repo?
Updated these to CC-BY 3.0
Hi everyone!
Many thanks for creating this set of tiles which are awesome!
I'm trying to figure out how I can export it to SVG. I've tried rendering it in Blender using Freestyle SVG Exporter and nothing gets displayed. In fact I tried a normal render and all I get is a black screen.
How do I render the blend file in blender to get the individual tiles?
Thanks a million!